14 Commits

Author SHA1 Message Date
ce7b74c832 Networking 2023-01-17 22:30:12 +01:00
9893bc45b4 fully sync player movements over network 2023-01-17 13:54:26 +01:00
1ef5d54d6c start Multiplayer 2023-01-15 23:59:12 +01:00
5cfc0839f7 add entity collision option 2023-01-03 23:43:30 +01:00
2e4c378991 small fix 2023-01-03 23:29:55 +01:00
40d73f2590 improve runtimeloader for glb files 2023-01-03 23:28:43 +01:00
a7118b3d77 update scoom data 2023-01-03 23:18:52 +01:00
b2b82271f7 fix weapon draw bug 2023-01-03 23:16:05 +01:00
b5286a5f54 extend PCK support 2023-01-03 01:00:11 +01:00
4c8499f4f0 add Scoom-Data submodule 2023-01-02 22:10:27 +01:00
5a891a5636 delete unwanted files 2023-01-02 22:07:30 +01:00
701bcfd39c PCK File loader 2023-01-02 17:55:28 +01:00
4de8162f48 Merge branch 'main' of ssh://git.peroxy.dev:222/kookroach/Scoom 2023-01-01 19:35:00 +01:00
face5c4527 Pre-Release 2023-01-01 19:34:37 +01:00
61 changed files with 830 additions and 2808 deletions

View File

@@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bk3khvviorvmm"
path="res://.godot/imported/untitled.png-d7b497081dc8ae225dae2b6ac59973dc.ctex"
uid="uid://bpsjhyhlis3ov"
path="res://.godot/imported/.exr-a7725c7e971a9679cf60303f5fa7defa.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Weapons/Bullet/untitled.png"
dest_files=["res://.godot/imported/untitled.png-d7b497081dc8ae225dae2b6ac59973dc.ctex"]
source_file="res://.exr"
dest_files=["res://.godot/imported/.exr-a7725c7e971a9679cf60303f5fa7defa.ctex"]
[params]

3
.gitmodules vendored Normal file
View File

@@ -0,0 +1,3 @@
[submodule "scoom"]
path = scoom
url = ssh://git@git.peroxy.dev:222/kookroach/Scoom-Data.git

33
Game.gd
View File

@@ -1,20 +1,32 @@
extends Node3D
class_name Game
signal game_loaded
@onready var label : Label = $CanvasLayer/Label
@onready var player : CharacterBody3D = $TBLoader/PlayerQ3
var init_config
var weapon_config
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _process(_delta):
label.text = "H Velocity: %3.2f" % [Vector2(player.velocity.x, player.velocity.z).length()]
label.text += "\nV Velocity: %3.2f" % [player.velocity.y]
label.text += "\nOn floor: %s" % player.is_on_floor()
weapon_config = Runtimeloader.loadConfig("weapons.cfg") as ConfigFile
init_config = Runtimeloader.loadConfig("init.cfg") as ConfigFile
print("Loading PCK...")
for map_list in init_config.get_section_keys("MAPS"):
for map in init_config.get_value("MAPS", map_list):
Runtimeloader.loadPCK(map)
for weapons_list in init_config.get_section_keys("WEAPONS"):
for weapon in init_config.get_value("WEAPONS", weapons_list):
Runtimeloader.loadPCK(weapon)
print("Loading Resources Done.")
func load_map():
Runtimeloader.loadScene("maps/test_map.tscn", self)
#Runtimeloader.get_all_entities(node)
game_loaded.emit()
func _input(event):
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_F:
@@ -24,3 +36,4 @@ func _input(event):
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
elif event.keycode == KEY_ESCAPE:
get_tree().quit()

View File

@@ -1,173 +0,0 @@
{
"asset": {
"generator": "FBX2glTF",
"version": "2.0"
},
"scene": 0,
"buffers": [
{
"byteLength": 6920,
"uri": "buffer.bin"
}
],
"bufferViews": [
{
"buffer": 0,
"byteLength": 1128,
"byteOffset": 0,
"target": 34963
},
{
"buffer": 0,
"byteLength": 2172,
"byteOffset": 1128,
"target": 34962
},
{
"buffer": 0,
"byteLength": 2172,
"byteOffset": 3300,
"target": 34962
},
{
"buffer": 0,
"byteLength": 1448,
"byteOffset": 5472,
"target": 34962
}
],
"scenes": [
{
"name": "Root Scene",
"nodes": [
0
]
}
],
"accessors": [
{
"componentType": 5123,
"type": "SCALAR",
"count": 564,
"bufferView": 0,
"byteOffset": 0
},
{
"componentType": 5126,
"type": "VEC3",
"count": 181,
"bufferView": 1,
"byteOffset": 0,
"min": [
-0.0108033427968621,
-0.0108033427968621,
-0.00999999977648258
],
"max": [
0.0108033427968621,
0.0108033427968621,
0.0483268722891808
]
},
{
"componentType": 5126,
"type": "VEC3",
"count": 181,
"bufferView": 2,
"byteOffset": 0
},
{
"componentType": 5126,
"type": "VEC2",
"count": 181,
"bufferView": 3,
"byteOffset": 0
}
],
"samplers": [
{}
],
"materials": [
{
"name": "DefaultMaterial",
"alphaMode": "OPAQUE",
"extras": {
"fromFBX": {
"shadingModel": "Lambert",
"isTruePBR": false
}
},
"pbrMetallicRoughness": {
"baseColorFactor": [
0.5,
0.5,
0.5,
1.0
],
"metallicFactor": 0.200000002980232,
"roughnessFactor": 0.800000011920929
}
}
],
"meshes": [
{
"name": "Cylinder",
"primitives": [
{
"material": 0,
"mode": 4,
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TEXCOORD_0": 3
},
"indices": 0
}
]
}
],
"nodes": [
{
"name": "RootNode",
"translation": [
0.0,
0.0,
0.0
],
"rotation": [
0.0,
0.0,
0.0,
1.0
],
"scale": [
1.0,
1.0,
1.0
],
"children": [
1
]
},
{
"name": "Cylinder",
"translation": [
0.0,
0.0,
0.0
],
"rotation": [
-0.707106828689575,
0.0,
0.0,
0.707106709480286
],
"scale": [
100.0,
100.0,
100.0
],
"mesh": 0
}
]
}

View File

@@ -1,29 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b214bo6dwp0rh"
path="res://.godot/imported/Bullet.gltf-2a14837db27fd94e8b92de2a56a298d3.scn"
[deps]
source_file="res://assets/Weapons/Bullet/Bullet.gltf"
dest_files=["res://.godot/imported/Bullet.gltf-2a14837db27fd94e8b92de2a56a298d3.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
import_script/path=""
_subresources={}

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@@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dqv5atotjgx01"
path="res://.godot/imported/untitled_DefaultMaterial_Normal.png-1d66825270be8b0e737ff63c686f533c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Weapons/Bullet/untitled_DefaultMaterial_Normal.png"
dest_files=["res://.godot/imported/untitled_DefaultMaterial_Normal.png-1d66825270be8b0e737ff63c686f533c.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,30 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://ccbo4ow0r0q4y"
path="res://.godot/imported/Chainsaw.glb-2f2de7b5d8d66d3c4163f0ec92578dbd.scn"
[deps]
source_file="res://assets/Weapons/Chainsaw/Chainsaw.glb"
dest_files=["res://.godot/imported/Chainsaw.glb-2f2de7b5d8d66d3c4163f0ec92578dbd.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
import_script/path=""
_subresources={}

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@@ -1,29 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://d3sl3ypfxbfmw"
path="res://.godot/imported/Revolver.glb-42b722e7214b13489cbe235a595da532.scn"
[deps]
source_file="res://assets/Weapons/Revolver/Revolver.glb"
dest_files=["res://.godot/imported/Revolver.glb-42b722e7214b13489cbe235a595da532.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
import_script/path=""
_subresources={}

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@@ -1,29 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://qc35m1a5gq81"
path="res://.godot/imported/Uzi.glb-866af1e12117b5342702c3f3313b68b1.scn"
[deps]
source_file="res://assets/Weapons/Uzi/Uzi.glb"
dest_files=["res://.godot/imported/Uzi.glb-866af1e12117b5342702c3f3313b68b1.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
import_script/path=""
_subresources={}

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@@ -0,0 +1,9 @@
shader_type spatial;
render_mode cull_back;
uniform float z_offset : hint_range(-1, 1);
void fragment() {
// write the final depth value to the depth buffer
DEPTH = 0.9;
}

14
assets/shader/test.tscn Normal file
View File

@@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://tojfiub8y1f6"]
[ext_resource type="Shader" path="res://assets/shader/no_depth.gdshader" id="2_lklwv"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5pubw"]
render_priority = 0
shader = ExtResource("2_lklwv")
shader_parameter/z_offset = null
[node name="Chainsaw_test"]
[node name="Cube014" parent="." index="0"]
material_override = SubResource("ShaderMaterial_5pubw")
transparency = 0.02

View File

@@ -1,12 +1,20 @@
[gd_scene load_steps=6 format=3 uid="uid://bl7jynld7s25o"]
[gd_scene load_steps=11 format=3 uid="uid://bl7jynld7s25o"]
[ext_resource type="Script" path="res://scripts/player/PlayerQ3.gd" id="1"]
[ext_resource type="Script" path="res://scripts/player/Weapons.gd" id="2_dl1i1"]
[ext_resource type="Texture2D" uid="uid://17b1nu8spjfi" path="res://textures/icon.png" id="2_mxb5i"]
[ext_resource type="Shader" path="res://assets/shader/crosshair.gdshader" id="3_3vnqi"]
[ext_resource type="Script" path="res://entities/PlayerSync.gd" id="5_828co"]
[sub_resource type="CylinderShape3D" id="1"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_6d8kk"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mqdp4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ikq67"]
albedo_texture = ExtResource("2_mxb5i")
uv1_scale = Vector3(3, 2, 1)
[sub_resource type="CylinderMesh" id="CylinderMesh_4e7dm"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_08bwh"]
shader = ExtResource("3_3vnqi")
shader_parameter/center_enabled = null
shader_parameter/legs_enabled = null
@@ -21,15 +29,38 @@ shader_parameter/len = null
shader_parameter/spacing = null
shader_parameter/spread = null
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_rfdcv"]
properties/0/path = NodePath("Body/Head:rotation")
properties/0/spawn = true
properties/0/sync = true
properties/1/path = NodePath("Body:rotation")
properties/1/spawn = true
properties/1/sync = true
properties/2/path = NodePath("Networking:player_state")
properties/2/spawn = false
properties/2/sync = true
properties/3/path = NodePath("Networking:sync_position")
properties/3/spawn = true
properties/3/sync = false
properties/4/path = NodePath("Networking:sync_velocity")
properties/4/spawn = true
properties/4/sync = false
[node name="PlayerQ3" type="CharacterBody3D"]
script = ExtResource("1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("1")
shape = SubResource("CylinderShape3D_6d8kk")
[node name="Body" type="Node3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
material_override = SubResource("StandardMaterial3D_ikq67")
mesh = SubResource("CylinderMesh_4e7dm")
skeleton = NodePath("../../CollisionShape3D")
[node name="Head" type="Node3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)
@@ -37,12 +68,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)
script = ExtResource("2_dl1i1")
[node name="Crosshair" type="ColorRect" parent="Body/Head/Hand"]
material = SubResource("ShaderMaterial_mqdp4")
material = SubResource("ShaderMaterial_08bwh")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="Camera3D" type="Camera3D" parent="Body/Head"]
cull_mask = 1048573
@@ -51,3 +84,17 @@ current = true
[node name="AimCast" type="RayCast3D" parent="Body/Head/Camera3D"]
target_position = Vector3(0, 0, -1)
collision_mask = 512
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Label" type="Label" parent="CanvasLayer"]
offset_right = 40.0
offset_bottom = 14.0
metadata/_edit_use_anchors_ = true
[node name="Networking" type="Node" parent="."]
script = ExtResource("5_828co")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="Networking"]
root_path = NodePath("../..")
replication_config = SubResource("SceneReplicationConfig_rfdcv")

31
entities/PlayerSync.gd Normal file
View File

@@ -0,0 +1,31 @@
extends Node
###SYNC PLAYER###
const PLAYER_STATE_SIZE = 13
var player_state:
get:
var buf = PackedByteArray()
buf.resize(PLAYER_STATE_SIZE)
buf.encode_half(0, sync_position.x)
buf.encode_half(2, sync_position.y)
buf.encode_half(4, sync_position.z)
buf.encode_half(6, sync_velocity.x)
buf.encode_half(8, sync_velocity.y)
buf.encode_half(10, sync_velocity.z)
return buf
set(value):
assert(typeof(value) == TYPE_PACKED_BYTE_ARRAY and value.size() == PLAYER_STATE_SIZE,
"Invalid `player_state` array type or size (must be TYPE_PACKED_BYTE_ARRAY of size 11).")
sync_position = Vector3(value.decode_half(0), value.decode_half(2), value.decode_half(4))
sync_velocity = Vector3(value.decode_half(6), value.decode_half(8), value.decode_half(10))
var sync_position : Vector3:
set(value):
sync_position = value
processed_position = false
var sync_velocity : Vector3
var sync_is_jumping : bool
var processed_position : bool

