44 lines
2.0 KiB
XML
44 lines
2.0 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<RootNamespace>ReallifeGamemode.Server</RootNamespace>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<GenerateBindingRedirectsOutputType>true</GenerateBindingRedirectsOutputType>
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<Platforms>AnyCPU;x64</Platforms>
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<Configurations>Debug;Release;ServerBuild</Configurations>
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<LangVersion>7.3</LangVersion>
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<ApplicationIcon />
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<OutputType>Library</OutputType>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Content Include="meta.xml">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.EntityFrameworkCore" Version="2.1.11" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.11" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Relational" Version="2.1.11" />
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<PackageReference Include="Microsoft.VisualStudio.Web.CodeGeneration.Design" Version="2.1.10" />
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<PackageReference Include="System.Runtime" Version="4.3.1" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ReallifeGamemode.Database\ReallifeGamemode.Database.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Bootstrapper">
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<HintPath>..\Import\Bootstrapper.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>..\Import\Newtonsoft.Json.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(ConfigurationName)' != 'ServerBuild' AND '$(OS)' == 'Windows_NT'">
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<Exec Command="powershell -NonInteractive -ExecutionPolicy ByPass -File ..\postbuild.ps1 -buildDirectory $(OutDir) -buildFilename $(TargetFileName)" LogStandardErrorAsError="True" />
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</Target>
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</Project> |