add modding support
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@@ -8,6 +8,7 @@ const RELOAD = 3
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const DRAW_TIME = 0.35
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var MELEE : bool
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var MAX_CLIP : int
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var DAMAGE : float
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var MOMENTUM : Vector2
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@@ -55,9 +56,11 @@ func InitialPos():
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func Shoot():
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if CanShoot():
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if !FIREMODE:
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if not FIREMODE:
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can_shoot = false
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clip -= 1
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if not MELEE:
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clip -= 1
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state = SHOOT;
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_ELASTIC)
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