add trenchbroom map
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57
scenes/map/autosave/test.5.map
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57
scenes/map/autosave/test.5.map
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@@ -0,0 +1,57 @@
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// Game: Godot
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// Format: Standard
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// entity 0
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{
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"classname" "worldspawn"
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"_tb_textures" "textures"
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// brush 0
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{
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( -800 -272 -16 ) ( -800 -264.875 -16 ) ( -800 -272 -15 ) dark 0 0 0 0.03125 0.03125
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( -816 0 -16 ) ( -816 0 -15 ) ( -808.625 0 -16 ) dark 0 0 0 0.03125 0.03125
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( -816 -272 -16 ) ( -808.625 -272 -16 ) ( -816 -264.875 -16 ) dark 0 0 0 0.03125 0.03125
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( 128 640 16 ) ( 128 647.125 16 ) ( 135.375 640 16 ) dark 0 0 0 0.03125 0.03125
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( 128 1344 16 ) ( 135.375 1344 16 ) ( 128 1344 17 ) dark 0 0 0 0.03125 0.03125
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( 0 640 16 ) ( 0 640 17 ) ( 0 647.125 16 ) dark 0 0 0 0.03125 0.03125
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}
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// brush 1
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{
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( -800 0 96 ) ( -800 1 96 ) ( -800 0 97 ) dark 0 -384 0 0.03125 0.03125
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( -800 0 96 ) ( -800 0 97 ) ( -799 0 96 ) dark 0 -384 0 0.03125 0.03125
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( -800 0 16 ) ( -799 0 16 ) ( -800 1 16 ) dark 0 -384 0 0.03125 0.03125
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( -736 144 224 ) ( -736 145 224 ) ( -735 144 224 ) dark 0 -384 0 0.03125 0.03125
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( -736 1344 112 ) ( -735 1344 112 ) ( -736 1344 113 ) dark 0 -384 0 0.03125 0.03125
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( -784 144 112 ) ( -784 144 113 ) ( -784 145 112 ) dark 0 -384 0 0.03125 0.03125
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}
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// brush 2
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{
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( -784 0 224 ) ( -784 1 224 ) ( -784 0 225 ) dark 0 0 0 0.03125 0.03125
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( -80 0 224 ) ( -80 0 225 ) ( -79 0 224 ) dark 0 0 0 0.03125 0.03125
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( -80 0 16 ) ( -79 0 16 ) ( -80 1 16 ) dark 0 0 0 0.03125 0.03125
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( 0 16 224 ) ( 0 17 224 ) ( 1 16 224 ) dark 0 0 0 0.03125 0.03125
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( 0 16 240 ) ( 1 16 240 ) ( 0 16 241 ) dark 0 0 0 0.03125 0.03125
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( 0 16 240 ) ( 0 16 241 ) ( 0 17 240 ) dark 0 0 0 0.03125 0.03125
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}
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// brush 3
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{
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( -16 496 16 ) ( -16 497 16 ) ( -16 496 17 ) dark 0 0 0 0.03125 0.03125
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( -32 16 16 ) ( -32 16 17 ) ( -31 16 16 ) dark 0 0 0 0.03125 0.03125
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( -32 496 16 ) ( -31 496 16 ) ( -32 497 16 ) dark 0 0 0 0.03125 0.03125
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( 0 624 224 ) ( 0 625 224 ) ( 1 624 224 ) dark 0 0 0 0.03125 0.03125
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( 0 1344 32 ) ( 1 1344 32 ) ( 0 1344 33 ) dark 0 0 0 0.03125 0.03125
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( 0 624 32 ) ( 0 624 33 ) ( 0 625 32 ) dark 0 0 0 0.03125 0.03125
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}
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// brush 4
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{
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( -784 1328 16 ) ( -784 1329 16 ) ( -784 1328 17 ) dark 0 0 0 0.03125 0.03125
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( -576 1328 16 ) ( -576 1328 17 ) ( -575 1328 16 ) dark 0 0 0 0.03125 0.03125
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( -576 1328 16 ) ( -575 1328 16 ) ( -576 1329 16 ) dark 0 0 0 0.03125 0.03125
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( -16 1344 224 ) ( -16 1345 224 ) ( -15 1344 224 ) dark 0 0 0 0.03125 0.03125
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( -16 1344 32 ) ( -15 1344 32 ) ( -16 1344 33 ) dark 0 0 0 0.03125 0.03125
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( -16 1344 32 ) ( -16 1344 33 ) ( -16 1345 32 ) dark 0 0 0 0.03125 0.03125
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}
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}
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// entity 1
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{
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"classname" "Player"
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"origin" "-528 240 32"
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}
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