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Author SHA1 Message Date
e921609c47 get rid of wierd floating points 2023-01-03 23:16:38 +01:00

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@@ -1,7 +1,7 @@
[REVOLVER] [REVOLVER]
;Model data ;Model data
HAND_POS=Vector3(0.4,-0.45,-1.0) ;Initial Position of the weapon HAND_POS=Vector3(0.4,-0.45,-1.0) ;Initial Position of the weapon
HAND_ROT=Vector3(0,3.14159265359,0) ;Initial Rotation of the weapon in Radians HAND_ROT=Vector3(0,3.14,0) ;Initial Rotation of the weapon in Radians
MODEL="models/Revolver.glb" ;Model file MODEL="models/Revolver.glb" ;Model file
;Weapon data ;Weapon data
@@ -12,13 +12,15 @@ RPM=120 ;Fire rate
FIREMODE=0 ;is firemode automatic 0 = false, 1 = true FIREMODE=0 ;is firemode automatic 0 = false, 1 = true
HITSCAN=true ;Hit registry mode 1 = Hitscan, 0 = Projectile HITSCAN=true ;Hit registry mode 1 = Hitscan, 0 = Projectile
RAY_LEN=1000 ;Hitscan ray length RAY_LEN=1000 ;Hitscan ray length
RECOIL=0.15
RECOIL_DURATION=0.15
;Animation data ;Animation data
MOMENTUM=Vector2(0.3, -0.25) MOMENTUM=Vector2(0.3, -0.25)
ANGULAR_MOMENTUM=Vector3(-60, 7, 10) ANGULAR_MOMENTUM=Vector3(-60, 7, 10)
RECOIL_COOLDOWN=0.35 RECOIL_COOLDOWN=0.35
RELOAD_MOMENTUM=Vector3(-5, -9, 7) RELOAD_MOMENTUM=Vector3(-5, -9, 7)
RELOAD_ANGULAR_MOMENTUM=Vector3(10.472, -13.9626, -17.4533) RELOAD_ANGULAR_MOMENTUM=Vector3(10.5, -14.0, -17.5)
RELOAD_TIME=0.35 RELOAD_TIME=0.35
DRAW_POS=Vector3(0,-0.5,-0.3) DRAW_POS=Vector3(0,-0.5,-0.3)
DRAW_ROT=Vector3(1.3, 0, 0) DRAW_ROT=Vector3(1.3, 0, 0)
@@ -26,7 +28,7 @@ DRAW_ROT=Vector3(1.3, 0, 0)
[UZI] [UZI]
;Model data ;Model data
HAND_POS=Vector3(0.4,-0.45,-1.0) HAND_POS=Vector3(0.4,-0.45,-1.0)
HAND_ROT=Vector3(0,3.14159265359,0) HAND_ROT=Vector3(0,3.14,0)
MODEL="models/Uzi.glb" MODEL="models/Uzi.glb"
;Weapon data ;Weapon data
@@ -37,13 +39,15 @@ RPM=600
FIREMODE=1 FIREMODE=1
HITSCAN=true HITSCAN=true
RAY_LEN=1000 RAY_LEN=1000
RECOIL=0.2
RECOIL_DURATION=0.15
;Animation data ;Animation data
MOMENTUM=Vector2(0.05, -0.15) MOMENTUM=Vector2(0.05, -0.15)
ANGULAR_MOMENTUM=Vector3(-4, 1, 2) ANGULAR_MOMENTUM=Vector3(-4, 1.5, 3)
RECOIL_COOLDOWN=0.35 RECOIL_COOLDOWN=0.35
RELOAD_MOMENTUM=Vector3(-7, -9, 7) RELOAD_MOMENTUM=Vector3(-7, -9, 7)
RELOAD_ANGULAR_MOMENTUM=Vector3(10.472, -13.9626, -17.4533) RELOAD_ANGULAR_MOMENTUM=Vector3(12, -14.0, -17.5)
RELOAD_TIME=0.35 RELOAD_TIME=0.35
DRAW_POS=Vector3(0,-0.5,-0.3) DRAW_POS=Vector3(0,-0.5,-0.3)
DRAW_ROT=Vector3(1.3, 0, 0) DRAW_ROT=Vector3(1.3, 0, 0)
@@ -51,7 +55,7 @@ DRAW_ROT=Vector3(1.3, 0, 0)
[CHAINSAW] [CHAINSAW]
;Model data ;Model data
HAND_POS=Vector3(0.4,-0.45,-1) HAND_POS=Vector3(0.4,-0.45,-1)
HAND_ROT=Vector3(-15,0.261799,3.14159265359) HAND_ROT=Vector3(-15,0.3,3.14)
MODEL="models/Chainsaw.glb" MODEL="models/Chainsaw.glb"
;Weapon data ;Weapon data
@@ -66,9 +70,9 @@ RAY_LEN=2
;Animation data ;Animation data
MOMENTUM=Vector2(0.05, -0.05) MOMENTUM=Vector2(0.05, -0.05)
ANGULAR_MOMENTUM=Vector3(15, 1, 2) ANGULAR_MOMENTUM=Vector3(15, 1, 2)
RECOIL_COOLDOWN=0.35 RECOIL_COOLDOWN=0.65
RELOAD_MOMENTUM=Vector3(-7, -9, 7) RELOAD_MOMENTUM=Vector3(-7, -9, 7)
RELOAD_ANGULAR_MOMENTUM=Vector3(10.472, -13.9626, -17.4533) RELOAD_ANGULAR_MOMENTUM=Vector3(10.5, -14.0, -17.5)
RELOAD_TIME=0.35 RELOAD_TIME=0.35
DRAW_POS=Vector3(0,-0.5,-0.3) DRAW_POS=Vector3(0,-0.5,-0.3)
DRAW_ROT=Vector3(1.3, 0, 0) DRAW_ROT=Vector3(1.3, 0, 0)