fully sync player movements over network
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10
entities/PlayerSync.gd
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10
entities/PlayerSync.gd
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@@ -0,0 +1,10 @@
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extends Node
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var sync_position : Vector3:
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set(value):
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sync_position = value
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processed_position = false
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var sync_velocity : Vector3
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var sync_is_jumping : bool
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var processed_position : bool
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