From aba5e89872d311933666621978c5b639aa30a091 Mon Sep 17 00:00:00 2001 From: Lukas Moungos Date: Tue, 7 Feb 2023 16:44:00 +0100 Subject: [PATCH] init --- .gitignore | 72 + .../.idea/.gitignore | 13 + .../.idea/indexLayout.xml | 8 + Assets/Primitives.mat | 124 ++ Assets/Primitives.mat.meta | 8 + Assets/Scenes.meta | 8 + Assets/Scenes/Demo.unity | 1099 +++++++++++ Assets/Scenes/Demo.unity.meta | 7 + Assets/Scripts.meta | 8 + Assets/Scripts/CameraController.cs | 58 + Assets/Scripts/CameraController.cs.meta | 11 + Assets/Scripts/Demo.cs | 33 + Assets/Scripts/Demo.cs.meta | 11 + Assets/Scripts/ObjectQ.cs | 69 + Assets/Scripts/ObjectQ.cs.meta | 11 + Assets/Scripts/QableObject.cs | 35 + Assets/Scripts/QableObject.cs.meta | 11 + Assets/Shader.meta | 8 + Assets/Shader/Dissolve.shadergraph | 1714 +++++++++++++++++ Assets/Shader/Dissolve.shadergraph.meta | 10 + Assets/UniversalRenderPipelineAsset.asset | 57 + .../UniversalRenderPipelineAsset.asset.meta | 8 + 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{ + pressed.Enable(); + axis.Enable(); + scroll.Enable(); + + pressed.performed += _ => { StartCoroutine(Rotate()); }; + pressed.canceled += _ => { canRotate = false; }; + + axis.performed += context => { rotation = context.ReadValue(); }; + axis.canceled += _ => { rotation = Vector3.zero; }; + + scroll.performed += context => + { + scrollVal = context.ReadValue(); + ZoomIn(); + }; + } + + private void ZoomIn() + { + RaycastHit hit; + if(scrollVal < 0 && Physics.Raycast(_cam.transform.position, transform.forward, out hit, 4)) + return; + if(scrollVal < 0 || Vector3.Distance(_cam.transform.position, transform.position) < 20) + _cam.transform.position += -scrollVal * transform.forward; + } + + private IEnumerator Rotate() + { + canRotate = true; + while (canRotate) + { + rotation *= speed; + transform.Rotate(Vector3.up, rotation.x); + transform.Rotate(transform.right, -rotation.y, Space.World); + yield return null; + } + } +} diff --git a/Assets/Scripts/CameraController.cs.meta b/Assets/Scripts/CameraController.cs.meta new file mode 100644 index 0000000..62ec514 --- /dev/null +++ b/Assets/Scripts/CameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a62312a5bb77e82668e921d9e8d5c823 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Demo.cs b/Assets/Scripts/Demo.cs new file mode 100644 index 0000000..cd9c619 --- /dev/null +++ b/Assets/Scripts/Demo.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem.HID; +using UnityEngine.UI; + +public class Demo : MonoBehaviour +{ + [SerializeField] + private ObjectQ _queue; + + [SerializeField] private Button previousBtn; + [SerializeField] private Button nextBtn; + + void Awake() + { + GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); + GameObject sphere = 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b/Assets/Scripts/ObjectQ.cs new file mode 100644 index 0000000..fe93417 --- /dev/null +++ b/Assets/Scripts/ObjectQ.cs @@ -0,0 +1,69 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +//Handle Objects in Queue +public class ObjectQ : MonoBehaviour +{ + //all objects in the Q(ueue) are stored here + [SerializeField] + private List queue = new List(); + [SerializeField] + private Material material; + + private QableObject currentObject = null; + private int currentIndex = 0; + private State currentState = State.Changing; + + + //switch to next or previous object in Q + public void Change(bool previous = false) + { + if(queue.Count < 2 || currentState != State.ViewMode) + return; + + currentIndex = previous ? currentIndex - 1 : currentIndex + 1; + currentIndex = (currentIndex + queue.Count) % queue.Count; + StartCoroutine(ShowNext()); + currentState = State.Changing; + } + + //add Object to Q + public 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