248 lines
8.6 KiB
C#
248 lines
8.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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using ReallifeGamemode.Services;
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/**
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* @overview Life of German Reallife - Events Death (Death.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Events
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{
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public class Death : Script
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{
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private readonly Dictionary<Player, DateTime> lastPlayerDeathTime = new Dictionary<Player, DateTime>();
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Player player, Player killer, uint reason)
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{
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if (lastPlayerDeathTime.TryGetValue(player, out DateTime lastDeathTime) && DateTime.Now - lastDeathTime < TimeSpan.FromSeconds(5))
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{
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return;
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}
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lastPlayerDeathTime[player] = DateTime.Now;
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if (!player.IsLoggedIn())
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{
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player.Kick();
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return;
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}
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using var dbContext = new DatabaseContext();
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User user = player.GetUser(dbContext);
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PositionManager.cuffPoints.Remove(player);
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player.TriggerEvent("abortSpawnschutz");
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//TODO: Zum Full Release entfernen
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if (player.HasData("togdeath"))
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{
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ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
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}
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int? killerId = null;
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float killerPosX = -1;
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float killerPosY = -1;
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float killerPosZ = -1;
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float killerHeading = -1;
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer = {(killer != null ? killer.Name : "no killer found")}");
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if (killer.IsLoggedIn())
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer is logged in");
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var killerUser = killer.GetUser(dbContext);
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if (killerUser != null)
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null");
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var playerInGangwar = player.HasData("inGangWar");
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var killerInGangwar = killer.HasData("inGangWar");
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - PlayerInGangwar = {playerInGangwar}, KillerInGangwar = {killerInGangwar}");
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if (playerInGangwar && killerInGangwar)
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Both players in gangwar, setting kill");
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Gangwar.Gangwar.GangwarKill(killer, player);
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}
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if (player != killer)
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{
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Autowanted.Check_AutoWanted(killer, player);
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN, shouldSendMessage: admin =>
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{
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return admin.HasData("togdeath");
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});
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}
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}
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}
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var dead = new Database.Entities.Logs.Death
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{
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VictimId = player.GetUser().Id,
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KillerId = killerId,
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KillerPositionX = killerPosX,
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KillerPositionY = killerPosY,
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KillerPositionZ = killerPosZ,
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KillerHeading = killerHeading,
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VictimPositionX = player.Position.X,
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VictimPositionY = player.Position.Y,
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VictimPositionZ = player.Position.Z,
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VictimHeading = player.Heading,
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CauseOfDeath = reason.ToString()
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};
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dbContext.DeathLogs.Add(dead);
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player.ClearAnimation();
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player.ClearAttachments();
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List<UserItem> fItem = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
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foreach (var item in fItem)
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{
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IItem iItem = InventoryManager.GetItemById(item.ItemId);
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if (iItem is IWeaponDealItem obj)
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{
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int amount = item.Amount;
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Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
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//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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GTANetworkAPI.Object grndObject;
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Vector3 textPos = dropPosition;
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dropPosition.Z -= 1.05f;
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grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
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GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
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TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
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dbContext.Remove(item);
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}
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}
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bool copNearby = NAPI.Pools.GetAllPlayers().Any(u => u.IsDuty() && u.IsAlive() && u.Position.DistanceToSquared(player.Position) <= 100 * 100);
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if (user.Wanteds > 0 && (!player.HasData("GotInsideOfTurf") || !player.GetData<bool>("GotInsideOfTurf")))
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{
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if (copNearby)
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{
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user.SetJailTime(true, dbContext);
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Jail.Check_PutBehindBars(user, "cell");
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ChatService.HQMessage(user.Name + " wurde ins Gefängnis eingeliefert.");
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}
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else
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{
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ChatService.HQMessage(user.Name + " wurde soeben ins Krankenhaus eingeliefert.");
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}
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}
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Medic.delHealTask(player);
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if (user.JailTime <= 0)
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{
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user.Dead = true;
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if (user.Wanteds == 0 && !player.HasData("reviveSperre") && player.GetData<bool>("isDead") == false && !player.HasData("inGangWar") && player.GetData<bool>("SAdminduty") == false)
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{
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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{
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Victim = player.Name,
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Position = player.Position,
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CauseOfDeath = reason.ToString(),
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Caller = null,
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Description = "Gestorben",
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Time = DateTime.Now,
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Type = MedicTaskType.REVIVE,
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MedicName = "none"
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};
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Medic.AddTaskToList(reviveTask);
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
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}
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player.SetData("isDead", true);
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if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
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{
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player.TriggerEvent("startDeathTimer", true);
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}
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else
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{
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player.TriggerEvent("startDeathTimer", false);
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}
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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}
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Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
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if (job != null)
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{
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if (job.GetUsersInJob().Contains(player))
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{
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if (player.Vehicle != null)
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{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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}
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}
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if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
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}
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job.StopJob(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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if (player.GetData<bool>("HatRoute") == true)
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{
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CheckPointHandle.DeleteCheckpoints(player);
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player.ResetData("HatRoute");
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}
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}
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}
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dbContext.SaveChanges();
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}
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[RemoteEvent("RespawnPlayerAtHospital")]
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public void RespawnPlayerAtHospital(Player player)
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{
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player.SetData("isDead", false);
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using (var dbContext = new DatabaseContext())
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{
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User u;
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u = player.GetUser(dbContext);
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u.Dead = false;
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dbContext.SaveChanges();
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}
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player.RemoveAllWeapons();
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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if (task != null)
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{
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Player medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
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Medic.RemoveTaskFromList(task);
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}
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player.SafeTeleport(new Vector3(-495.45, -336.33, 34.5), 0, true);
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player.TriggerEvent("enableSpawnschutz");
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}
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}
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}
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