BIN
entities/Weapon.scn Normal file

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@@ -9,6 +9,11 @@
config_version=5
_global_script_classes=[{
"base": "Node3D",
"class": &"Game",
"language": &"GDScript",
"path": "res://Game.gd"
}, {
"base": "Node",
"class": &"Hitable",
"language": &"GDScript",
@@ -25,6 +30,7 @@ _global_script_classes=[{
"path": "res://scripts/player/Weapon.gd"
}]
_global_script_class_icons={
"Game": "",
"Hitable": "",
"TBPlugin": "",
"Weapon": ""
@@ -33,13 +39,14 @@ _global_script_class_icons={
[application]
config/name="Scoom"
run/main_scene="res://scenes/map/Map.tscn"
run/main_scene="res://scenes/map/Game.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://textures/icon.png"
[autoload]
Runtimeloader="*res://scripts/utils/runtimeloader.gd"
Network="*res://scripts/utils/network.gd"
[display]
@@ -107,4 +114,8 @@ common/enable_pause_aware_picking=true
[rendering]
textures/default_filters/use_nearest_mipmap_filter=true
textures/default_filters/anisotropic_filtering_level=4
textures/canvas_textures/default_texture_filter=2
textures/canvas_textures/default_texture_repeat=1
environment/default_environment="res://default_env.tres"

57
scenes/GUI/MAIN.tscn Normal file
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@@ -0,0 +1,57 @@
[gd_scene load_steps=2 format=3 uid="uid://3o430r2kys4k"]
[ext_resource type="Script" path="res://scenes/GUI/main.gd" id="1_i8nr4"]
[node name="MAIN" type="Control"]
layout_mode = 3
anchors_preset = 0
script = ExtResource("1_i8nr4")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -198.0
offset_top = -104.0
offset_right = 199.0
offset_bottom = 64.0
grow_horizontal = 2
grow_vertical = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="Start" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Start Game"
[node name="ModsMenu" type="MenuButton" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Select Mod"
flat = false
item_count = 2
popup/item_0/text = "test1"
popup/item_0/id = 0
popup/item_1/text = "test2"
popup/item_1/id = 1
[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 10
[node name="SettingsButton" type="Button" parent="VBoxContainer/VBoxContainer2"]
layout_mode = 2
text = "Game Settings"
icon_alignment = 1
[node name="ExitButton" type="Button" parent="VBoxContainer/VBoxContainer2"]
layout_mode = 2
text = "Exit"
[connection signal="pressed" from="VBoxContainer/HBoxContainer/Start" to="." method="_on_start_pressed"]

26
scenes/GUI/Main Menu.tscn Normal file
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@@ -0,0 +1,26 @@
[gd_scene load_steps=4 format=3 uid="uid://dsnlwjofq6psf"]
[ext_resource type="Script" path="res://scenes/GUI/MainMenu.gd" id="1_23sw7"]
[ext_resource type="PackedScene" uid="uid://3o430r2kys4k" path="res://scenes/GUI/MAIN.tscn" id="1_sojs8"]
[ext_resource type="PackedScene" uid="uid://d0kkhtesg83g" path="res://scenes/GUI/START_GAME.tscn" id="2_ipoll"]
[node name="Main Menu" type="Control"]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_23sw7")
metadata/_edit_use_anchors_ = true
[node name="MAIN" parent="." instance=ExtResource("1_sojs8")]
[node name="START GAME" parent="." instance=ExtResource("2_ipoll")]
visible = false
[connection signal="start_game" from="MAIN" to="." method="_on_main_start_game"]
[connection signal="back" from="START GAME" to="." method="_on_start_game_back"]
[connection signal="start_game" from="START GAME" to="." method="_on_start_game_start_game"]

25
scenes/GUI/MainMenu.gd Normal file
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@@ -0,0 +1,25 @@
extends Control
@onready var game = get_tree().get_current_scene() as Game
@onready var previous = $MAIN
@onready var current = $MAIN
func _on_main_start_game():
previous = current
current = $"START GAME"
$"START GAME".show()
func back():
current.hide()
previous.show()
var tmp = current
current = previous
previous = tmp
func _on_start_game_start_game():
game.load_map()
self.hide()
func _on_start_game_back():
previous = $MAIN
back()

View File

@@ -0,0 +1,62 @@
[gd_scene load_steps=2 format=3 uid="uid://d0kkhtesg83g"]
[ext_resource type="Script" path="res://scenes/GUI/start_game.gd" id="1_amknd"]
[node name="START GAME" type="Control"]
layout_mode = 3
anchors_preset = 0
script = ExtResource("1_amknd")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -198.0
offset_top = -104.0
offset_right = 199.0
offset_bottom = 64.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
metadata/_edit_use_anchors_ = true
[node name="HostContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="HostButton" type="Button" parent="VBoxContainer/HostContainer"]
layout_mode = 2
text = "Host"
[node name="JoinContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 2
[node name="IPAdress" type="TextEdit" parent="VBoxContainer/JoinContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 13
placeholder_text = "localhost"
[node name="JoinButton" type="Button" parent="VBoxContainer/JoinContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
text = "Join
"
[node name="BackContainer" type="VBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
[node name="BackButton" type="Button" parent="VBoxContainer/BackContainer"]
layout_mode = 2
text = "Back"
[connection signal="pressed" from="VBoxContainer/HostContainer/HostButton" to="." method="_on_host_button_pressed"]
[connection signal="pressed" from="VBoxContainer/JoinContainer/JoinButton" to="." method="_on_join_button_pressed"]
[connection signal="pressed" from="VBoxContainer/BackContainer/BackButton" to="." method="_on_back_button_pressed"]

7
scenes/GUI/main.gd Normal file
View File

@@ -0,0 +1,7 @@
extends Control
signal start_game;
func _on_start_pressed():
start_game.emit()
hide()

27
scenes/GUI/start_game.gd Normal file
View File

@@ -0,0 +1,27 @@
extends Control
@onready var IPAdress_Field = $VBoxContainer/JoinContainer/IPAdress as TextEdit
signal start_game
signal back
func _on_join_button_pressed():
if not try_connection():
return
Network.start_network(false, IPAdress_Field.text)
start_game.emit()
func try_connection():
if IPAdress_Field.text.is_empty():
return false
return true
func _on_host_button_pressed():
Network.start_network(true)
start_game.emit()
func _on_back_button_pressed():
hide()
back.emit()

View File

@@ -0,0 +1,5 @@
extends MultiplayerSpawner
func _spawn_custom(data):
return

39
scenes/map/Game.tscn Normal file
View File

@@ -0,0 +1,39 @@
[gd_scene load_steps=6 format=3 uid="uid://8g7w4uv2xsck"]
[ext_resource type="Script" path="res://Game.gd" id="1_71dcv"]
[ext_resource type="PackedScene" uid="uid://dsnlwjofq6psf" path="res://scenes/GUI/Main Menu.tscn" id="2_448f8"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_2n8qo"]
[sub_resource type="Sky" id="Sky_ybtis"]
sky_material = SubResource("PhysicalSkyMaterial_2n8qo")
[sub_resource type="Environment" id="Environment_oqaam"]
background_mode = 2
sky = SubResource("Sky_ybtis")
ambient_light_source = 3
reflected_light_source = 2
tonemap_mode = 2
tonemap_exposure = 2.0
ssao_enabled = true
volumetric_fog_density = 0.02
adjustment_enabled = true
adjustment_saturation = 1.27
[node name="Game" type="Node3D"]
script = ExtResource("1_71dcv")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.92272, 0.189417, -0.335722, 0.371956, -0.208918, 0.904435, 0.101177, -0.959414, -0.263228, 13.9136, 14.2605, -2.0311)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_oqaam")
[node name="Main Menu" parent="." instance=ExtResource("2_448f8")]
[node name="Networking" type="Node" parent="."]
[node name="PlayerSpawner" type="MultiplayerSpawner" parent="Networking"]
_spawnable_scenes = PackedStringArray("res://entities/Player.tscn")
spawn_path = NodePath("..")

View File

@@ -1,28 +0,0 @@
[remap]
importer="2d_array_texture"
type="CompressedTexture2DArray"
uid="uid://cvieei4g32tkl"
path.etc2="res://.godot/imported/Map.exr-8b312acacc04c1841d718e5bb61b8317.etc2.ctexarray"
path.s3tc="res://.godot/imported/Map.exr-8b312acacc04c1841d718e5bb61b8317.s3tc.ctexarray"
metadata={
"imported_formats": ["etc2", "s3tc"],
"vram_texture": true
}
[deps]
source_file="res://scenes/map/Map.exr"
dest_files=["res://.godot/imported/Map.exr-8b312acacc04c1841d718e5bb61b8317.etc2.ctexarray", "res://.godot/imported/Map.exr-8b312acacc04c1841d718e5bb61b8317.s3tc.ctexarray"]
[params]
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/channel_pack=1
mipmaps/generate=false
mipmaps/limit=-1
slices/horizontal=1
slices/vertical=4

Binary file not shown.

View File

@@ -1,9 +1,8 @@
[gd_scene load_steps=18 format=3 uid="uid://clxjx716naqmp"]
[gd_scene load_steps=17 format=3 uid="uid://clxjx716naqmp"]
[ext_resource type="PackedScene" uid="uid://bl7jynld7s25o" path="res://entities/Player.tscn" id="1_25orc"]
[ext_resource type="Script" path="res://Game.gd" id="1_lq1d0"]
[ext_resource type="Texture2D" uid="uid://bj2qm3joiywso" path="res://textures/dark.png" id="2_2mrls"]
[ext_resource type="LightmapGIData" uid="uid://664j62hvq68m" path="res://scenes/map/Map.lmbake" id="2_rhptu"]
[ext_resource type="Texture2D" uid="uid://bx4pdgghucl4k" path="res://textures/concrete_15.jpg" id="2_rsj2h"]
[ext_resource type="Texture2D" uid="uid://bt671xkej3a2s" path="res://textures/shipping_container_01_side.jpg" id="4_hihkt"]
[ext_resource type="PackedScene" uid="uid://bp5ekvan8qsmc" path="res://entities/enemy/dummy.tscn" id="5_menuh"]
@@ -85,31 +84,14 @@ volumetric_fog_density = 0.02
adjustment_enabled = true
adjustment_saturation = 1.27
[node name="Map" type="Node3D"]
[node name="Map_TB" type="Node3D"]
script = ExtResource("1_lq1d0")
[node name="LightmapGI" type="LightmapGI" parent="."]
visible = false
light_data = ExtResource("2_rhptu")
[node name="LightmapProbe" type="LightmapProbe" parent="."]
[node name="TBLoader" type="TBLoader" parent="."]
map_resource = "res://scenes/map/test.map"
lighting_unwrap_uv2 = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.32955, -2.68695, 11.5739)
[node name="Default Layer" type="Node3D" parent="TBLoader"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 31.1636, 2.59375, -13.6797)
[node name="entity_0_geometry" type="MeshInstance3D" parent="TBLoader/Default Layer"]
mesh = SubResource("ArrayMesh_bdgr3")
[node name="entity_0_geometry_col" type="StaticBody3D" parent="TBLoader/Default Layer"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="TBLoader/Default Layer/entity_0_geometry_col"]
shape = SubResource("ConcavePolygonShape3D_2ub2n")
[node name="PlayerQ3" parent="TBLoader" instance=ExtResource("1_25orc")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 12.7196, 1.24293, -35.7646)
@@ -121,6 +103,17 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 46.25,
light_bake_mode = 1
omni_range = 10.0
[node name="Default Layer" type="Node3D" parent="TBLoader"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 31.1636, 2.59375, -13.6797)
[node name="entity_0_geometry" type="MeshInstance3D" parent="TBLoader/Default Layer"]
mesh = SubResource("ArrayMesh_bdgr3")
[node name="entity_0_geometry_col" type="StaticBody3D" parent="TBLoader/Default Layer"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="TBLoader/Default Layer/entity_0_geometry_col"]
shape = SubResource("ConcavePolygonShape3D_2ub2n")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.92272, 0.189417, -0.335722, 0.371956, -0.208918, 0.904435, 0.101177, -0.959414, -0.263228, 13.9136, 14.2605, -2.0311)
shadow_enabled = true

