157 lines
5.2 KiB
C#
157 lines
5.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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namespace ReallifeGamemode.Server.Events
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{
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public class UpdateCharacterCloth : Script
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{
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[RemoteEvent("updateDutyProp")]
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public void UpdateDutyProp(Client player, int componentId, int componentVariation)
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{
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if (componentId != -1)
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{
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player.SetAccessories(componentId, componentVariation, 0);
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}
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else
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{
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player.ClearAccessory(0);
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player.ClearAccessory(1);
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player.ClearAccessory(2);
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}
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}
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[RemoteEvent("updateDutyCloth")]
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public void UpdateDutyCloth(Client player, int componentId, int componentVariation)
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{
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if (componentId == 11)
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{
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//TODO Spezielle Duty Kleidung in Datenbank einpflegen (Ergibt bei Cop-Kleidung NULL)
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using (var context = new DatabaseContext())
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{
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var character = player.GetUser().GetCharacter();
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var combination = context.ClothCombinations.FirstOrDefault(c => c.Top == componentVariation && c.Gender == character.Gender);
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player.SetClothes(11, componentVariation, 0);
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if (combination != null)
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{
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player.SetClothes(3, combination.Torso, 0);
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player.SetClothes(8, combination.Undershirt, 0);
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}
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}
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}
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else
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{
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player.SetClothes(componentId, componentVariation, 0);
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}
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}
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[RemoteEvent("saveCharacterCloth")]
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public void SaveDutyCloth(Client client, string JSlotType, string JSlotId, string JClothId)
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{
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using (var context = new DatabaseContext())
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{
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int[] slotType = JsonConvert.DeserializeObject<int[]>(JSlotType);
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int[] slotId = JsonConvert.DeserializeObject<int[]>(JSlotId);
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int[] clothId = JsonConvert.DeserializeObject<int[]>(JClothId);
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User user = client.GetUser();
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user = context.Users.FirstOrDefault(u => u.Id == user.Id);
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var character = client.GetUser().GetCharacter();
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var charClothes = context.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id);
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if (charClothes == null)
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{
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for (var x = 0; x < slotType.Length; x++)
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{
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CharacterCloth newCloth = new CharacterCloth
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{
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UserId = user.Id,
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Duty = true,
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SlotType = (byte)slotType[x],
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SlotId = slotId[x],
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ClothId = clothId[x]
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};
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context.CharacterClothes.Add(newCloth);
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}
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if (user.GetCharacter().Gender == false)
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{
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CharacterCloth newTorso = new CharacterCloth
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{
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UserId = user.Id,
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Duty = true,
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SlotType = 0,
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SlotId = 3,
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ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso
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};
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CharacterCloth newUndershirt = new CharacterCloth
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{
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UserId = user.Id,
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Duty = true,
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SlotType = 0,
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SlotId = 8,
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ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt
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};
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context.CharacterClothes.Add(newTorso);
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context.CharacterClothes.Add(newUndershirt);
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}
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}
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else
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{
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for (var x = 0; x < slotType.Length; x++)
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{
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var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]);
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loopCloth.ClothId = clothId[x];
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}
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CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
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CharacterCloth undershirt = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 8);
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torso.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso;
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undershirt.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt;
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}
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context.SaveChanges();
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}
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LoadCharacterDefaults(client);
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}
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[RemoteEvent("defaultCharacterCloth")]
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public static void LoadCharacterDefaults(Client player)
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{
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User user = player.GetUser();
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using (var context = new DatabaseContext())
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{
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List<CharacterCloth> charClothes = context.CharacterClothes.ToList().FindAll(c => c.UserId == user.Id && c.Duty == false);
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player.ClearAccessory(0);
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player.ClearAccessory(1);
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player.ClearAccessory(2);
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player.ClearAccessory(6);
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player.ClearAccessory(7);
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foreach (var cloth in charClothes)
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{
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if (cloth.SlotType == 1)
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{
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player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
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}
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else
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{
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player.SetClothes(cloth.SlotId, cloth.ClothId, cloth.Texture);
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}
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}
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}
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}
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}
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}
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