fully sync player movements over network
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@@ -28,13 +28,14 @@ func load_gltf(file, parent = self, hasCollision = false, trimesh = false):
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fileBytes = snd_file.get_buffer(snd_file.get_length())
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gltf.append_from_buffer(fileBytes, "", gltf_state)
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print("Loading ", EXTERNAL_PATH + file)
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var node = gltf.generate_scene(gltf_state)
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parent.add_child(node)
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var node = gltf.generate_scene(gltf_state) as Node
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parent.add_child(node)
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get_all_entities(node)
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if not hasCollision:
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return node
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