Scoom Data

This commit is contained in:
2023-01-02 22:05:52 +01:00
parent df60c81e62
commit 10f7ee46ae
11 changed files with 199 additions and 0 deletions

5
entity.cfg Normal file
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[entity_test]
model="models/Chainsaw.glb"
type="pickup"
scale=Vector3(1.5, 1.5, 1.5)

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maps/test_map.pck Normal file

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models/Chainsaw.glb Normal file

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://66n2a8aqv58t"
path="res://.godot/imported/Chainsaw.glb-c08aa7bf55e47ba09148044ca4ad23d8.scn"
[deps]
source_file="res://scoom/models/Chainsaw.glb"
dest_files=["res://.godot/imported/Chainsaw.glb-c08aa7bf55e47ba09148044ca4ad23d8.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
import_script/path=""
_subresources={}

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models/Revolver.glb Normal file

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cgs12i70gkdwd"
path="res://.godot/imported/Revolver.glb-ddad34c191d08664fd8bf25eed817ec8.scn"
[deps]
source_file="res://scoom/models/Revolver.glb"
dest_files=["res://.godot/imported/Revolver.glb-ddad34c191d08664fd8bf25eed817ec8.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
import_script/path=""
_subresources={}

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models/Uzi.glb Normal file

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30
models/Uzi.glb.import Normal file
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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bjhvrtd86fadx"
path="res://.godot/imported/Uzi.glb-6a3fe279c43b5f5a4fab57615a8f66b3.scn"
[deps]
source_file="res://scoom/models/Uzi.glb"
dest_files=["res://.godot/imported/Uzi.glb-6a3fe279c43b5f5a4fab57615a8f66b3.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
import_script/path=""
_subresources={}

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bbio7jgrrlluc"
path="res://.godot/imported/runtime_loader_test.glb-579d9bb609ead0ddc6264feb2468757b.scn"
[deps]
source_file="res://scoom/models/runtime_loader_test.glb"
dest_files=["res://.godot/imported/runtime_loader_test.glb-579d9bb609ead0ddc6264feb2468757b.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
import_script/path=""
_subresources={}

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weapons.cfg Normal file
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[REVOLVER]
;Model data
HAND_POS=Vector3(0.4,-0.45,-1.0) ;Initial Position of the weapon
HAND_ROT=Vector3(0,3.14159265359,0) ;Initial Rotation of the weapon in Radians
MODEL="models/Revolver.glb" ;Model file
;Weapon data
MELEE=0 ;is weapon mele 0 = false, 1 = true
MAX_CLIP=5 ;Max clip capacity
DAMAGE=45 ;Weapon damage
RPM=120 ;Fire rate
FIREMODE=0 ;is firemode automatic 0 = false, 1 = true
HITSCAN=true ;Hit registry mode 1 = Hitscan, 0 = Projectile
RAY_LEN=1000 ;Hitscan ray length
;Animation data
MOMENTUM=Vector2(0.3, -0.25)
ANGULAR_MOMENTUM=Vector3(-60, 7, 10)
RECOIL_COOLDOWN=0.35
RELOAD_MOMENTUM=Vector3(-5, -9, 7)
RELOAD_ANGULAR_MOMENTUM=Vector3(10.472, -13.9626, -17.4533)
RELOAD_TIME=0.35
DRAW_POS=Vector3(0,-0.5,-0.3)
DRAW_ROT=Vector3(1.3, 0, 0)
[UZI]
;Model data
HAND_POS=Vector3(0.4,-0.45,-1.0)
HAND_ROT=Vector3(0,3.14159265359,0)
MODEL="models/Uzi.glb"
;Weapon data
MELEE=0
MAX_CLIP=30
DAMAGE=10
RPM=600
FIREMODE=1
HITSCAN=true
RAY_LEN=1000
;Animation data
MOMENTUM=Vector2(0.05, -0.15)
ANGULAR_MOMENTUM=Vector3(-4, 1, 2)
RECOIL_COOLDOWN=0.35
RELOAD_MOMENTUM=Vector3(-7, -9, 7)
RELOAD_ANGULAR_MOMENTUM=Vector3(10.472, -13.9626, -17.4533)
RELOAD_TIME=0.35
DRAW_POS=Vector3(0,-0.5,-0.3)
DRAW_ROT=Vector3(1.3, 0, 0)
[CHAINSAW]
;Model data
HAND_POS=Vector3(0.4,-0.45,-1)
HAND_ROT=Vector3(-15,0.261799,3.14159265359)
MODEL="models/Chainsaw.glb"
;Weapon data
MELEE=1
MAX_CLIP=1
DAMAGE=2
RPM=3000
FIREMODE=1
HITSCAN=true
RAY_LEN=2
;Animation data
MOMENTUM=Vector2(0.05, -0.05)
ANGULAR_MOMENTUM=Vector3(15, 1, 2)
RECOIL_COOLDOWN=0.35
RELOAD_MOMENTUM=Vector3(-7, -9, 7)
RELOAD_ANGULAR_MOMENTUM=Vector3(10.472, -13.9626, -17.4533)
RELOAD_TIME=0.35
DRAW_POS=Vector3(0,-0.5,-0.3)
DRAW_ROT=Vector3(1.3, 0, 0)