64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Chat Service (ChatService.cs)
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* @author hydrant, xSprite
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Services
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{
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class ChatService
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{
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public static void NotAuthorized(Client player)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du kannst diesen Befehl nicht ausführen.");
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}
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public static void PlayerNotFound(Client player)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Der Spieler wurde nicht gefunden.");
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}
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<<<<<<< HEAD
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public static void PlayerNotLoggedIn(Client player)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du bist nicht eingeloggt.");
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}
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public static void ErrorMsg(Client player)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Die Aktion wurde nicht ausgeführt.");
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=======
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public static void BroadcastFaction(string message, List<Faction> factions)
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{
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using (var dbCon = new DatabaseContext())
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{
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foreach (Client c in NAPI.Pools.GetAllPlayers())
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{
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Faction f = c.GetFaction();
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if (f != null)
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{
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if (factions.Find(fT => fT.Id == f.Id) != null)
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{
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c.SendChatMessage(message);
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}
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}
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}
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}
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}
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public static void BroadcastFaction(string message, Faction faction)
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{
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BroadcastFaction(message, new List<Faction> { faction });
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>>>>>>> feature/faction-system
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}
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}
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}
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