View File

@@ -1,27 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_mod" "textures;entities"
"_tb_textures" "textures"
// brush 0
{
( -480 -592 -16 ) ( -480 -584.8750000000001 -16 ) ( -480 -592 -15 ) dark 0.08771896 0 0 7.125 1
( -480 -592 -16 ) ( -480 -592 -15 ) ( -472.6250000000001 -592 -16 ) dark 0.084745765 0 0 7.375 1
( -480 -592 -16 ) ( -472.6250000000001 -592 -16 ) ( -480 -584.8750000000001 -16 ) dark 0.084745765 -0.08771896 0 7.375 7.125
( 464 320 16 ) ( 464 327.125 16 ) ( 471.3749999999997 320 16 ) dark 0.084745765 -0.08771896 0 7.375 7.125
( 464 320 16 ) ( 471.3749999999997 320 16 ) ( 464 320 17 ) dark 0.084745765 0 0 7.375 1
( 464 320 16 ) ( 464 320 17 ) ( 464 327.125 16 ) dark 0.08771896 0 0 7.125 1
}
}
// entity 1
{
"classname" "Player"
"origin" "32 -48 32"
}
// entity 2
{
"classname" "light"
"origin" "28 -188 20"
}

View File

@@ -1,153 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) concrete_15 0 0 0 0.5 0.5
( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) concrete_15 0 0 0 0.5 0.5
( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) concrete_15 0 0 0 0.5 0.5
( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) concrete_15 0 0 0 0.5 0.5
( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) concrete_15 0 0 0 0.5 0.5
( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) concrete_15 0 0 0 0.5 0.5
}
// brush 1
{
( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625
( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625
( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625
( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625
( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625
( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625
}
// brush 2
{
( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 180 0.015625 0.015625
( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 180 0.015625 0.015625
( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 180 0.015625 0.015625
( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 180 0.015625 0.015625
}
// brush 3
{
( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 180 0.015625 0.015625
( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 180 0.015625 0.015625
( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 180 0.015625 0.015625
( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 180 0.015625 0.015625
( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 180 0.015625 0.015625
( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 180 0.015625 0.015625
}
// brush 4
{
( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625
( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 5
{
( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625
( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625
( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 6
{
( -80 256 0 ) ( -16 256 72 ) ( -16 208 72 ) dark 0 512 0 0.015625 0.015625
( -80 208 0 ) ( -16 208 72 ) ( -16 208 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 0 ) ( -16 256 0 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 256 0 ) ( -16 256 72 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 72 ) ( -16 256 72 ) ( -16 256 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 7
{
( -80 336 0 ) ( -16 336 80 ) ( -16 288 80 ) dark 0 512 0 0.015625 0.015625
( -80 288 0 ) ( -16 288 80 ) ( -16 288 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 0 ) ( -16 336 0 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 336 0 ) ( -16 336 80 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 80 ) ( -16 336 80 ) ( -16 336 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 8
{
( -80 416 16 ) ( -80 368 16 ) ( -80 368 0 ) dark 0 512 0 0.015625 0.015625
( -80 368 16 ) ( -16 368 16 ) ( -16 368 0 ) dark 0 512 0 0.015625 0.015625
( -16 368 0 ) ( -16 416 0 ) ( -80 416 0 ) dark 0 512 0 0.015625 0.015625
( -80 416 16 ) ( -16 416 16 ) ( -16 368 16 ) dark 0 512 0 0.015625 0.015625
( -16 416 0 ) ( -16 416 16 ) ( -80 416 16 ) dark 0 512 0 0.015625 0.015625
( -16 368 16 ) ( -16 416 16 ) ( -16 416 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 9
{
( -80 544 32 ) ( -80 496 32 ) ( -80 496 0 ) dark 0 512 0 0.015625 0.015625
( -80 496 32 ) ( -16 496 32 ) ( -16 496 0 ) dark 0 512 0 0.015625 0.015625
( -16 496 0 ) ( -16 544 0 ) ( -80 544 0 ) dark 0 512 0 0.015625 0.015625
( -80 544 32 ) ( -16 544 32 ) ( -16 496 32 ) dark 0 512 0 0.015625 0.015625
( -16 544 0 ) ( -16 544 32 ) ( -80 544 32 ) dark 0 512 0 0.015625 0.015625
( -16 496 32 ) ( -16 544 32 ) ( -16 544 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 10
{
( -80 480 24 ) ( -80 432 24 ) ( -80 432 0 ) dark 0 512 0 0.015625 0.015625
( -80 432 24 ) ( -16 432 24 ) ( -16 432 0 ) dark 0 512 0 0.015625 0.015625
( -16 432 0 ) ( -16 480 0 ) ( -80 480 0 ) dark 0 512 0 0.015625 0.015625
( -80 480 24 ) ( -16 480 24 ) ( -16 432 24 ) dark 0 512 0 0.015625 0.015625
( -16 480 0 ) ( -16 480 24 ) ( -80 480 24 ) dark 0 512 0 0.015625 0.015625
( -16 432 24 ) ( -16 480 24 ) ( -16 480 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 11
{
( -80 608 40 ) ( -80 560 40 ) ( -80 560 0 ) dark 0 512 0 0.015625 0.015625
( -80 560 40 ) ( -16 560 40 ) ( -16 560 0 ) dark 0 512 0 0.015625 0.015625
( -16 560 0 ) ( -16 608 0 ) ( -80 608 0 ) dark 0 512 0 0.015625 0.015625
( -80 608 40 ) ( -16 608 40 ) ( -16 560 40 ) dark 0 512 0 0.015625 0.015625
( -16 608 0 ) ( -16 608 40 ) ( -80 608 40 ) dark 0 512 0 0.015625 0.015625
( -16 560 40 ) ( -16 608 40 ) ( -16 608 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 12
{
( -80 176 0 ) ( -16 176 64 ) ( -16 128 64 ) dark 0 512 0 0.015625 0.015625
( -80 128 0 ) ( -16 128 64 ) ( -16 128 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 0 ) ( -16 176 0 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 176 0 ) ( -16 176 64 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 64 ) ( -16 176 64 ) ( -16 176 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 13
{
( -80 96 56 ) ( -80 80 56 ) ( -80 80 40 ) dark 0 512 0 0.015625 0.015625
( -80 80 56 ) ( -64 80 56 ) ( -64 80 40 ) dark 0 512 0 0.015625 0.015625
( -64 80 40 ) ( -64 96 40 ) ( -80 96 40 ) dark 0 512 0 0.015625 0.015625
( -80 96 56 ) ( -64 96 56 ) ( -64 80 56 ) dark 0 512 0 0.015625 0.015625
( -64 96 40 ) ( -64 96 56 ) ( -80 96 56 ) dark 0 512 0 0.015625 0.015625
( -64 80 56 ) ( -64 96 56 ) ( -64 96 40 ) dark 0 512 0 0.015625 0.015625
}
// brush 14
{
( -80 672 48 ) ( -80 624 48 ) ( -80 624 0 ) dark 0 512 0 0.015625 0.015625
( -80 624 48 ) ( -16 624 48 ) ( -16 624 0 ) dark 0 512 0 0.015625 0.015625
( -16 624 0 ) ( -16 672 0 ) ( -80 672 0 ) dark 0 512 0 0.015625 0.015625
( -80 672 48 ) ( -16 672 48 ) ( -16 624 48 ) dark 0 512 0 0.015625 0.015625
( -16 672 0 ) ( -16 672 48 ) ( -80 672 48 ) dark 0 512 0 0.015625 0.015625
( -16 624 48 ) ( -16 672 48 ) ( -16 672 0 ) dark 0 512 0 0.015625 0.015625
}
}
// entity 1
{
"classname" "Player"
"origin" "-576 208 16"
}
// entity 2
{
"classname" "enemy_dummy"
"origin" "-672 528 48"
}
// entity 3
{
"classname" "light"
"origin" "-20 740 68"
}

View File

@@ -1,171 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) concrete_15 0 0 0 1 1
( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) concrete_15 0 0 0 1 1
( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) concrete_15 0 0 0 1 1
( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) concrete_15 0 0 0 1 1
( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) concrete_15 0 0 0 1 1
( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) concrete_15 0 0 0 1 1
}
// brush 1
{
( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625
( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625
( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625
( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625
( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625
( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625
}
// brush 2
{
( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 180 0.015625 0.015625
( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 180 0.015625 0.015625
( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 180 0.015625 0.015625
( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 180 0.015625 0.015625
}
// brush 3
{
( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 180 0.015625 0.015625
( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 180 0.015625 0.015625
( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 180 0.015625 0.015625
( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 180 0.015625 0.015625
( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 180 0.015625 0.015625
( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 180 0.015625 0.015625
}
// brush 4
{
( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625
( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 5
{
( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625
( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625
( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 6
{
( -80 256 0 ) ( -16 256 72 ) ( -16 208 72 ) dark 0 512 0 0.015625 0.015625
( -80 208 0 ) ( -16 208 72 ) ( -16 208 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 0 ) ( -16 256 0 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 256 0 ) ( -16 256 72 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 72 ) ( -16 256 72 ) ( -16 256 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 7
{
( -80 336 0 ) ( -16 336 80 ) ( -16 288 80 ) dark 0 512 0 0.015625 0.015625
( -80 288 0 ) ( -16 288 80 ) ( -16 288 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 0 ) ( -16 336 0 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 336 0 ) ( -16 336 80 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 80 ) ( -16 336 80 ) ( -16 336 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 8
{
( -80 416 16 ) ( -80 368 16 ) ( -80 368 0 ) dark 0 512 0 0.015625 0.015625
( -80 368 16 ) ( -16 368 16 ) ( -16 368 0 ) dark 0 512 0 0.015625 0.015625
( -16 368 0 ) ( -16 416 0 ) ( -80 416 0 ) dark 0 512 0 0.015625 0.015625
( -80 416 16 ) ( -16 416 16 ) ( -16 368 16 ) dark 0 512 0 0.015625 0.015625
( -16 416 0 ) ( -16 416 16 ) ( -80 416 16 ) dark 0 512 0 0.015625 0.015625
( -16 368 16 ) ( -16 416 16 ) ( -16 416 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 9
{
( -80 544 32 ) ( -80 496 32 ) ( -80 496 0 ) dark 0 512 0 0.015625 0.015625
( -80 496 32 ) ( -16 496 32 ) ( -16 496 0 ) dark 0 512 0 0.015625 0.015625
( -16 496 0 ) ( -16 544 0 ) ( -80 544 0 ) dark 0 512 0 0.015625 0.015625
( -80 544 32 ) ( -16 544 32 ) ( -16 496 32 ) dark 0 512 0 0.015625 0.015625
( -16 544 0 ) ( -16 544 32 ) ( -80 544 32 ) dark 0 512 0 0.015625 0.015625
( -16 496 32 ) ( -16 544 32 ) ( -16 544 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 10
{
( -80 480 24 ) ( -80 432 24 ) ( -80 432 0 ) dark 0 512 0 0.015625 0.015625
( -80 432 24 ) ( -16 432 24 ) ( -16 432 0 ) dark 0 512 0 0.015625 0.015625
( -16 432 0 ) ( -16 480 0 ) ( -80 480 0 ) dark 0 512 0 0.015625 0.015625
( -80 480 24 ) ( -16 480 24 ) ( -16 432 24 ) dark 0 512 0 0.015625 0.015625
( -16 480 0 ) ( -16 480 24 ) ( -80 480 24 ) dark 0 512 0 0.015625 0.015625
( -16 432 24 ) ( -16 480 24 ) ( -16 480 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 11
{
( -80 608 40 ) ( -80 560 40 ) ( -80 560 0 ) dark 0 512 0 0.015625 0.015625
( -80 560 40 ) ( -16 560 40 ) ( -16 560 0 ) dark 0 512 0 0.015625 0.015625
( -16 560 0 ) ( -16 608 0 ) ( -80 608 0 ) dark 0 512 0 0.015625 0.015625
( -80 608 40 ) ( -16 608 40 ) ( -16 560 40 ) dark 0 512 0 0.015625 0.015625
( -16 608 0 ) ( -16 608 40 ) ( -80 608 40 ) dark 0 512 0 0.015625 0.015625
( -16 560 40 ) ( -16 608 40 ) ( -16 608 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 12
{
( -80 176 0 ) ( -16 176 64 ) ( -16 128 64 ) dark 0 512 0 0.015625 0.015625
( -80 128 0 ) ( -16 128 64 ) ( -16 128 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 0 ) ( -16 176 0 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 176 0 ) ( -16 176 64 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 64 ) ( -16 176 64 ) ( -16 176 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 13
{
( -80 96 56 ) ( -80 80 56 ) ( -80 80 40 ) dark 0 512 0 0.015625 0.015625
( -80 80 56 ) ( -64 80 56 ) ( -64 80 40 ) dark 0 512 0 0.015625 0.015625
( -64 80 40 ) ( -64 96 40 ) ( -80 96 40 ) dark 0 512 0 0.015625 0.015625
( -80 96 56 ) ( -64 96 56 ) ( -64 80 56 ) dark 0 512 0 0.015625 0.015625
( -64 96 40 ) ( -64 96 56 ) ( -80 96 56 ) dark 0 512 0 0.015625 0.015625
( -64 80 56 ) ( -64 96 56 ) ( -64 96 40 ) dark 0 512 0 0.015625 0.015625
}
// brush 14
{
( -80 672 48 ) ( -80 624 48 ) ( -80 624 0 ) dark 0 512 0 0.015625 0.015625
( -80 624 48 ) ( -16 624 48 ) ( -16 624 0 ) dark 0 512 0 0.015625 0.015625
( -16 624 0 ) ( -16 672 0 ) ( -80 672 0 ) dark 0 512 0 0.015625 0.015625
( -80 672 48 ) ( -16 672 48 ) ( -16 624 48 ) dark 0 512 0 0.015625 0.015625
( -16 672 0 ) ( -16 672 48 ) ( -80 672 48 ) dark 0 512 0 0.015625 0.015625
( -16 624 48 ) ( -16 672 48 ) ( -16 672 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 15
{
( -467.7128129211019 637.2820323027552 64 ) ( -383.712812921102 491.7897644669695 64 ) ( -383.712812921102 491.7897644669695 0 ) shipping_container_01_side -175.73987 0 0 0.4330127 0.5
( -412.2871870788979 669.2820323027552 0 ) ( -412.2871870788979 669.2820323027552 64 ) ( -467.7128129211019 637.2820323027552 64 ) shipping_container_01_front 63.30011 1.3402672 0 0.42977914 0.49051714
( -328.2871870788979 523.7897644669695 0 ) ( -412.2871870788979 669.2820323027552 0 ) ( -467.7128129211019 637.2820323027552 0 ) shipping_container_01_side -38.589844 9.75885 30 1 1
( -467.7128129211019 637.2820323027552 64 ) ( -412.2871870788979 669.2820323027552 64 ) ( -328.2871870788979 523.7897644669695 64 ) shipping_container_01_front -75.654724 84.19873 30 0.4645997 1.319437
( -383.712812921102 491.7897644669695 64 ) ( -328.2871870788979 523.7897644669695 64 ) ( -328.2871870788979 523.7897644669695 0 ) shipping_container_01_front 1.0908203 0 0 0.426851 0.49832597
( -328.2871870788979 523.7897644669695 64 ) ( -412.2871870788979 669.2820323027552 64 ) ( -412.2871870788979 669.2820323027552 0 ) shipping_container_01_side -249.64062 0 0 0.4330127 0.5
}
// brush 16
{
( -320 304 0 ) ( -320 305 0 ) ( -320 304 1 ) shipping_container_01_front 0 0 0 1 1
( -320 304 0 ) ( -320 304 1 ) ( -319 304 0 ) shipping_container_01_front 0 0 0 1 1
( -320 304 0 ) ( -319 304 0 ) ( -320 305 0 ) shipping_container_01_front 0 0 0 1 1
( -304 320 8 ) ( -304 321 8 ) ( -303 320 8 ) shipping_container_01_front 0 0 0 1 1
( -304 320 8 ) ( -303 320 8 ) ( -304 320 9 ) shipping_container_01_front 0 0 0 1 1
( -304 320 8 ) ( -304 320 9 ) ( -304 321 8 ) shipping_container_01_front 0 0 0 1 1
}
}
// entity 1
{
"classname" "Player"
"origin" "-576 208 16"
}
// entity 2
{
"classname" "enemy_dummy"
"origin" "-672 528 48"
}
// entity 3
{
"classname" "light"
"origin" "-20 740 68"
}

