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2023-02-07 16:44:00 +01:00
commit aba5e89872
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Assets/Scripts/Demo.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem.HID;
using UnityEngine.UI;
public class Demo : MonoBehaviour
{
[SerializeField]
private ObjectQ _queue;
[SerializeField] private Button previousBtn;
[SerializeField] private Button nextBtn;
void Awake()
{
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule);
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Quad);
_queue.Add(cube);
_queue.Add(sphere);
_queue.Add(capsule);
_queue.Add(cylinder);
_queue.Add(plane);
previousBtn.onClick.AddListener(() => _queue.Change(true));
nextBtn.onClick.AddListener(() => _queue.Change(false));
}
}