add trenchbroom map

This commit is contained in:
2022-12-31 03:49:35 +01:00
parent d808ef5a53
commit 54a90ab22c
45 changed files with 3035 additions and 0 deletions

View File

@@ -0,0 +1,65 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) dark 0 512 0 0.015625 0.015625
( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) dark 0 512 0 0.015625 0.015625
( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) dark 0 512 0 0.015625 0.015625
( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) dark 0 512 0 0.015625 0.015625
( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) dark 0 512 0 0.015625 0.015625
( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 1
{
( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625
( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625
( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625
( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625
( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625
( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625
}
// brush 2
{
( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 0 0.015625 0.015625
( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 0 0.015625 0.015625
( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 0 0.015625 0.015625
( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 0 0.015625 0.015625
( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 0 0.015625 0.015625
( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 0 0.015625 0.015625
}
// brush 3
{
( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 0 0.015625 0.015625
( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 0 0.015625 0.015625
( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 0 0.015625 0.015625
( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 0 0.015625 0.015625
( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 0 0.015625 0.015625
( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 4
{
( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625
( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 5
{
( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625
( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625
( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625
}
}
// entity 1
{
"classname" "Player"
"origin" "-672 240 16"
}