55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Client Extension (ClientExtension.cs)
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* @author hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Extensions
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{
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public static class ClientExtension
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{
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public static User GetUser(this Client client, DatabaseContext context = null)
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{
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if(context == null)
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{
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using (context = new DatabaseContext())
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{
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return context.Users.FirstOrDefault(u => u.Name == client.Name);
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}
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}
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else
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{
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return context.Users.FirstOrDefault(u => u.Name == client.Name);
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}
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}
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public static Faction GetFaction(this Client client, DatabaseContext context = null)
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{
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if(context == null)
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{
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using(context = new DatabaseContext())
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{
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User u = client.GetUser();
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if (u == null) return null;
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return context.Factions.FirstOrDefault(f => f.Id == u.FactionId);
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}
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}
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else
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{
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User u = client.GetUser();
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if (u == null) return null;
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return context.Factions.FirstOrDefault(f => f.Id == u.FactionId);
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}
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}
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}
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}
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