extend PCK support
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@@ -7,7 +7,6 @@ func _ready():
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if(not OS.has_feature("editor")):
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EXTERNAL_PATH = OS.get_executable_path().get_base_dir() + "/scoom/"
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func _input(event):
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if event is InputEventKey and event.is_pressed():
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if event.keycode == KEY_T:
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@@ -20,17 +19,21 @@ func get_all_children(in_node, arr = []):
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return arr
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func load_gltf(file, parent = self, hasCollision = false, trimesh = false):
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if(file == null):
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printerr("No model provided to load")
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return
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var gltf := GLTFDocument.new()
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var gltf_state := GLTFState.new()
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var snd_file = FileAccess.open(PATH + file, FileAccess.READ)
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var snd_file = FileAccess.open(EXTERNAL_PATH + file, FileAccess.READ)
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var fileBytes = PackedByteArray()
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fileBytes = snd_file.get_buffer(snd_file.get_length())
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gltf.append_from_buffer(fileBytes, "", gltf_state)
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print("Loading ", PATH + file)
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print("Loading ", EXTERNAL_PATH + file)
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var node = gltf.generate_scene(gltf_state)
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var entity_count = 0;
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for o in get_all_children(node):
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@@ -67,21 +70,38 @@ func loadEntity(node):
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printerr("COULD NOT LOAD ENTITY : ", node.name)
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return false
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var x = config.get_section_keys(node.name)
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if(x.size() < 1):
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if(not config.has_section(node.name)):
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printerr("NO CONFIG FOUND FOR ENTITY : ", node.name)
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return false
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var entity = load_gltf(config.get_value(node.name, "model"), node.get_parent()) as Node3D
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if(entity == null):
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printerr("ENTITY COULD NOT BE CREATED : ", node.name)
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return false
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entity.transform.origin = node.transform.origin
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entity.scale = config.get_value(node.name, "scale")
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node.queue_free()
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return true
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func loadPCK(file, parent = self):
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func loadPCK(file):
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var success = ProjectSettings.load_resource_pack(EXTERNAL_PATH + file)
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if success:
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print("Resource pack loaded ", EXTERNAL_PATH + file)
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func loadConfig(file):
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var config = ConfigFile.new()
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var err = config.load(EXTERNAL_PATH + file)
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if err != OK:
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printerr("FAILED LOADING CONFIG DATA @ ",EXTERNAL_PATH + file)
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return config
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func loadScene(file, parent = self):
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var res = load(PATH + file) as PackedScene
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var scene = res.instantiate()
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get_all_entities(scene)
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parent.add_child(scene)
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return scene
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