add trenchbroom map
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24
scenes/map/autosave/test.3.map
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24
scenes/map/autosave/test.3.map
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@@ -0,0 +1,24 @@
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// Game: Godot
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// Format: Standard
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// entity 0
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{
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"classname" "worldspawn"
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"_tb_textures" "textures"
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// brush 0
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{
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( -1024 -592 -16 ) ( -1024 -584.8750000000001 -16 ) ( -1024 -592 -15 ) dark 0 0 -360 0.1 0.1
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( -464 -288 -16 ) ( -464 -288 -15 ) ( -456.6250000000001 -288 -16 ) dark 0 0 -360 0.1 0.1
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( -464 -592 -16 ) ( -456.6250000000001 -592 -16 ) ( -464 -584.8750000000001 -16 ) dark 0 0 -360 0.1 0.1
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( 480 320 16 ) ( 480 327.125 16 ) ( 487.3749999999998 320 16 ) dark 0 0 -360 0.1 0.1
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( 480 320 16 ) ( 487.3749999999998 320 16 ) ( 480 320 17 ) dark 0 0 -360 0.1 0.1
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( 352 320 16 ) ( 352 320 17 ) ( 352 327.125 16 ) dark 0 0 -360 0.1 0.1
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}
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}
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// entity 1
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{
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"classname" "func_group"
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"_tb_type" "_tb_layer"
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"_tb_name" "Map"
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"_tb_id" "1"
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"_tb_layer_sort_index" "0"
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}
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