Files
reallife-gamemode/ReallifeGamemode.Server/Wanted/Autowanted.cs
2019-09-17 20:45:54 +02:00

33 lines
865 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Wanted
{
public class Autowanted
{
public static void Check_AutoWanted(Client killerPlayer, Client copPlayer)
{
User killer = killerPlayer.GetUser();
if (killer.FactionId == 1 || killer.FactionId == 3)
return;
User cop = copPlayer.GetUser();
if(cop.FactionId == 1 || cop.FactionId == 3)
{
using (var dbContext = new DatabaseContext())
{
killer = killerPlayer.GetUser(dbContext);
killer.GiveWanteds(copPlayer, 10, "Beamten-Mord");
dbContext.SaveChanges();
}
}
}
}
}