Add modified weapon models
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@@ -35,6 +35,8 @@ func init():
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var tween = create_tween()
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MODEL.position = DRAW_POS
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MODEL.rotation = DRAW_ROT
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can_shoot = true
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tween.tween_callback(InitialPos).set_delay(DRAW_TIME)
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@@ -42,8 +44,8 @@ func init():
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func InitialPos():
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_CIRC)
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_trans(Tween.TRANS_QUAD)
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tween.set_parallel(true)
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tween.tween_property(MODEL, "position", Vector3.ZERO, RECOIL_COOLDOWN / 2)
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tween.tween_property(MODEL, "rotation", Vector3.ZERO, RECOIL_COOLDOWN / 2)
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@@ -84,7 +86,7 @@ func Reload():
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tween.set_trans(Tween.TRANS_CIRC)
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tween.set_ease(Tween.EASE_IN)
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tween.set_parallel(true)
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tween.tween_property(MODEL, "position", ANGULAR_MOMENTUM, RELOAD_TIME)
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tween.tween_property(MODEL, "position", RELOAD_MOMENTUM, RELOAD_TIME)
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tween.tween_property(MODEL, "rotation", RELOAD_ANGULAR_MOMENTUM, RELOAD_TIME)
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tween.tween_callback(init).set_delay(RELOAD_TIME)
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clip = MAX_CLIP
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