Add Sway and Bob
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81
scripts/player/Weapon.gd
Normal file
81
scripts/player/Weapon.gd
Normal file
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extends Node3D
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class_name Weapon
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const DEFAULT = 0
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const INITIAL = 1
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const SHOOT = 2
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const RELOAD = 3
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const DRAW_TIME = 0.35
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#TODO: Load gun config from file
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var MAX_CLIP : int
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var DAMAGE : float
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var MOMENTUM : Vector2
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var ANGULAR_MOMENTUM : Vector3
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var RECOIL_COOLDOWN : float
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var RPM: float
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var DRAW_POS : Vector3
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var DRAW_ROT : Vector3
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var MODEL : Node3D
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var FIREMODE : int
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var SHOOTING_SPEED: float
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var can_shoot : bool
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var clip = 444444
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var state = DEFAULT
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func init():
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visible = true
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SHOOTING_SPEED = 60.0 / RPM
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var tween = create_tween()
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MODEL.position = DRAW_POS
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MODEL.rotation = DRAW_ROT
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tween.set_trans(Tween.TRANS_CIRC)
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tween.set_ease(Tween.EASE_IN_OUT)
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can_shoot = true
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tween.tween_callback(InitialPos).set_delay(DRAW_TIME)
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func InitialPos():
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_CIRC)
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_parallel(true)
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tween.tween_property(MODEL, "position", Vector3.ZERO, RECOIL_COOLDOWN / 2)
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tween.tween_property(MODEL, "rotation", Vector3.ZERO, RECOIL_COOLDOWN / 2)
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tween.tween_callback(func(): state = INITIAL).set_delay(SHOOTING_SPEED / 2)
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func Shoot():
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if clip > 0 && state == INITIAL && can_shoot:
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if !FIREMODE:
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can_shoot = false
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clip -= 1
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state = SHOOT;
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_ELASTIC)
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tween.set_ease(Tween.EASE_OUT)
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tween.set_parallel(true)
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tween.tween_property(MODEL, "position", Vector3(.0, MOMENTUM.x, MOMENTUM.y), RECOIL_COOLDOWN / 2)
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var rand_rot_y = randi_range(-ANGULAR_MOMENTUM.y,ANGULAR_MOMENTUM.y)
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var rand_rot_z = randi_range(-ANGULAR_MOMENTUM.z,ANGULAR_MOMENTUM.z)
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tween.tween_property(MODEL, "rotation", Vector3(deg_to_rad(ANGULAR_MOMENTUM.x),deg_to_rad(rand_rot_y),deg_to_rad(rand_rot_z)),RECOIL_COOLDOWN /2)
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tween.tween_callback(InitialPos).set_delay(SHOOTING_SPEED / 2)
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return true
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return false
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func Release():
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if !FIREMODE:
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can_shoot = true
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func Reload():
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if(clip < MAX_CLIP && state == INITIAL):
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state = RELOAD
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return true
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return false
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