Files
reallife-gamemode/ReallifeGamemode.Server/Entities/Group.cs
2019-07-17 19:52:55 +02:00

52 lines
1.3 KiB
C#

using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Entities
{
public class Group : IBankAccountOwner
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Name { get; set; }
public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
{
GroupBankAccount bankAccount = null;
if (databaseContext == null)
{
using (databaseContext = new DatabaseContext())
{
bankAccount = databaseContext.GroupBankAccounts.Include(g => g.Group).Where(g => g.Group == this).FirstOrDefault();
}
}
else
{
bankAccount = databaseContext.GroupBankAccounts.Include(g => g.Group).Where(g => g.Group == this).FirstOrDefault();
}
if (bankAccount == null)
{
bankAccount = new GroupBankAccount
{
Group = this,
Balance = 0
};
databaseContext.GroupBankAccounts.Add(bankAccount);
databaseContext.SaveChanges();
}
return bankAccount;
}
}
}