79 lines
1.7 KiB
INI
79 lines
1.7 KiB
INI
[REVOLVER]
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;Model data
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HAND_POS=Vector3(0.4,-0.45,-1.0) ;Initial Position of the weapon
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HAND_ROT=Vector3(0,3.14,0) ;Initial Rotation of the weapon in Radians
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MODEL="models/Revolver.glb" ;Model file
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;Weapon data
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MELEE=0 ;is weapon mele 0 = false, 1 = true
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MAX_CLIP=5 ;Max clip capacity
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DAMAGE=45 ;Weapon damage
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RPM=120 ;Fire rate
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FIREMODE=0 ;is firemode automatic 0 = false, 1 = true
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HITSCAN=true ;Hit registry mode 1 = Hitscan, 0 = Projectile
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RAY_LEN=1000 ;Hitscan ray length
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RECOIL=0.15
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RECOIL_DURATION=0.15
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;Animation data
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MOMENTUM=Vector2(0.3, -0.25)
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ANGULAR_MOMENTUM=Vector3(-60, 7, 10)
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RECOIL_COOLDOWN=0.35
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RELOAD_MOMENTUM=Vector3(-5, -9, 7)
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RELOAD_ANGULAR_MOMENTUM=Vector3(10.5, -14.0, -17.5)
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RELOAD_TIME=0.35
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DRAW_POS=Vector3(0,-0.5,-0.3)
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DRAW_ROT=Vector3(1.3, 0, 0)
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[UZI]
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;Model data
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HAND_POS=Vector3(0.4,-0.45,-1.0)
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HAND_ROT=Vector3(0,3.14,0)
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MODEL="models/Uzi.glb"
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;Weapon data
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MELEE=0
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MAX_CLIP=30
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DAMAGE=10
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RPM=600
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FIREMODE=1
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HITSCAN=true
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RAY_LEN=1000
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RECOIL=0.2
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RECOIL_DURATION=0.15
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;Animation data
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MOMENTUM=Vector2(0.05, -0.15)
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ANGULAR_MOMENTUM=Vector3(-4, 1.5, 3)
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RECOIL_COOLDOWN=0.35
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RELOAD_MOMENTUM=Vector3(-7, -9, 7)
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RELOAD_ANGULAR_MOMENTUM=Vector3(12, -14.0, -17.5)
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RELOAD_TIME=0.35
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DRAW_POS=Vector3(0,-0.5,-0.3)
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DRAW_ROT=Vector3(1.3, 0, 0)
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[CHAINSAW]
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;Model data
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HAND_POS=Vector3(0.4,-0.45,-1)
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HAND_ROT=Vector3(-15,0.3,3.14)
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MODEL="models/Chainsaw.glb"
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;Weapon data
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MELEE=1
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MAX_CLIP=1
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DAMAGE=2
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RPM=3000
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FIREMODE=1
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HITSCAN=true
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RAY_LEN=2
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;Animation data
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MOMENTUM=Vector2(0.05, -0.05)
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ANGULAR_MOMENTUM=Vector3(15, 1, 2)
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RECOIL_COOLDOWN=0.65
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RELOAD_MOMENTUM=Vector3(-7, -9, 7)
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RELOAD_ANGULAR_MOMENTUM=Vector3(10.5, -14.0, -17.5)
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RELOAD_TIME=0.35
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DRAW_POS=Vector3(0,-0.5,-0.3)
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DRAW_ROT=Vector3(1.3, 0, 0)
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