[REVOLVER] ;Model data HAND_POS=Vector3(0.4,-0.45,-1.0) ;Initial Position of the weapon HAND_ROT=Vector3(0,3.14,0) ;Initial Rotation of the weapon in Radians MODEL="models/Revolver.glb" ;Model file ;Weapon data MELEE=0 ;is weapon mele 0 = false, 1 = true MAX_CLIP=5 ;Max clip capacity DAMAGE=45 ;Weapon damage RPM=120 ;Fire rate FIREMODE=0 ;is firemode automatic 0 = false, 1 = true HITSCAN=true ;Hit registry mode 1 = Hitscan, 0 = Projectile RAY_LEN=1000 ;Hitscan ray length RECOIL=0.15 RECOIL_DURATION=0.15 ;Animation data MOMENTUM=Vector2(0.3, -0.25) ANGULAR_MOMENTUM=Vector3(-60, 7, 10) RECOIL_COOLDOWN=0.35 RELOAD_MOMENTUM=Vector3(-5, -9, 7) RELOAD_ANGULAR_MOMENTUM=Vector3(10.5, -14.0, -17.5) RELOAD_TIME=0.35 DRAW_POS=Vector3(0,-0.5,-0.3) DRAW_ROT=Vector3(1.3, 0, 0) [UZI] ;Model data HAND_POS=Vector3(0.4,-0.45,-1.0) HAND_ROT=Vector3(0,3.14,0) MODEL="models/Uzi.glb" ;Weapon data MELEE=0 MAX_CLIP=30 DAMAGE=10 RPM=600 FIREMODE=1 HITSCAN=true RAY_LEN=1000 RECOIL=0.2 RECOIL_DURATION=0.15 ;Animation data MOMENTUM=Vector2(0.05, -0.15) ANGULAR_MOMENTUM=Vector3(-4, 1.5, 3) RECOIL_COOLDOWN=0.35 RELOAD_MOMENTUM=Vector3(-7, -9, 7) RELOAD_ANGULAR_MOMENTUM=Vector3(12, -14.0, -17.5) RELOAD_TIME=0.35 DRAW_POS=Vector3(0,-0.5,-0.3) DRAW_ROT=Vector3(1.3, 0, 0) [CHAINSAW] ;Model data HAND_POS=Vector3(0.4,-0.45,-1) HAND_ROT=Vector3(-15,0.3,3.14) MODEL="models/Chainsaw.glb" ;Weapon data MELEE=1 MAX_CLIP=1 DAMAGE=2 RPM=3000 FIREMODE=1 HITSCAN=true RAY_LEN=2 ;Animation data MOMENTUM=Vector2(0.05, -0.05) ANGULAR_MOMENTUM=Vector3(15, 1, 2) RECOIL_COOLDOWN=0.65 RELOAD_MOMENTUM=Vector3(-7, -9, 7) RELOAD_ANGULAR_MOMENTUM=Vector3(10.5, -14.0, -17.5) RELOAD_TIME=0.35 DRAW_POS=Vector3(0,-0.5,-0.3) DRAW_ROT=Vector3(1.3, 0, 0)