Files
reallife-gamemode/Server/Managers/LoadManager.cs
2018-12-22 16:15:51 +01:00

46 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Saves;
/**
* @overview Life of German Reallife - Managers LoadManager (LoadManager.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Managers
{
public class LoadManager : Script
{
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
using (var loadData = new DatabaseContext())
{
foreach (SavedBlip b in loadData.Blips)
{
if(b.Active == true)
{
NAPI.Blip.CreateBlip((uint) b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale,
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short) b.Rotation, b.Dimension);
}
}
foreach(ServerVehicle veh in loadData.ServerVehicles)
{
if (!veh.Active) continue;
Vehicle current = veh.Spawn();
TuningManager.ApplyTuningToServerVehicle(veh);
}
}
}
}
}