fully sync player movements over network
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@@ -1,19 +1,20 @@
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[gd_scene load_steps=10 format=3 uid="uid://bl7jynld7s25o"]
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[gd_scene load_steps=11 format=3 uid="uid://bl7jynld7s25o"]
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[ext_resource type="Script" path="res://scripts/player/PlayerQ3.gd" id="1"]
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[ext_resource type="Script" path="res://scripts/player/Weapons.gd" id="2_dl1i1"]
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[ext_resource type="Texture2D" uid="uid://17b1nu8spjfi" path="res://textures/icon.png" id="2_mxb5i"]
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[ext_resource type="Shader" path="res://assets/shader/crosshair.gdshader" id="3_3vnqi"]
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[ext_resource type="Script" path="res://entities/PlayerSync.gd" id="5_828co"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_resyc"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_8iawe"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d6dov"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4aqh7"]
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albedo_texture = ExtResource("2_mxb5i")
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uv1_scale = Vector3(3, 2, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_j6ixa"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_dh7aw"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qn642"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_giw1l"]
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shader = ExtResource("3_3vnqi")
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shader_parameter/center_enabled = null
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shader_parameter/legs_enabled = null
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@@ -28,39 +29,46 @@ shader_parameter/len = null
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shader_parameter/spacing = null
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shader_parameter/spread = null
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_36ekt"]
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properties/0/path = NodePath(".:position")
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_86371"]
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properties/0/path = NodePath("Body/Head:rotation")
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properties/0/spawn = true
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properties/0/sync = true
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properties/1/path = NodePath("Body:rotation")
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properties/1/spawn = true
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properties/1/sync = true
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properties/2/path = NodePath("Body/Head:rotation")
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properties/2/path = NodePath("Networking:sync_velocity")
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properties/2/spawn = true
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properties/2/sync = true
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properties/3/path = NodePath("Networking:sync_position")
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properties/3/spawn = true
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properties/3/sync = true
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properties/4/path = NodePath("Networking:processed_position")
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properties/4/spawn = true
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properties/4/sync = true
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[node name="PlayerQ3" type="CharacterBody3D"]
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CylinderShape3D_resyc")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D"]
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material_override = SubResource("StandardMaterial3D_d6dov")
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mesh = SubResource("CylinderMesh_j6ixa")
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shape = SubResource("CylinderShape3D_8iawe")
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[node name="Body" type="Node3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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material_override = SubResource("StandardMaterial3D_4aqh7")
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mesh = SubResource("CylinderMesh_dh7aw")
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skeleton = NodePath("../../CollisionShape3D")
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[node name="Head" type="Node3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)
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[node name="Hand" type="Node3D" parent="Body/Head" node_paths=PackedStringArray("player_root")]
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[node name="Hand" type="Node3D" parent="Body/Head"]
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script = ExtResource("2_dl1i1")
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player_root = NodePath("../../..")
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[node name="Crosshair" type="ColorRect" parent="Body/Head/Hand"]
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material = SubResource("ShaderMaterial_qn642")
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material = SubResource("ShaderMaterial_giw1l")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@@ -83,7 +91,8 @@ offset_bottom = 14.0
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metadata/_edit_use_anchors_ = true
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[node name="Networking" type="Node" parent="."]
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script = ExtResource("5_828co")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="Networking"]
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root_path = NodePath("../..")
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replication_config = SubResource("SceneReplicationConfig_36ekt")
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replication_config = SubResource("SceneReplicationConfig_86371")
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