View File

@@ -1,172 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) concrete_15 0 0 0 1 1
( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) concrete_15 0 0 0 1 1
( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) concrete_15 0 0 0 1 1
( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) concrete_15 0 0 0 1 1
( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) concrete_15 0 0 0 1 1
( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) concrete_15 0 0 0 1 1
}
// brush 1
{
( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625
( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625
( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625
( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625
( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625
( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625
}
// brush 2
{
( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 180 0.015625 0.015625
( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 180 0.015625 0.015625
( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 180 0.015625 0.015625
( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 180 0.015625 0.015625
}
// brush 3
{
( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 180 0.015625 0.015625
( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 180 0.015625 0.015625
( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 180 0.015625 0.015625
( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 180 0.015625 0.015625
( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 180 0.015625 0.015625
( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 180 0.015625 0.015625
}
// brush 4
{
( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625
( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 5
{
( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625
( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625
( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 6
{
( -80 256 0 ) ( -16 256 72 ) ( -16 208 72 ) dark 0 512 0 0.015625 0.015625
( -80 208 0 ) ( -16 208 72 ) ( -16 208 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 0 ) ( -16 256 0 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 256 0 ) ( -16 256 72 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 72 ) ( -16 256 72 ) ( -16 256 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 7
{
( -80 336 0 ) ( -16 336 80 ) ( -16 288 80 ) dark 0 512 0 0.015625 0.015625
( -80 288 0 ) ( -16 288 80 ) ( -16 288 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 0 ) ( -16 336 0 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 336 0 ) ( -16 336 80 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 80 ) ( -16 336 80 ) ( -16 336 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 8
{
( -80 416 16 ) ( -80 368 16 ) ( -80 368 0 ) dark 0 512 0 0.015625 0.015625
( -80 368 16 ) ( -16 368 16 ) ( -16 368 0 ) dark 0 512 0 0.015625 0.015625
( -16 368 0 ) ( -16 416 0 ) ( -80 416 0 ) dark 0 512 0 0.015625 0.015625
( -80 416 16 ) ( -16 416 16 ) ( -16 368 16 ) dark 0 512 0 0.015625 0.015625
( -16 416 0 ) ( -16 416 16 ) ( -80 416 16 ) dark 0 512 0 0.015625 0.015625
( -16 368 16 ) ( -16 416 16 ) ( -16 416 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 9
{
( -80 544 32 ) ( -80 496 32 ) ( -80 496 0 ) dark 0 512 0 0.015625 0.015625
( -80 496 32 ) ( -16 496 32 ) ( -16 496 0 ) dark 0 512 0 0.015625 0.015625
( -16 496 0 ) ( -16 544 0 ) ( -80 544 0 ) dark 0 512 0 0.015625 0.015625
( -80 544 32 ) ( -16 544 32 ) ( -16 496 32 ) dark 0 512 0 0.015625 0.015625
( -16 544 0 ) ( -16 544 32 ) ( -80 544 32 ) dark 0 512 0 0.015625 0.015625
( -16 496 32 ) ( -16 544 32 ) ( -16 544 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 10
{
( -80 480 24 ) ( -80 432 24 ) ( -80 432 0 ) dark 0 512 0 0.015625 0.015625
( -80 432 24 ) ( -16 432 24 ) ( -16 432 0 ) dark 0 512 0 0.015625 0.015625
( -16 432 0 ) ( -16 480 0 ) ( -80 480 0 ) dark 0 512 0 0.015625 0.015625
( -80 480 24 ) ( -16 480 24 ) ( -16 432 24 ) dark 0 512 0 0.015625 0.015625
( -16 480 0 ) ( -16 480 24 ) ( -80 480 24 ) dark 0 512 0 0.015625 0.015625
( -16 432 24 ) ( -16 480 24 ) ( -16 480 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 11
{
( -80 608 40 ) ( -80 560 40 ) ( -80 560 0 ) dark 0 512 0 0.015625 0.015625
( -80 560 40 ) ( -16 560 40 ) ( -16 560 0 ) dark 0 512 0 0.015625 0.015625
( -16 560 0 ) ( -16 608 0 ) ( -80 608 0 ) dark 0 512 0 0.015625 0.015625
( -80 608 40 ) ( -16 608 40 ) ( -16 560 40 ) dark 0 512 0 0.015625 0.015625
( -16 608 0 ) ( -16 608 40 ) ( -80 608 40 ) dark 0 512 0 0.015625 0.015625
( -16 560 40 ) ( -16 608 40 ) ( -16 608 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 12
{
( -80 176 0 ) ( -16 176 64 ) ( -16 128 64 ) dark 0 512 0 0.015625 0.015625
( -80 128 0 ) ( -16 128 64 ) ( -16 128 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 0 ) ( -16 176 0 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 176 0 ) ( -16 176 64 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 64 ) ( -16 176 64 ) ( -16 176 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 13
{
( -80 96 56 ) ( -80 80 56 ) ( -80 80 40 ) dark 0 512 0 0.015625 0.015625
( -80 80 56 ) ( -64 80 56 ) ( -64 80 40 ) dark 0 512 0 0.015625 0.015625
( -64 80 40 ) ( -64 96 40 ) ( -80 96 40 ) dark 0 512 0 0.015625 0.015625
( -80 96 56 ) ( -64 96 56 ) ( -64 80 56 ) dark 0 512 0 0.015625 0.015625
( -64 96 40 ) ( -64 96 56 ) ( -80 96 56 ) dark 0 512 0 0.015625 0.015625
( -64 80 56 ) ( -64 96 56 ) ( -64 96 40 ) dark 0 512 0 0.015625 0.015625
}
// brush 14
{
( -80 672 48 ) ( -80 624 48 ) ( -80 624 0 ) dark 0 512 0 0.015625 0.015625
( -80 624 48 ) ( -16 624 48 ) ( -16 624 0 ) dark 0 512 0 0.015625 0.015625
( -16 624 0 ) ( -16 672 0 ) ( -80 672 0 ) dark 0 512 0 0.015625 0.015625
( -80 672 48 ) ( -16 672 48 ) ( -16 624 48 ) dark 0 512 0 0.015625 0.015625
( -16 672 0 ) ( -16 672 48 ) ( -80 672 48 ) dark 0 512 0 0.015625 0.015625
( -16 624 48 ) ( -16 672 48 ) ( -16 672 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 15
{
( -467.7128129211019 637.2820323027552 64 ) ( -383.712812921102 491.7897644669695 64 ) ( -383.712812921102 491.7897644669695 0 ) shipping_container_01_side -175.73987 0 0 0.4330127 0.5
( -412.2871870788979 669.2820323027552 0 ) ( -412.2871870788979 669.2820323027552 64 ) ( -467.7128129211019 637.2820323027552 64 ) shipping_container_01_front 63.30011 1.3402672 0 0.42977914 0.49051714
( -328.2871870788979 523.7897644669695 0 ) ( -412.2871870788979 669.2820323027552 0 ) ( -467.7128129211019 637.2820323027552 0 ) shipping_container_01_side -38.589844 9.75885 30 1 1
( -467.7128129211019 637.2820323027552 64 ) ( -412.2871870788979 669.2820323027552 64 ) ( -328.2871870788979 523.7897644669695 64 ) shipping_container_01_front -75.654724 84.19873 30 0.4645997 1.319437
( -383.712812921102 491.7897644669695 64 ) ( -328.2871870788979 523.7897644669695 64 ) ( -328.2871870788979 523.7897644669695 0 ) shipping_container_01_front 1.0908203 0 0 0.426851 0.49832597
( -328.2871870788979 523.7897644669695 64 ) ( -412.2871870788979 669.2820323027552 64 ) ( -412.2871870788979 669.2820323027552 0 ) shipping_container_01_side -249.64062 0 0 0.4330127 0.5
}
// brush 16
{
( -320 512 8 ) ( -320 256 8 ) ( -320 256 0 ) shipping_container_01_front 0 0 0 1 1
( -320 256 8 ) ( -64 256 8 ) ( -64 256 0 ) shipping_container_01_front 0 0 0 1 1
( -64 256 0 ) ( -64 512 0 ) ( -320 512 0 ) shipping_container_01_front 0 0 0 1 1
( -320 512 8 ) ( -64 512 8 ) ( -64 256 8 ) shipping_container_01_front 0 0 0 1 1
( -64 512 0 ) ( -64 512 8 ) ( -320 512 8 ) shipping_container_01_front 0 0 0 1 1
( -64 320 0 ) ( -160 512 128 ) ( -160 512 0 ) shipping_container_01_front 0 0 0 1 1
( -64 256 8 ) ( -64 512 8 ) ( -64 512 0 ) shipping_container_01_front 0 0 0 1 1
}
}
// entity 1
{
"classname" "Player"
"origin" "-576 208 16"
}
// entity 2
{
"classname" "enemy_dummy"
"origin" "-672 528 48"
}
// entity 3
{
"classname" "light"
"origin" "-20 740 68"
}

