Scoom Data
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5
entity.cfg
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5
entity.cfg
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[entity_test]
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model="models/Chainsaw.glb"
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type="pickup"
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scale=Vector3(1.5, 1.5, 1.5)
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BIN
maps/test_map.pck
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maps/test_map.pck
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models/Chainsaw.glb
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models/Chainsaw.glb
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models/Chainsaw.glb.import
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models/Chainsaw.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://66n2a8aqv58t"
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path="res://.godot/imported/Chainsaw.glb-c08aa7bf55e47ba09148044ca4ad23d8.scn"
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[deps]
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source_file="res://scoom/models/Chainsaw.glb"
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dest_files=["res://.godot/imported/Chainsaw.glb-c08aa7bf55e47ba09148044ca4ad23d8.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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import_script/path=""
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_subresources={}
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BIN
models/Revolver.glb
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models/Revolver.glb
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models/Revolver.glb.import
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models/Revolver.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cgs12i70gkdwd"
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path="res://.godot/imported/Revolver.glb-ddad34c191d08664fd8bf25eed817ec8.scn"
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[deps]
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source_file="res://scoom/models/Revolver.glb"
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dest_files=["res://.godot/imported/Revolver.glb-ddad34c191d08664fd8bf25eed817ec8.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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import_script/path=""
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_subresources={}
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BIN
models/Uzi.glb
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BIN
models/Uzi.glb
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models/Uzi.glb.import
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models/Uzi.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bjhvrtd86fadx"
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path="res://.godot/imported/Uzi.glb-6a3fe279c43b5f5a4fab57615a8f66b3.scn"
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[deps]
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source_file="res://scoom/models/Uzi.glb"
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dest_files=["res://.godot/imported/Uzi.glb-6a3fe279c43b5f5a4fab57615a8f66b3.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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import_script/path=""
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_subresources={}
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BIN
models/runtime_loader_test.glb
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models/runtime_loader_test.glb
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models/runtime_loader_test.glb.import
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models/runtime_loader_test.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bbio7jgrrlluc"
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path="res://.godot/imported/runtime_loader_test.glb-579d9bb609ead0ddc6264feb2468757b.scn"
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[deps]
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source_file="res://scoom/models/runtime_loader_test.glb"
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dest_files=["res://.godot/imported/runtime_loader_test.glb-579d9bb609ead0ddc6264feb2468757b.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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import_script/path=""
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_subresources={}
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74
weapons.cfg
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74
weapons.cfg
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[REVOLVER]
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;Model data
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HAND_POS=Vector3(0.4,-0.45,-1.0) ;Initial Position of the weapon
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HAND_ROT=Vector3(0,3.14159265359,0) ;Initial Rotation of the weapon in Radians
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MODEL="models/Revolver.glb" ;Model file
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;Weapon data
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MELEE=0 ;is weapon mele 0 = false, 1 = true
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MAX_CLIP=5 ;Max clip capacity
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DAMAGE=45 ;Weapon damage
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RPM=120 ;Fire rate
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FIREMODE=0 ;is firemode automatic 0 = false, 1 = true
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HITSCAN=true ;Hit registry mode 1 = Hitscan, 0 = Projectile
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RAY_LEN=1000 ;Hitscan ray length
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;Animation data
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MOMENTUM=Vector2(0.3, -0.25)
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ANGULAR_MOMENTUM=Vector3(-60, 7, 10)
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RECOIL_COOLDOWN=0.35
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RELOAD_MOMENTUM=Vector3(-5, -9, 7)
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RELOAD_ANGULAR_MOMENTUM=Vector3(10.472, -13.9626, -17.4533)
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RELOAD_TIME=0.35
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DRAW_POS=Vector3(0,-0.5,-0.3)
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DRAW_ROT=Vector3(1.3, 0, 0)
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[UZI]
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;Model data
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HAND_POS=Vector3(0.4,-0.45,-1.0)
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HAND_ROT=Vector3(0,3.14159265359,0)
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MODEL="models/Uzi.glb"
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;Weapon data
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MELEE=0
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MAX_CLIP=30
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DAMAGE=10
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RPM=600
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FIREMODE=1
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HITSCAN=true
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RAY_LEN=1000
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;Animation data
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MOMENTUM=Vector2(0.05, -0.15)
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ANGULAR_MOMENTUM=Vector3(-4, 1, 2)
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RECOIL_COOLDOWN=0.35
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RELOAD_MOMENTUM=Vector3(-7, -9, 7)
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RELOAD_ANGULAR_MOMENTUM=Vector3(10.472, -13.9626, -17.4533)
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RELOAD_TIME=0.35
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DRAW_POS=Vector3(0,-0.5,-0.3)
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DRAW_ROT=Vector3(1.3, 0, 0)
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[CHAINSAW]
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;Model data
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HAND_POS=Vector3(0.4,-0.45,-1)
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HAND_ROT=Vector3(-15,0.261799,3.14159265359)
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MODEL="models/Chainsaw.glb"
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;Weapon data
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MELEE=1
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MAX_CLIP=1
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DAMAGE=2
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RPM=3000
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FIREMODE=1
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HITSCAN=true
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RAY_LEN=2
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;Animation data
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MOMENTUM=Vector2(0.05, -0.05)
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ANGULAR_MOMENTUM=Vector3(15, 1, 2)
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RECOIL_COOLDOWN=0.35
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RELOAD_MOMENTUM=Vector3(-7, -9, 7)
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RELOAD_ANGULAR_MOMENTUM=Vector3(10.472, -13.9626, -17.4533)
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RELOAD_TIME=0.35
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DRAW_POS=Vector3(0,-0.5,-0.3)
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DRAW_ROT=Vector3(1.3, 0, 0)
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