Pre-Release

This commit is contained in:
2023-01-01 19:34:37 +01:00
parent 54a90ab22c
commit face5c4527
52 changed files with 323 additions and 2596 deletions

View File

@@ -1,6 +1,6 @@
extends Node3D
const CONFIG_PATH = "user://weapons.scoom"
const CONFIG_PATH = "weapons.cfg"
const REVOLVER = 0
const UZI = 1
const CHAINSAW = 2
@@ -9,8 +9,6 @@ var state = 0
@onready var player_root = get_node("../../../../PlayerQ3") as CharacterBody3D
@onready var raycast = get_node("../Camera3D/AimCast") as RayCast3D
#@onready var crosshair = $Crosshair
@onready var MainCam = get_node("../Camera3D")
@onready var GunCam = get_node("../Camera3D/SubViewportContainer/SubViewport/GunCam")
var weapons = []
@@ -21,7 +19,23 @@ var sway_lerp = 5
func _ready():
var config = load_data() as ConfigFile
Init_Config(config)
weapons[current_weapon].init()
raycast.target_position.z = -weapons[current_weapon].RAY_LEN
func load_data():
var path = Runtimeloader.PATH
var config = ConfigFile.new()
var err = config.load(path + CONFIG_PATH)
if err != OK:
printerr("FAILED LOADING WEAPONS DATA @ ",path + CONFIG_PATH)
return config
func Init_Config(config):
for weapon in config.get_sections():
var root = Weapon.new()
root.name = weapon
@@ -29,9 +43,6 @@ func _ready():
var old_parent = weapon_model.get_parent()
old_parent.remove_child(weapon_model)
var mesh = weapon_model.get_child(0) as MeshInstance3D
var mat = mesh.material_override as Material
//TODO
#Set Weapon nodes
root.add_child(weapon_model)
root.position = config.get_value(weapon, "HAND_POS")
@@ -64,9 +75,6 @@ func _ready():
root.RELOAD_TIME = config.get_value(weapon, "RELOAD_TIME")
weapons.append(root)
weapons[current_weapon].init()
raycast.target_position.z = -weapons[current_weapon].RAY_LEN
func _input(event):
if event is InputEventMouseMotion:
@@ -93,7 +101,6 @@ func ChangeWeapon(i):
var time = 0
func _process(delta):
GunCam.global_transform = MainCam.global_transform
if Input.is_action_pressed("shoot") && weapons[current_weapon].Shoot():
if(weapons[current_weapon].HITSCAN):
HitScan()
@@ -132,18 +139,4 @@ func HitScan():
func Projectile():
pass
func load_data():
var path = ""
if(OS.has_feature("editor")):
path = "/home/kookroach/Documents/Projects/Scoom_test/"
else:
path = OS.get_executable_path() + "/"
var config = ConfigFile.new()
var err = config.load(path+"weapons.cfg")
if err != OK:
printerr("FAILED LOADING WEAPONS DATA")
return config