View File

@@ -1,393 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) concrete_15 0 0 0 1 1
( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) concrete_15 0 0 0 1 1
( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) concrete_15 0 0 0 1 1
( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) concrete_15 0 0 0 1 1
( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) concrete_15 0 0 0 1 1
( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) concrete_15 0 0 0 1 1
}
// brush 1
{
( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625
( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625
( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625
( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625
( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625
( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625
}
// brush 2
{
( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 180 0.015625 0.015625
( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 180 0.015625 0.015625
( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 180 0.015625 0.015625
( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 180 0.015625 0.015625
}
// brush 3
{
( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 180 0.015625 0.015625
( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 180 0.015625 0.015625
( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 180 0.015625 0.015625
( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 180 0.015625 0.015625
( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 180 0.015625 0.015625
( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 180 0.015625 0.015625
}
// brush 4
{
( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625
( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 5
{
( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625
( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625
( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 6
{
( -80 256 0 ) ( -16 256 72 ) ( -16 208 72 ) dark 0 512 0 0.015625 0.015625
( -80 208 0 ) ( -16 208 72 ) ( -16 208 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 0 ) ( -16 256 0 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 256 0 ) ( -16 256 72 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 72 ) ( -16 256 72 ) ( -16 256 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 7
{
( -80 336 0 ) ( -16 336 80 ) ( -16 288 80 ) dark 0 512 0 0.015625 0.015625
( -80 288 0 ) ( -16 288 80 ) ( -16 288 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 0 ) ( -16 336 0 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 336 0 ) ( -16 336 80 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 80 ) ( -16 336 80 ) ( -16 336 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 8
{
( -80 416 16 ) ( -80 368 16 ) ( -80 368 0 ) dark 0 512 0 0.015625 0.015625
( -80 368 16 ) ( -16 368 16 ) ( -16 368 0 ) dark 0 512 0 0.015625 0.015625
( -16 368 0 ) ( -16 416 0 ) ( -80 416 0 ) dark 0 512 0 0.015625 0.015625
( -80 416 16 ) ( -16 416 16 ) ( -16 368 16 ) dark 0 512 0 0.015625 0.015625
( -16 416 0 ) ( -16 416 16 ) ( -80 416 16 ) dark 0 512 0 0.015625 0.015625
( -16 368 16 ) ( -16 416 16 ) ( -16 416 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 9
{
( -80 544 32 ) ( -80 496 32 ) ( -80 496 0 ) dark 0 512 0 0.015625 0.015625
( -80 496 32 ) ( -16 496 32 ) ( -16 496 0 ) dark 0 512 0 0.015625 0.015625
( -16 496 0 ) ( -16 544 0 ) ( -80 544 0 ) dark 0 512 0 0.015625 0.015625
( -80 544 32 ) ( -16 544 32 ) ( -16 496 32 ) dark 0 512 0 0.015625 0.015625
( -16 544 0 ) ( -16 544 32 ) ( -80 544 32 ) dark 0 512 0 0.015625 0.015625
( -16 496 32 ) ( -16 544 32 ) ( -16 544 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 10
{
( -80 480 24 ) ( -80 432 24 ) ( -80 432 0 ) dark 0 512 0 0.015625 0.015625
( -80 432 24 ) ( -16 432 24 ) ( -16 432 0 ) dark 0 512 0 0.015625 0.015625
( -16 432 0 ) ( -16 480 0 ) ( -80 480 0 ) dark 0 512 0 0.015625 0.015625
( -80 480 24 ) ( -16 480 24 ) ( -16 432 24 ) dark 0 512 0 0.015625 0.015625
( -16 480 0 ) ( -16 480 24 ) ( -80 480 24 ) dark 0 512 0 0.015625 0.015625
( -16 432 24 ) ( -16 480 24 ) ( -16 480 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 11
{
( -80 608 40 ) ( -80 560 40 ) ( -80 560 0 ) dark 0 512 0 0.015625 0.015625
( -80 560 40 ) ( -16 560 40 ) ( -16 560 0 ) dark 0 512 0 0.015625 0.015625
( -16 560 0 ) ( -16 608 0 ) ( -80 608 0 ) dark 0 512 0 0.015625 0.015625
( -80 608 40 ) ( -16 608 40 ) ( -16 560 40 ) dark 0 512 0 0.015625 0.015625
( -16 608 0 ) ( -16 608 40 ) ( -80 608 40 ) dark 0 512 0 0.015625 0.015625
( -16 560 40 ) ( -16 608 40 ) ( -16 608 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 12
{
( -80 176 0 ) ( -16 176 64 ) ( -16 128 64 ) dark 0 512 0 0.015625 0.015625
( -80 128 0 ) ( -16 128 64 ) ( -16 128 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 0 ) ( -16 176 0 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 176 0 ) ( -16 176 64 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 64 ) ( -16 176 64 ) ( -16 176 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 13
{
( -80 96 56 ) ( -80 80 56 ) ( -80 80 40 ) dark 0 512 0 0.015625 0.015625
( -80 80 56 ) ( -64 80 56 ) ( -64 80 40 ) dark 0 512 0 0.015625 0.015625
( -64 80 40 ) ( -64 96 40 ) ( -80 96 40 ) dark 0 512 0 0.015625 0.015625
( -80 96 56 ) ( -64 96 56 ) ( -64 80 56 ) dark 0 512 0 0.015625 0.015625
( -64 96 40 ) ( -64 96 56 ) ( -80 96 56 ) dark 0 512 0 0.015625 0.015625
( -64 80 56 ) ( -64 96 56 ) ( -64 96 40 ) dark 0 512 0 0.015625 0.015625
}
// brush 14
{
( -80 672 48 ) ( -80 624 48 ) ( -80 624 0 ) dark 0 512 0 0.015625 0.015625
( -80 624 48 ) ( -16 624 48 ) ( -16 624 0 ) dark 0 512 0 0.015625 0.015625
( -16 624 0 ) ( -16 672 0 ) ( -80 672 0 ) dark 0 512 0 0.015625 0.015625
( -80 672 48 ) ( -16 672 48 ) ( -16 624 48 ) dark 0 512 0 0.015625 0.015625
( -16 672 0 ) ( -16 672 48 ) ( -80 672 48 ) dark 0 512 0 0.015625 0.015625
( -16 624 48 ) ( -16 672 48 ) ( -16 672 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 15
{
( -467.7128129211019 637.2820323027552 64 ) ( -383.712812921102 491.7897644669695 64 ) ( -383.712812921102 491.7897644669695 0 ) shipping_container_01_side -175.73987 0 0 0.4330127 0.5
( -412.2871870788979 669.2820323027552 0 ) ( -412.2871870788979 669.2820323027552 64 ) ( -467.7128129211019 637.2820323027552 64 ) shipping_container_01_front 63.30011 1.3402672 0 0.42977914 0.49051714
( -328.2871870788979 523.7897644669695 0 ) ( -412.2871870788979 669.2820323027552 0 ) ( -467.7128129211019 637.2820323027552 0 ) shipping_container_01_side -38.589844 9.75885 30 1 1
( -467.7128129211019 637.2820323027552 64 ) ( -412.2871870788979 669.2820323027552 64 ) ( -328.2871870788979 523.7897644669695 64 ) shipping_container_01_front -75.654724 84.19873 30 0.4645997 1.319437
( -383.712812921102 491.7897644669695 64 ) ( -328.2871870788979 523.7897644669695 64 ) ( -328.2871870788979 523.7897644669695 0 ) shipping_container_01_front 1.0908203 0 0 0.426851 0.49832597
( -328.2871870788979 523.7897644669695 64 ) ( -412.2871870788979 669.2820323027552 64 ) ( -412.2871870788979 669.2820323027552 0 ) shipping_container_01_side -249.64062 0 0 0.4330127 0.5
}
}
// entity 1
{
"classname" "Player"
"origin" "-576 208 16"
}
// entity 2
{
"classname" "enemy_dummy"
"origin" "-672 528 48"
}
// entity 3
{
"classname" "light"
"origin" "-20 740 68"
}
// entity 4
{
"classname" "func_group"
"_tb_type" "_tb_group"
"_tb_name" "Arch Group"
"_tb_id" "2"
// brush 0
{
( -417 463.5 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -384 392 -16 ) ( -384 480 -16 ) ( -472 480 -16 ) shipping_container_01_front -98.90906 -11.636353 0 0.34375 0.34375
( -472 480 -13.25 ) ( -384 480 -13.25 ) ( -384 392 -13.25 ) shipping_container_01_front -98.90906 -11.636353 0 0.34375 0.34375
( -400.5 447 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -417 463.5 -16 ) ( -400.5 447 -16 ) ( -400.5 447 28 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 1
{
( -384 403 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -472 392 -13.25 ) ( -384 392 -13.25 ) ( -384 392 -16 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 392 -16 ) ( -384 480 -16 ) ( -472 480 -16 ) shipping_container_01_front -98.90906 -11.636353 0 0.34375 0.34375
( -472 480 -13.25 ) ( -384 480 -13.25 ) ( -384 392 -13.25 ) shipping_container_01_front -98.90906 -11.636353 0 0.34375 0.34375
( -384 392 -13.25 ) ( -384 480 -13.25 ) ( -384 480 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 2
{
( -461 480 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -384 392 -16 ) ( -384 480 -16 ) ( -472 480 -16 ) shipping_container_01_front -98.9093 -11.636353 0 0.34375 0.34375
( -472 480 -13.25 ) ( -384 480 -13.25 ) ( -384 392 -13.25 ) shipping_container_01_front -98.9093 -11.636353 0 0.34375 0.34375
( -461 480 -16 ) ( -439 474.5 -16 ) ( -439 474.5 28 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -439 474.5 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 3
{
( -400.5 447 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 392 -16 ) ( -384 480 -16 ) ( -472 480 -16 ) shipping_container_01_front -98.90918 -11.636353 0 0.34375 0.34375
( -472 480 -13.25 ) ( -384 480 -13.25 ) ( -384 392 -13.25 ) shipping_container_01_front -98.90918 -11.636353 0 0.34375 0.34375
( -389.5 425 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 414 -16 ) ( -417 480 28 ) ( -417 480 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 4
{
( -389.5 425 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 392 -16 ) ( -384 480 -16 ) ( -472 480 -16 ) shipping_container_01_front -98.90918 -11.636353 0 0.34375 0.34375
( -472 480 -13.25 ) ( -384 480 -13.25 ) ( -384 392 -13.25 ) shipping_container_01_front -98.90918 -11.636353 0 0.34375 0.34375
( -384 403 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 403 -16 ) ( -389.5 425 28 ) ( -389.5 425 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 5
{
( -472 480 -13.25 ) ( -472 392 -13.25 ) ( -472 392 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -472 392 -16 ) ( -461 480 -16 ) ( -472 480 -16 ) shipping_container_01_front -98.9093 -11.636353 0 0.34375 0.34375
( -472 480 -13.25 ) ( -461 480 -13.25 ) ( -472 392 -13.25 ) shipping_container_01_front -98.9093 -11.636353 0 0.34375 0.34375
( -461 480 -16 ) ( -461 480 -13.25 ) ( -472 480 -13.25 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -472 392 -13.25 ) ( -461 480 -13.25 ) ( -461 480 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 6
{
( -439 474.5 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -384 392 -16 ) ( -384 480 -16 ) ( -472 480 -16 ) shipping_container_01_front -98.90918 -11.636353 0 0.34375 0.34375
( -472 480 -13.25 ) ( -384 480 -13.25 ) ( -384 392 -13.25 ) shipping_container_01_front -98.90918 -11.636353 0 0.34375 0.34375
( -450 480 -16 ) ( -406 458 -16 ) ( -406 458 28 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -417 463.5 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 7
{
( -472 392 -13.25 ) ( -483 480 -16 ) ( -483 480 -13.25 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -472 392 -16 ) ( -472 480 -16 ) ( -483 480 -16 ) shipping_container_01_front 98.908936 -11.636353 180 0.34375 -0.34375
( -472 480 -13.25 ) ( -472 392 -13.25 ) ( -483 480 -13.25 ) shipping_container_01_front 98.908936 -11.636353 180 0.34375 -0.34375
( -483 480 -16 ) ( -472 480 -13.25 ) ( -483 480 -13.25 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -472 480 -13.25 ) ( -472 392 -16 ) ( -472 392 -13.25 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 8
{
( -505 474.5 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -483 480 -16 ) ( -505 474.5 28 ) ( -505 474.5 -16 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -472 480 -16 ) ( -560 480 -16 ) shipping_container_01_front 98.908936 -11.636353 180 0.34375 -0.34375
( -472 480 -13.25 ) ( -560 392 -13.25 ) ( -560 480 -13.25 ) shipping_container_01_front 98.908936 -11.636353 180 0.34375 -0.34375
( -483 480 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 9
{
( -527 463.5 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -494 480 -16 ) ( -538 458 28 ) ( -538 458 -16 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -472 480 -16 ) ( -560 480 -16 ) shipping_container_01_front 98.9093 -11.636353 180 0.34375 -0.34375
( -472 480 -13.25 ) ( -560 392 -13.25 ) ( -560 480 -13.25 ) shipping_container_01_front 98.9093 -11.636353 180 0.34375 -0.34375
( -505 474.5 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 10
{
( -527 463.5 -16 ) ( -543.5 447 28 ) ( -543.5 447 -16 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -543.5 447 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -472 480 -16 ) ( -560 480 -16 ) shipping_container_01_front 98.908936 -11.636353 180 0.34375 -0.34375
( -472 480 -13.25 ) ( -560 392 -13.25 ) ( -560 480 -13.25 ) shipping_container_01_front 98.908936 -11.636353 180 0.34375 -0.34375
( -527 463.5 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
}
// brush 11
{
( -560 403 -16 ) ( -554.5 425 -16 ) ( -554.5 425 28 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -560 403 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -472 480 -16 ) ( -560 480 -16 ) shipping_container_01_front 98.9093 -11.636353 180 0.34375 -0.34375
( -472 480 -13.25 ) ( -560 392 -13.25 ) ( -560 480 -13.25 ) shipping_container_01_front 98.9093 -11.636353 180 0.34375 -0.34375
( -554.5 425 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
}
// brush 12
{
( -560 414 -16 ) ( -527 480 -16 ) ( -527 480 28 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -554.5 425 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -472 480 -16 ) ( -560 480 -16 ) shipping_container_01_front 98.9093 -11.636353 180 0.34375 -0.34375
( -472 480 -13.25 ) ( -560 392 -13.25 ) ( -560 480 -13.25 ) shipping_container_01_front 98.9093 -11.636353 180 0.34375 -0.34375
( -543.5 447 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
}
// brush 13
{
( -560 392 -13.25 ) ( -560 480 -16 ) ( -560 480 -13.25 ) shipping_container_01_front 11.636353 -46.545456 0 0.34375 0.34375
( -472 392 -13.25 ) ( -560 392 -16 ) ( -560 392 -13.25 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -472 480 -16 ) ( -560 480 -16 ) shipping_container_01_front 98.908936 -11.636353 180 0.34375 -0.34375
( -472 480 -13.25 ) ( -560 392 -13.25 ) ( -560 480 -13.25 ) shipping_container_01_front 98.908936 -11.636353 180 0.34375 -0.34375
( -560 403 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
}
// brush 14
{
( -472 304 -13.25 ) ( -472 392 -16 ) ( -472 392 -13.25 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -461 304 -16 ) ( -472 304 -13.25 ) ( -461 304 -13.25 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -472 392 -16 ) ( -472 304 -16 ) ( -461 304 -16 ) shipping_container_01_front -98.9093 11.636414 0 0.34375 -0.34375
( -472 304 -13.25 ) ( -472 392 -13.25 ) ( -461 304 -13.25 ) shipping_container_01_front -98.9093 11.636414 0 0.34375 -0.34375
( -472 392 -13.25 ) ( -461 304 -16 ) ( -461 304 -13.25 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 15
{
( -461 304 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -384 392 -16 ) ( -472 304 -16 ) ( -384 304 -16 ) shipping_container_01_front -98.9093 11.636353 0 0.34375 -0.34375
( -472 304 -13.25 ) ( -384 392 -13.25 ) ( -384 304 -13.25 ) shipping_container_01_front -98.9093 11.636353 0 0.34375 -0.34375
( -461 304 -16 ) ( -439 309.5 28 ) ( -439 309.5 -16 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -439 309.5 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 16
{
( -439 309.5 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -384 392 -16 ) ( -472 304 -16 ) ( -384 304 -16 ) shipping_container_01_front -98.90918 11.636353 0 0.34375 -0.34375
( -472 304 -13.25 ) ( -384 392 -13.25 ) ( -384 304 -13.25 ) shipping_container_01_front -98.90918 11.636353 0 0.34375 -0.34375
( -450 304 -16 ) ( -406 326 28 ) ( -406 326 -16 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -417 320.5 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 17
{
( -417 320.5 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -384 392 -16 ) ( -472 304 -16 ) ( -384 304 -16 ) shipping_container_01_front -98.9093 11.636414 0 0.34375 -0.34375
( -472 304 -13.25 ) ( -384 392 -13.25 ) ( -384 304 -13.25 ) shipping_container_01_front -98.9093 11.636414 0 0.34375 -0.34375
( -400.5 337 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -417 320.5 -16 ) ( -400.5 337 28 ) ( -400.5 337 -16 ) shipping_container_01_front -11.6362915 -46.545456 180 0.34375 -0.34375
}
// brush 18
{
( -389.5 359 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 392 -16 ) ( -472 304 -16 ) ( -384 304 -16 ) shipping_container_01_front -98.90918 11.636353 0 0.34375 -0.34375
( -472 304 -13.25 ) ( -384 392 -13.25 ) ( -384 304 -13.25 ) shipping_container_01_front -98.90918 11.636353 0 0.34375 -0.34375
( -384 381 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 381 -16 ) ( -389.5 359 -16 ) ( -389.5 359 28 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 19
{
( -400.5 337 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 392 -16 ) ( -472 304 -16 ) ( -384 304 -16 ) shipping_container_01_front -98.90918 11.636353 0 0.34375 -0.34375
( -472 304 -13.25 ) ( -384 392 -13.25 ) ( -384 304 -13.25 ) shipping_container_01_front -98.90918 11.636353 0 0.34375 -0.34375
( -389.5 359 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 370 -16 ) ( -417 304 -16 ) ( -417 304 28 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 20
{
( -384 381 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 392 -16 ) ( -472 304 -16 ) ( -384 304 -16 ) shipping_container_01_front -98.9093 11.636353 0 0.34375 -0.34375
( -472 304 -13.25 ) ( -384 392 -13.25 ) ( -384 304 -13.25 ) shipping_container_01_front -98.9093 11.636353 0 0.34375 -0.34375
( -472 392 -13.25 ) ( -384 392 -16 ) ( -384 392 -13.25 ) shipping_container_01_front -98.90906 -46.545456 0 0.34375 0.34375
( -384 392 -13.25 ) ( -384 304 -16 ) ( -384 304 -13.25 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 21
{
( -560 370 -16 ) ( -527 304 28 ) ( -527 304 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -554.5 359 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -560 304 -16 ) ( -472 304 -16 ) shipping_container_01_front 98.9093 11.636353 180 0.34375 0.34375
( -472 304 -13.25 ) ( -560 304 -13.25 ) ( -560 392 -13.25 ) shipping_container_01_front 98.9093 11.636353 180 0.34375 0.34375
( -543.5 337 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
}
// brush 22
{
( -527 320.5 -16 ) ( -543.5 337 -16 ) ( -543.5 337 28 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -543.5 337 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -560 304 -16 ) ( -472 304 -16 ) shipping_container_01_front 98.90918 11.636414 180 0.34375 0.34375
( -472 304 -13.25 ) ( -560 304 -13.25 ) ( -560 392 -13.25 ) shipping_container_01_front 98.90918 11.636414 180 0.34375 0.34375
( -527 320.5 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 23
{
( -472 392 -16 ) ( -472 392 -13.25 ) ( -527 320.49999999999636 -13.25 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -505 309.4999999999946 -16 ) ( -527 320.49999999999636 -16 ) ( -527 320.49999999999636 -13.25 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -505 309.4999999999946 -16 ) ( -472 392 -16 ) ( -527 320.49999999999636 -16 ) shipping_container_01_front 98.9093 11.636353 180 0.34375 0.34375
( -527 320.49999999999636 -13.25 ) ( -472 392 -13.25 ) ( -505 309.4999999999982 -13.25 ) shipping_container_01_front 98.9093 11.636353 180 0.34375 0.34375
( -505 309.4999999999982 -13.25 ) ( -472 392 -13.25 ) ( -472 392 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 24
{
( -505 309.5 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -483 304 -16 ) ( -505 309.5 -16 ) ( -505 309.5 28 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -560 304 -16 ) ( -472 304 -16 ) shipping_container_01_front 98.90918 11.636353 180 0.34375 0.34375
( -472 304 -13.25 ) ( -560 304 -13.25 ) ( -560 392 -13.25 ) shipping_container_01_front 98.90918 11.636353 180 0.34375 0.34375
( -483 304 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 25
{
( -472 392 -13.25 ) ( -483 304 -13.25 ) ( -483 304 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -483 304 -16 ) ( -483 304 -13.25 ) ( -472 304 -13.25 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -472 392 -16 ) ( -483 304 -16 ) ( -472 304 -16 ) shipping_container_01_front 98.90918 11.636414 180 0.34375 0.34375
( -472 304 -13.25 ) ( -483 304 -13.25 ) ( -472 392 -13.25 ) shipping_container_01_front 98.90918 11.636414 180 0.34375 0.34375
( -472 304 -13.25 ) ( -472 392 -13.25 ) ( -472 392 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
}
// brush 26
{
( -560 381 -16 ) ( -554.5 359 28 ) ( -554.5 359 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -560 381 -16 ) ( -472 392 -16 ) ( -472 392 28 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -560 304 -16 ) ( -472 304 -16 ) shipping_container_01_front 98.9093 11.636353 180 0.34375 0.34375
( -472 304 -13.25 ) ( -560 304 -13.25 ) ( -560 392 -13.25 ) shipping_container_01_front 98.9093 11.636353 180 0.34375 0.34375
( -554.5 359 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
}
// brush 27
{
( -560 392 -13.25 ) ( -560 304 -13.25 ) ( -560 304 -16 ) shipping_container_01_front -11.636353 -46.545456 180 0.34375 -0.34375
( -560 392 -16 ) ( -560 304 -16 ) ( -472 304 -16 ) shipping_container_01_front 98.908936 11.636353 180 0.34375 0.34375
( -472 304 -13.25 ) ( -560 304 -13.25 ) ( -560 392 -13.25 ) shipping_container_01_front 98.908936 11.636353 180 0.34375 0.34375
( -472 392 -13.25 ) ( -560 392 -13.25 ) ( -560 392 -16 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
( -560 381 -16 ) ( -472 392 28 ) ( -472 392 -16 ) shipping_container_01_front 98.90906 -46.545456 180 0.34375 -0.34375
}
}

