init
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35
Assets/Scripts/QableObject.cs
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35
Assets/Scripts/QableObject.cs
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.PlayerLoop;
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//Q(ueue)able Object used by the ObjectQ handler.
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public class QableObject : MonoBehaviour
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{
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public float _dissolveTime = 0.5f;
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public Renderer renderer;
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private void Awake()
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{
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renderer = gameObject.GetComponent<Renderer>();
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}
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public IEnumerator Dissolve(bool reverse = false)
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{
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float timer = 0;
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float from = reverse ? 1 : 0;
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float to = reverse ? 0 : 1;
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while (timer < _dissolveTime)
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{
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var val = Mathf.SmoothStep(from, to, timer/_dissolveTime);
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val = Mathf.Clamp01(val);
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renderer.material.SetFloat("Vector1_9fb2dc688df04073ae34e838656f2a2e", val);
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timer += Time.deltaTime;
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yield return new WaitForEndOfFrame();
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}
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yield return timer;
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}
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}
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