Files
reallife-gamemode/ReallifeGamemode.Server/Events/Chat.cs

20 lines
640 B
C#

using GTANetworkAPI;
using ReallifeGamemode.Server.Services;
using System.Text.RegularExpressions;
namespace ReallifeGamemode.Server.Events
{
public class Chat : Script
{
[ServerEvent(Event.ChatMessage)]
public void ChatEvent(Client player, string message)
{
string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
if (serverMsg.Trim().Length == 0) return;
NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p =>
{
ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");
});
}
}
}