Files
Scoom-Data/weapons.cfg

79 lines
1.7 KiB
INI

[REVOLVER]
;Model data
HAND_POS=Vector3(0.4,-0.45,-1.0) ;Initial Position of the weapon
HAND_ROT=Vector3(0,3.14,0) ;Initial Rotation of the weapon in Radians
MODEL="models/Revolver.glb" ;Model file
;Weapon data
MELEE=0 ;is weapon mele 0 = false, 1 = true
MAX_CLIP=5 ;Max clip capacity
DAMAGE=45 ;Weapon damage
RPM=120 ;Fire rate
FIREMODE=0 ;is firemode automatic 0 = false, 1 = true
HITSCAN=true ;Hit registry mode 1 = Hitscan, 0 = Projectile
RAY_LEN=1000 ;Hitscan ray length
RECOIL=0.15
RECOIL_DURATION=0.15
;Animation data
MOMENTUM=Vector2(0.3, -0.25)
ANGULAR_MOMENTUM=Vector3(-60, 7, 10)
RECOIL_COOLDOWN=0.35
RELOAD_MOMENTUM=Vector3(-5, -9, 7)
RELOAD_ANGULAR_MOMENTUM=Vector3(10.5, -14.0, -17.5)
RELOAD_TIME=0.35
DRAW_POS=Vector3(0,-0.5,-0.3)
DRAW_ROT=Vector3(1.3, 0, 0)
[UZI]
;Model data
HAND_POS=Vector3(0.4,-0.45,-1.0)
HAND_ROT=Vector3(0,3.14,0)
MODEL="models/Uzi.glb"
;Weapon data
MELEE=0
MAX_CLIP=30
DAMAGE=10
RPM=600
FIREMODE=1
HITSCAN=true
RAY_LEN=1000
RECOIL=0.2
RECOIL_DURATION=0.15
;Animation data
MOMENTUM=Vector2(0.05, -0.15)
ANGULAR_MOMENTUM=Vector3(-4, 1.5, 3)
RECOIL_COOLDOWN=0.35
RELOAD_MOMENTUM=Vector3(-7, -9, 7)
RELOAD_ANGULAR_MOMENTUM=Vector3(12, -14.0, -17.5)
RELOAD_TIME=0.35
DRAW_POS=Vector3(0,-0.5,-0.3)
DRAW_ROT=Vector3(1.3, 0, 0)
[CHAINSAW]
;Model data
HAND_POS=Vector3(0.4,-0.45,-1)
HAND_ROT=Vector3(-15,0.3,3.14)
MODEL="models/Chainsaw.glb"
;Weapon data
MELEE=1
MAX_CLIP=1
DAMAGE=2
RPM=3000
FIREMODE=1
HITSCAN=true
RAY_LEN=2
;Animation data
MOMENTUM=Vector2(0.05, -0.05)
ANGULAR_MOMENTUM=Vector3(15, 1, 2)
RECOIL_COOLDOWN=0.65
RELOAD_MOMENTUM=Vector3(-7, -9, 7)
RELOAD_ANGULAR_MOMENTUM=Vector3(10.5, -14.0, -17.5)
RELOAD_TIME=0.35
DRAW_POS=Vector3(0,-0.5,-0.3)
DRAW_ROT=Vector3(1.3, 0, 0)