[gd_scene load_steps=11 format=3 uid="uid://bl7jynld7s25o"]

[ext_resource type="Script" path="res://scripts/player/PlayerQ3.gd" id="1"]
[ext_resource type="Script" path="res://scripts/player/Weapons.gd" id="2_dl1i1"]
[ext_resource type="Texture2D" uid="uid://17b1nu8spjfi" path="res://textures/icon.png" id="2_mxb5i"]
[ext_resource type="Shader" path="res://assets/shader/crosshair.gdshader" id="3_3vnqi"]
[ext_resource type="Script" path="res://entities/PlayerSync.gd" id="5_828co"]

[sub_resource type="CylinderShape3D" id="CylinderShape3D_6d8kk"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ikq67"]
albedo_texture = ExtResource("2_mxb5i")
uv1_scale = Vector3(3, 2, 1)

[sub_resource type="CylinderMesh" id="CylinderMesh_4e7dm"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_08bwh"]
shader = ExtResource("3_3vnqi")
shader_parameter/center_enabled = null
shader_parameter/legs_enabled = null
shader_parameter/inverted = null
shader_parameter/color_id = null
shader_parameter/color_0 = null
shader_parameter/color_1 = null
shader_parameter/color_2 = null
shader_parameter/center_radius = null
shader_parameter/width = null
shader_parameter/len = null
shader_parameter/spacing = null
shader_parameter/spread = null

[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_rfdcv"]
properties/0/path = NodePath("Body/Head:rotation")
properties/0/spawn = true
properties/0/sync = true
properties/1/path = NodePath("Body:rotation")
properties/1/spawn = true
properties/1/sync = true
properties/2/path = NodePath("Networking:player_state")
properties/2/spawn = false
properties/2/sync = true
properties/3/path = NodePath("Networking:sync_position")
properties/3/spawn = true
properties/3/sync = false
properties/4/path = NodePath("Networking:sync_velocity")
properties/4/spawn = true
properties/4/sync = false

[node name="PlayerQ3" type="CharacterBody3D"]
script = ExtResource("1")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CylinderShape3D_6d8kk")

[node name="Body" type="Node3D" parent="."]

[node name="MeshInstance3D" type="MeshInstance3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
material_override = SubResource("StandardMaterial3D_ikq67")
mesh = SubResource("CylinderMesh_4e7dm")
skeleton = NodePath("../../CollisionShape3D")

[node name="Head" type="Node3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)

[node name="Hand" type="Node3D" parent="Body/Head"]
script = ExtResource("2_dl1i1")

[node name="Crosshair" type="ColorRect" parent="Body/Head/Hand"]
material = SubResource("ShaderMaterial_08bwh")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4

[node name="Camera3D" type="Camera3D" parent="Body/Head"]
cull_mask = 1048573
current = true

[node name="AimCast" type="RayCast3D" parent="Body/Head/Camera3D"]
target_position = Vector3(0, 0, -1)
collision_mask = 512

[node name="CanvasLayer" type="CanvasLayer" parent="."]

[node name="Label" type="Label" parent="CanvasLayer"]
offset_right = 40.0
offset_bottom = 14.0
metadata/_edit_use_anchors_ = true

[node name="Networking" type="Node" parent="."]
script = ExtResource("5_828co")

[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="Networking"]
root_path = NodePath("../..")
replication_config = SubResource("SceneReplicationConfig_rfdcv")
