PCK File loader
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@@ -39,12 +39,8 @@ func Init_Config(config):
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for weapon in config.get_sections():
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var root = Weapon.new()
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root.name = weapon
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var weapon_model = Runtimeloader.load_gltf(config.get_value(weapon, "MODEL")) as Node3D
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var old_parent = weapon_model.get_parent()
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old_parent.remove_child(weapon_model)
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#Set Weapon nodes
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root.add_child(weapon_model)
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var weapon_model = Runtimeloader.load_gltf(config.get_value(weapon, "MODEL"), root) as Node3D
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root.position = config.get_value(weapon, "HAND_POS")
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root.rotation = config.get_value(weapon, "HAND_ROT")
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root.hide()
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