View File

@@ -1,26 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -464 -592 -16 ) ( -464 -584.8750000000001 -16 ) ( -464 -592 -15 ) dark 0 0 0 1 1
( -464 -592 -16 ) ( -464 -592 -15 ) ( -456.6250000000001 -592 -16 ) dark 0 0 0 1 1
( -464 -592 -16 ) ( -456.6250000000001 -592 -16 ) ( -464 -584.8750000000001 -16 ) dark 0 0 0 1 1
( 480 320 16 ) ( 480 327.125 16 ) ( 487.3749999999998 320 16 ) dark 0 0 0 1 1
( 480 320 16 ) ( 487.3749999999998 320 16 ) ( 480 320 17 ) dark 0 0 0 1 1
( 480 320 16 ) ( 480 320 17 ) ( 480 327.125 16 ) dark 0 0 0 1 1
}
}
// entity 1
{
"classname" "Player"
"origin" "32 -48 32"
}
// entity 2
{
"classname" "light"
"origin" "28 -188 20"
}

View File

@@ -1,24 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -1024 -592 -16 ) ( -1024 -584.8750000000001 -16 ) ( -1024 -592 -15 ) dark 0 0 -360 0.1 0.1
( -464 -288 -16 ) ( -464 -288 -15 ) ( -456.6250000000001 -288 -16 ) dark 0 0 -360 0.1 0.1
( -464 -592 -16 ) ( -456.6250000000001 -592 -16 ) ( -464 -584.8750000000001 -16 ) dark 0 0 -360 0.1 0.1
( 480 320 16 ) ( 480 327.125 16 ) ( 487.3749999999998 320 16 ) dark 0 0 -360 0.1 0.1
( 480 320 16 ) ( 487.3749999999998 320 16 ) ( 480 320 17 ) dark 0 0 -360 0.1 0.1
( 352 320 16 ) ( 352 320 17 ) ( 352 327.125 16 ) dark 0 0 -360 0.1 0.1
}
}
// entity 1
{
"classname" "func_group"
"_tb_type" "_tb_layer"
"_tb_name" "Map"
"_tb_id" "1"
"_tb_layer_sort_index" "0"
}

