Initial Commit

This commit is contained in:
2022-12-03 02:53:03 +01:00
commit 41a9c918ca
189 changed files with 2896 additions and 0 deletions

12
player_q3/Weapons.gd Normal file
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extends Node3D
var weapons = []
# Called when the node enters the scene tree for the first time.
func _ready():
weapons.append($RevolverFix as Weapon)
func _process(delta):
if Input.is_action_pressed("shoot"):
weapons[0].Shoot()