Files
reallife-gamemode/ReallifeGamemode.Server/Events/EnterVehicle.cs
2019-11-01 19:49:28 +01:00

34 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class EnterVehicle : Script
{
[ServerEvent(Event.PlayerEnterVehicle)]
public void OnPlayerEnterVehicle(Client client, GTANetworkAPI.Vehicle vehicle, sbyte seat)
{
if (seat != -1)
return;
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if (client.GetUser().FactionId != null && (veh.FactionId == client.GetUser().FactionId) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData("weaponDeal") == true)
{
Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
if (vector == null)
return;
List<Vector3> dealPoint = new List<Vector3>();
dealPoint.Add(vector);
CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, "loadWeaponTransport");
}
}
}
}
}