View File

@@ -1,57 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -448 -592 -16 ) ( -448 -584.8750000000001 -16 ) ( -448 -592 -15 ) dark 0 0 -360 0.0625 0.0625
( -464 -320 -16 ) ( -464 -320 -15 ) ( -456.6250000000001 -320 -16 ) dark 0 0 -360 0.0625 0.0625
( -464 -592 -16 ) ( -456.6250000000001 -592 -16 ) ( -464 -584.8750000000001 -16 ) dark 0 0 -360 0.0625 0.0625
( 480 320 16 ) ( 480 327.125 16 ) ( 487.3749999999998 320 16 ) dark 0 0 -360 0.0625 0.0625
( 480 1024 16 ) ( 487.3749999999998 1024 16 ) ( 480 1024 17 ) dark 0 0 -360 0.0625 0.0625
( 352 320 16 ) ( 352 320 17 ) ( 352 327.125 16 ) dark 0 0 -360 0.0625 0.0625
}
// brush 1
{
( -448 -320 96 ) ( -448 -319 96 ) ( -448 -320 97 ) dark 0 -256 0 0.0625 0.0625
( -448 -320 96 ) ( -448 -320 97 ) ( -447 -320 96 ) dark 0 -256 0 0.0625 0.0625
( -448 -320 16 ) ( -447 -320 16 ) ( -448 -319 16 ) dark 0 -256 0 0.0625 0.0625
( -384 -176 224 ) ( -384 -175 224 ) ( -383 -176 224 ) dark 0 -256 0 0.0625 0.0625
( -384 1024 112 ) ( -383 1024 112 ) ( -384 1024 113 ) dark 0 -256 0 0.0625 0.0625
( -432 -176 112 ) ( -432 -176 113 ) ( -432 -175 112 ) dark 0 -256 0 0.0625 0.0625
}
// brush 2
{
( -432 -320 224 ) ( -432 -319 224 ) ( -432 -320 225 ) dark 0 -256 0 0.0625 0.0625
( 272 -320 224 ) ( 272 -320 225 ) ( 273 -320 224 ) dark 0 -256 0 0.0625 0.0625
( 272 -320 16 ) ( 273 -320 16 ) ( 272 -319 16 ) dark 0 -256 0 0.0625 0.0625
( 352 -304 224 ) ( 352 -303 224 ) ( 353 -304 224 ) dark 0 -256 0 0.0625 0.0625
( 352 -304 240 ) ( 353 -304 240 ) ( 352 -304 241 ) dark 0 -256 0 0.0625 0.0625
( 352 -304 240 ) ( 352 -304 241 ) ( 352 -303 240 ) dark 0 -256 0 0.0625 0.0625
}
// brush 3
{
( 336 176 16 ) ( 336 177 16 ) ( 336 176 17 ) dark 0 -256 0 0.0625 0.0625
( 320 -304 16 ) ( 320 -304 17 ) ( 321 -304 16 ) dark 0 -256 0 0.0625 0.0625
( 320 176 16 ) ( 321 176 16 ) ( 320 177 16 ) dark 0 -256 0 0.0625 0.0625
( 352 304 224 ) ( 352 305 224 ) ( 353 304 224 ) dark 0 -256 0 0.0625 0.0625
( 352 1024 32 ) ( 353 1024 32 ) ( 352 1024 33 ) dark 0 -256 0 0.0625 0.0625
( 352 304 32 ) ( 352 304 33 ) ( 352 305 32 ) dark 0 -256 0 0.0625 0.0625
}
// brush 4
{
( -432 1008 16 ) ( -432 1009 16 ) ( -432 1008 17 ) dark 0 -256 0 0.0625 0.0625
( -224 1008 16 ) ( -224 1008 17 ) ( -223 1008 16 ) dark 0 -256 0 0.0625 0.0625
( -224 1008 16 ) ( -223 1008 16 ) ( -224 1009 16 ) dark 0 -256 0 0.0625 0.0625
( 336 1024 224 ) ( 336 1025 224 ) ( 337 1024 224 ) dark 0 -256 0 0.0625 0.0625
( 336 1024 32 ) ( 337 1024 32 ) ( 336 1024 33 ) dark 0 -256 0 0.0625 0.0625
( 336 1024 32 ) ( 336 1024 33 ) ( 336 1025 32 ) dark 0 -256 0 0.0625 0.0625
}
}
// entity 1
{
"classname" "Player"
"origin" "-176 -80 32"
}

View File

@@ -1,57 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -16 ) ( -800 -264.875 -16 ) ( -800 -272 -15 ) dark 0 0 0 0.03125 0.03125
( -816 0 -16 ) ( -816 0 -15 ) ( -808.625 0 -16 ) dark 0 0 0 0.03125 0.03125
( -816 -272 -16 ) ( -808.625 -272 -16 ) ( -816 -264.875 -16 ) dark 0 0 0 0.03125 0.03125
( 128 640 16 ) ( 128 647.125 16 ) ( 135.375 640 16 ) dark 0 0 0 0.03125 0.03125
( 128 1344 16 ) ( 135.375 1344 16 ) ( 128 1344 17 ) dark 0 0 0 0.03125 0.03125
( 0 640 16 ) ( 0 640 17 ) ( 0 647.125 16 ) dark 0 0 0 0.03125 0.03125
}
// brush 1
{
( -800 0 96 ) ( -800 1 96 ) ( -800 0 97 ) dark 0 -384 0 0.03125 0.03125
( -800 0 96 ) ( -800 0 97 ) ( -799 0 96 ) dark 0 -384 0 0.03125 0.03125
( -800 0 16 ) ( -799 0 16 ) ( -800 1 16 ) dark 0 -384 0 0.03125 0.03125
( -736 144 224 ) ( -736 145 224 ) ( -735 144 224 ) dark 0 -384 0 0.03125 0.03125
( -736 1344 112 ) ( -735 1344 112 ) ( -736 1344 113 ) dark 0 -384 0 0.03125 0.03125
( -784 144 112 ) ( -784 144 113 ) ( -784 145 112 ) dark 0 -384 0 0.03125 0.03125
}
// brush 2
{
( -784 0 224 ) ( -784 1 224 ) ( -784 0 225 ) dark 0 0 0 0.03125 0.03125
( -80 0 224 ) ( -80 0 225 ) ( -79 0 224 ) dark 0 0 0 0.03125 0.03125
( -80 0 16 ) ( -79 0 16 ) ( -80 1 16 ) dark 0 0 0 0.03125 0.03125
( 0 16 224 ) ( 0 17 224 ) ( 1 16 224 ) dark 0 0 0 0.03125 0.03125
( 0 16 240 ) ( 1 16 240 ) ( 0 16 241 ) dark 0 0 0 0.03125 0.03125
( 0 16 240 ) ( 0 16 241 ) ( 0 17 240 ) dark 0 0 0 0.03125 0.03125
}
// brush 3
{
( -16 496 16 ) ( -16 497 16 ) ( -16 496 17 ) dark 0 0 0 0.03125 0.03125
( -32 16 16 ) ( -32 16 17 ) ( -31 16 16 ) dark 0 0 0 0.03125 0.03125
( -32 496 16 ) ( -31 496 16 ) ( -32 497 16 ) dark 0 0 0 0.03125 0.03125
( 0 624 224 ) ( 0 625 224 ) ( 1 624 224 ) dark 0 0 0 0.03125 0.03125
( 0 1344 32 ) ( 1 1344 32 ) ( 0 1344 33 ) dark 0 0 0 0.03125 0.03125
( 0 624 32 ) ( 0 624 33 ) ( 0 625 32 ) dark 0 0 0 0.03125 0.03125
}
// brush 4
{
( -784 1328 16 ) ( -784 1329 16 ) ( -784 1328 17 ) dark 0 0 0 0.03125 0.03125
( -576 1328 16 ) ( -576 1328 17 ) ( -575 1328 16 ) dark 0 0 0 0.03125 0.03125
( -576 1328 16 ) ( -575 1328 16 ) ( -576 1329 16 ) dark 0 0 0 0.03125 0.03125
( -16 1344 224 ) ( -16 1345 224 ) ( -15 1344 224 ) dark 0 0 0 0.03125 0.03125
( -16 1344 32 ) ( -15 1344 32 ) ( -16 1344 33 ) dark 0 0 0 0.03125 0.03125
( -16 1344 32 ) ( -16 1344 33 ) ( -16 1345 32 ) dark 0 0 0 0.03125 0.03125
}
}
// entity 1
{
"classname" "Player"
"origin" "-528 240 32"
}

View File

@@ -1,65 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) dark 0 512 0 0.015625 0.015625
( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) dark 0 512 0 0.015625 0.015625
( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) dark 0 512 0 0.015625 0.015625
( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) dark 0 512 0 0.015625 0.015625
( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) dark 0 512 0 0.015625 0.015625
( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 1
{
( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625
( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625
( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625
( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625
( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625
( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625
}
// brush 2
{
( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 0 0.015625 0.015625
( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 0 0.015625 0.015625
( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 0 0.015625 0.015625
( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 0 0.015625 0.015625
( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 0 0.015625 0.015625
( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 0 0.015625 0.015625
}
// brush 3
{
( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 0 0.015625 0.015625
( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 0 0.015625 0.015625
( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 0 0.015625 0.015625
( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 0 0.015625 0.015625
( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 0 0.015625 0.015625
( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 4
{
( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625
( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 5
{
( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625
( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625
( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625
}
}
// entity 1
{
"classname" "Player"
"origin" "-672 240 16"
}

View File

@@ -1,70 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) dark 0 512 0 0.015625 0.015625
( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) dark 0 512 0 0.015625 0.015625
( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) dark 0 512 0 0.015625 0.015625
( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) dark 0 512 0 0.015625 0.015625
( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) dark 0 512 0 0.015625 0.015625
( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 1
{
( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625
( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625
( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625
( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625
( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625
( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625
}
// brush 2
{
( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 0 0.015625 0.015625
( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 0 0.015625 0.015625
( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 0 0.015625 0.015625
( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 0 0.015625 0.015625
( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 0 0.015625 0.015625
( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 0 0.015625 0.015625
}
// brush 3
{
( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 0 0.015625 0.015625
( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 0 0.015625 0.015625
( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 0 0.015625 0.015625
( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 0 0.015625 0.015625
( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 0 0.015625 0.015625
( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 4
{
( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625
( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 5
{
( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625
( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625
( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625
}
}
// entity 1
{
"classname" "Player"
"origin" "-576 208 16"
}
// entity 2
{
"classname" "enemy_dummy"
"origin" "-240 480 16"
}

