This commit is contained in:
2023-03-02 12:39:08 +01:00
commit ec2fe87ec9
75 changed files with 5431 additions and 0 deletions

34
Assets/Script/Buffers.cs Normal file
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using UnityEngine;
public static class Buffers
{
public static ComputeBuffer pointsBuffer;
public static ComputeBuffer triangleBuffer;
public static ComputeBuffer triCountBuffer;
public static void Create(int numPointsPerAxis)
{
Release();
int numPoints = numPointsPerAxis * numPointsPerAxis * numPointsPerAxis;
int numVoxelsPerAxis = numPointsPerAxis - 1;
int numVoxels = numVoxelsPerAxis * numVoxelsPerAxis * numVoxelsPerAxis;
int maxTriangleCount = numVoxels * 5;
triangleBuffer = new ComputeBuffer (maxTriangleCount, sizeof (float) * 3 * 3, ComputeBufferType.Append);
pointsBuffer = new ComputeBuffer (numPoints, sizeof (float) * 4);
triCountBuffer = new ComputeBuffer (1, sizeof (int), ComputeBufferType.Raw);
}
public static void Release()
{
if (triangleBuffer != null)
{
triangleBuffer.Release();
pointsBuffer.Release();
triCountBuffer.Release();
}
}
}