View File

@@ -1,157 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) dark 0 512 0 0.015625 0.015625
( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) dark 0 512 0 0.015625 0.015625
( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) dark 0 512 0 0.015625 0.015625
( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) dark 0 512 0 0.015625 0.015625
( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) dark 0 512 0 0.015625 0.015625
( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 1
{
( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625
( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625
( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625
( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625
( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625
( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625
}
// brush 2
{
( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 0 0.015625 0.015625
( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 0 0.015625 0.015625
( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 0 0.015625 0.015625
( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 0 0.015625 0.015625
( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 0 0.015625 0.015625
( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 0 0.015625 0.015625
}
// brush 3
{
( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 0 0.015625 0.015625
( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 0 0.015625 0.015625
( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 0 0.015625 0.015625
( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 0 0.015625 0.015625
( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 0 0.015625 0.015625
( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 4
{
( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625
( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 5
{
( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625
( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625
( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 6
{
( -80 256 0 ) ( -16 256 72 ) ( -16 208 72 ) dark -512 512 0 0.015625 0.015625
( -80 208 0 ) ( -16 208 72 ) ( -16 208 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 0 ) ( -16 256 0 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 256 0 ) ( -16 256 72 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 72 ) ( -16 256 72 ) ( -16 256 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 7
{
( -80 336 0 ) ( -16 336 80 ) ( -16 288 80 ) dark 0 512 0 0.015625 0.015625
( -80 288 0 ) ( -16 288 80 ) ( -16 288 0 ) dark -3.6571045 512 0 0.015625 0.015625
( -16 288 0 ) ( -16 336 0 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 336 0 ) ( -16 336 80 ) ( -80 336 0 ) dark -3.6571045 512 0 0.015625 0.015625
( -16 288 80 ) ( -16 336 80 ) ( -16 336 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 8
{
( -80 416 16 ) ( -80 368 16 ) ( -80 368 0 ) dark 0 512 0 0.015625 0.015625
( -80 368 16 ) ( -16 368 16 ) ( -16 368 0 ) dark 0 512 0 0.015625 0.015625
( -16 368 0 ) ( -16 416 0 ) ( -80 416 0 ) dark 0 512 0 0.015625 0.015625
( -80 416 16 ) ( -16 416 16 ) ( -16 368 16 ) dark 0 512 0 0.015625 0.015625
( -16 416 0 ) ( -16 416 16 ) ( -80 416 16 ) dark 0 512 0 0.015625 0.015625
( -16 368 16 ) ( -16 416 16 ) ( -16 416 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 9
{
( -80 544 32 ) ( -80 496 32 ) ( -80 496 0 ) dark 0 512 0 0.015625 0.015625
( -80 496 32 ) ( -16 496 32 ) ( -16 496 0 ) dark 0 512 0 0.015625 0.015625
( -16 496 0 ) ( -16 544 0 ) ( -80 544 0 ) dark 0 512 0 0.015625 0.015625
( -80 544 32 ) ( -16 544 32 ) ( -16 496 32 ) dark 0 512 0 0.015625 0.015625
( -16 544 0 ) ( -16 544 32 ) ( -80 544 32 ) dark 0 512 0 0.015625 0.015625
( -16 496 32 ) ( -16 544 32 ) ( -16 544 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 10
{
( -432 784 160 ) ( -432 480 160 ) ( -432 480 0 ) dark 0 512 0 0.015625 0.015625
( -432 480 160 ) ( -272 480 160 ) ( -272 480 0 ) dark 0 512 0 0.015625 0.015625
( -272 480 0 ) ( -272 784 0 ) ( -432 784 0 ) dark 0 512 0 0.015625 0.015625
( -432 784 160 ) ( -272 784 160 ) ( -272 480 160 ) dark 0 512 0 0.015625 0.015625
( -272 784 0 ) ( -272 784 160 ) ( -432 784 160 ) dark 0 512 0 0.015625 0.015625
( -272 480 160 ) ( -272 784 160 ) ( -272 784 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 11
{
( -80 480 24 ) ( -80 432 24 ) ( -80 432 0 ) dark 64 512 0 0.015625 0.015625
( -80 432 24 ) ( -16 432 24 ) ( -16 432 0 ) dark -80 512 0 0.015625 0.015625
( -16 432 0 ) ( -16 480 0 ) ( -80 480 0 ) dark -80 512 0 0.015625 0.015625
( -80 480 24 ) ( -16 480 24 ) ( -16 432 24 ) dark -80 512 0 0.015625 0.015625
( -16 480 0 ) ( -16 480 24 ) ( -80 480 24 ) dark -80 512 0 0.015625 0.015625
( -16 432 24 ) ( -16 480 24 ) ( -16 480 0 ) dark 64 512 0 0.015625 0.015625
}
// brush 12
{
( -80 608 40 ) ( -80 560 40 ) ( -80 560 0 ) dark 0 512 0 0.015625 0.015625
( -80 560 40 ) ( -16 560 40 ) ( -16 560 0 ) dark 0 512 0 0.015625 0.015625
( -16 560 0 ) ( -16 608 0 ) ( -80 608 0 ) dark 0 512 0 0.015625 0.015625
( -80 608 40 ) ( -16 608 40 ) ( -16 560 40 ) dark 0 512 0 0.015625 0.015625
( -16 608 0 ) ( -16 608 40 ) ( -80 608 40 ) dark 0 512 0 0.015625 0.015625
( -16 560 40 ) ( -16 608 40 ) ( -16 608 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 13
{
( -80 176 0 ) ( -16 176 64 ) ( -16 128 64 ) dark 0 512 0 0.015625 0.015625
( -80 128 0 ) ( -16 128 64 ) ( -16 128 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 0 ) ( -16 176 0 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 176 0 ) ( -16 176 64 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 64 ) ( -16 176 64 ) ( -16 176 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 14
{
( -80 96 56 ) ( -80 80 56 ) ( -80 80 40 ) dark 0 512 0 0.015625 0.015625
( -80 80 56 ) ( -64 80 56 ) ( -64 80 40 ) dark -512 512 0 0.015625 0.015625
( -64 80 40 ) ( -64 96 40 ) ( -80 96 40 ) dark -512 512 0 0.015625 0.015625
( -80 96 56 ) ( -64 96 56 ) ( -64 80 56 ) dark -512 512 0 0.015625 0.015625
( -64 96 40 ) ( -64 96 56 ) ( -80 96 56 ) dark -512 512 0 0.015625 0.015625
( -64 80 56 ) ( -64 96 56 ) ( -64 96 40 ) dark 0 512 0 0.015625 0.015625
}
// brush 15
{
( -80 672 48 ) ( -80 624 48 ) ( -80 624 0 ) dark 0 512 0 0.015625 0.015625
( -80 624 48 ) ( -16 624 48 ) ( -16 624 0 ) dark 0 512 0 0.015625 0.015625
( -16 624 0 ) ( -16 672 0 ) ( -80 672 0 ) dark 0 512 0 0.015625 0.015625
( -80 672 48 ) ( -16 672 48 ) ( -16 624 48 ) dark 0 512 0 0.015625 0.015625
( -16 672 0 ) ( -16 672 48 ) ( -80 672 48 ) dark 0 512 0 0.015625 0.015625
( -16 624 48 ) ( -16 672 48 ) ( -16 672 0 ) dark 0 512 0 0.015625 0.015625
}
}
// entity 1
{
"classname" "Player"
"origin" "-576 208 16"
}
// entity 2
{
"classname" "enemy_dummy"
"origin" "-672 528 48"
}

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@@ -1,153 +0,0 @@
// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) concrete_15 0 0 0 0.5 0.5
( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) concrete_15 0 0 0 0.5 0.5
( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) concrete_15 0 0 0 0.5 0.5
( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) concrete_15 0 0 0 0.5 0.5
( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) concrete_15 0 0 0 0.5 0.5
( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) concrete_15 0 0 0 0.5 0.5
}
// brush 1
{
( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625
( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625
( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625
( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625
( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625
( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625
}
// brush 2
{
( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 180 0.015625 0.015625
( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 180 0.015625 0.015625
( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 180 0.015625 0.015625
( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 180 0.015625 0.015625
( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 180 0.015625 0.015625
}
// brush 3
{
( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 180 0.015625 0.015625
( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 180 0.015625 0.015625
( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 180 0.015625 0.015625
( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 180 0.015625 0.015625
( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 180 0.015625 0.015625
( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 180 0.015625 0.015625
}
// brush 4
{
( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625
( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625
( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625
( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625
}
// brush 5
{
( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625
( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625
( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625
( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 6
{
( -80 256 0 ) ( -16 256 72 ) ( -16 208 72 ) dark 0 512 0 0.015625 0.015625
( -80 208 0 ) ( -16 208 72 ) ( -16 208 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 0 ) ( -16 256 0 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 256 0 ) ( -16 256 72 ) ( -80 256 0 ) dark 0 512 0 0.015625 0.015625
( -16 208 72 ) ( -16 256 72 ) ( -16 256 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 7
{
( -80 336 0 ) ( -16 336 80 ) ( -16 288 80 ) dark 0 512 0 0.015625 0.015625
( -80 288 0 ) ( -16 288 80 ) ( -16 288 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 0 ) ( -16 336 0 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 336 0 ) ( -16 336 80 ) ( -80 336 0 ) dark 0 512 0 0.015625 0.015625
( -16 288 80 ) ( -16 336 80 ) ( -16 336 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 8
{
( -80 416 16 ) ( -80 368 16 ) ( -80 368 0 ) dark 0 512 0 0.015625 0.015625
( -80 368 16 ) ( -16 368 16 ) ( -16 368 0 ) dark 0 512 0 0.015625 0.015625
( -16 368 0 ) ( -16 416 0 ) ( -80 416 0 ) dark 0 512 0 0.015625 0.015625
( -80 416 16 ) ( -16 416 16 ) ( -16 368 16 ) dark 0 512 0 0.015625 0.015625
( -16 416 0 ) ( -16 416 16 ) ( -80 416 16 ) dark 0 512 0 0.015625 0.015625
( -16 368 16 ) ( -16 416 16 ) ( -16 416 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 9
{
( -80 544 32 ) ( -80 496 32 ) ( -80 496 0 ) dark 0 512 0 0.015625 0.015625
( -80 496 32 ) ( -16 496 32 ) ( -16 496 0 ) dark 0 512 0 0.015625 0.015625
( -16 496 0 ) ( -16 544 0 ) ( -80 544 0 ) dark 0 512 0 0.015625 0.015625
( -80 544 32 ) ( -16 544 32 ) ( -16 496 32 ) dark 0 512 0 0.015625 0.015625
( -16 544 0 ) ( -16 544 32 ) ( -80 544 32 ) dark 0 512 0 0.015625 0.015625
( -16 496 32 ) ( -16 544 32 ) ( -16 544 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 10
{
( -80 480 24 ) ( -80 432 24 ) ( -80 432 0 ) dark 0 512 0 0.015625 0.015625
( -80 432 24 ) ( -16 432 24 ) ( -16 432 0 ) dark 0 512 0 0.015625 0.015625
( -16 432 0 ) ( -16 480 0 ) ( -80 480 0 ) dark 0 512 0 0.015625 0.015625
( -80 480 24 ) ( -16 480 24 ) ( -16 432 24 ) dark 0 512 0 0.015625 0.015625
( -16 480 0 ) ( -16 480 24 ) ( -80 480 24 ) dark 0 512 0 0.015625 0.015625
( -16 432 24 ) ( -16 480 24 ) ( -16 480 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 11
{
( -80 608 40 ) ( -80 560 40 ) ( -80 560 0 ) dark 0 512 0 0.015625 0.015625
( -80 560 40 ) ( -16 560 40 ) ( -16 560 0 ) dark 0 512 0 0.015625 0.015625
( -16 560 0 ) ( -16 608 0 ) ( -80 608 0 ) dark 0 512 0 0.015625 0.015625
( -80 608 40 ) ( -16 608 40 ) ( -16 560 40 ) dark 0 512 0 0.015625 0.015625
( -16 608 0 ) ( -16 608 40 ) ( -80 608 40 ) dark 0 512 0 0.015625 0.015625
( -16 560 40 ) ( -16 608 40 ) ( -16 608 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 12
{
( -80 176 0 ) ( -16 176 64 ) ( -16 128 64 ) dark 0 512 0 0.015625 0.015625
( -80 128 0 ) ( -16 128 64 ) ( -16 128 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 0 ) ( -16 176 0 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 176 0 ) ( -16 176 64 ) ( -80 176 0 ) dark 0 512 0 0.015625 0.015625
( -16 128 64 ) ( -16 176 64 ) ( -16 176 0 ) dark 0 512 0 0.015625 0.015625
}
// brush 13
{
( -80 96 56 ) ( -80 80 56 ) ( -80 80 40 ) dark 0 512 0 0.015625 0.015625
( -80 80 56 ) ( -64 80 56 ) ( -64 80 40 ) dark 0 512 0 0.015625 0.015625
( -64 80 40 ) ( -64 96 40 ) ( -80 96 40 ) dark 0 512 0 0.015625 0.015625
( -80 96 56 ) ( -64 96 56 ) ( -64 80 56 ) dark 0 512 0 0.015625 0.015625
( -64 96 40 ) ( -64 96 56 ) ( -80 96 56 ) dark 0 512 0 0.015625 0.015625
( -64 80 56 ) ( -64 96 56 ) ( -64 96 40 ) dark 0 512 0 0.015625 0.015625
}
// brush 14
{
( -80 672 48 ) ( -80 624 48 ) ( -80 624 0 ) dark 0 512 0 0.015625 0.015625
( -80 624 48 ) ( -16 624 48 ) ( -16 624 0 ) dark 0 512 0 0.015625 0.015625
( -16 624 0 ) ( -16 672 0 ) ( -80 672 0 ) dark 0 512 0 0.015625 0.015625
( -80 672 48 ) ( -16 672 48 ) ( -16 624 48 ) dark 0 512 0 0.015625 0.015625
( -16 672 0 ) ( -16 672 48 ) ( -80 672 48 ) dark 0 512 0 0.015625 0.015625
( -16 624 48 ) ( -16 672 48 ) ( -16 672 0 ) dark 0 512 0 0.015625 0.015625
}
}
// entity 1
{
"classname" "Player"
"origin" "-576 208 16"
}
// entity 2
{
"classname" "enemy_dummy"
"origin" "-672 528 48"
}
// entity 3
{
"classname" "light"
"origin" "-20 740 68"
}

File diff suppressed because one or more lines are too long

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@@ -1,636 +0,0 @@
mtllib test.mtl
# vertices
v -800 -32 -1344
v -800 -32 -0
v -800 0 -0
v -800 0 -1344
v 0 0 -0
v 0 -32 -0
v 0 -32 -1344
v 0 0 -1344
v -800 0 -1344
v -800 0 -0
v -800 208 -0
v -800 208 -1344
v -784 208 -0
v -784 0 -0
v -784 0 -1344
v -784 208 -1344
v -784 0 -16
v -784 0 -0
v -784 208 -0
v -784 208 -16
v 0 208 -0
v 0 0 -0
v 0 0 -16
v 0 208 -16
v -16 0 -1344
v -16 0 -16
v -16 208 -16
v -16 208 -1344
v 0 208 -16
v 0 0 -16
v 0 0 -1344
v 0 208 -1344
v -784 0 -1344
v -784 0 -1328
v -784 208 -1328
v -784 208 -1344
v -16 208 -1328
v -16 0 -1328
v -16 0 -1344
v -16 208 -1344
v -784 0 -752
v -784 0 -432
v -784 96 -752
v -592 96 -752
v -592 0 -432
v -592 0 -752
v -16 72 -256
v -80 0 -256
v -80 0 -208
v -16 72 -208
v -16 0 -208
v -16 0 -256
v -16 80 -336
v -80 0 -336
v -80 0 -288
v -16 80 -288
v -16 0 -288
v -16 0 -336
v -80 0 -416
v -80 0 -368
v -80 16 -368
v -80 16 -416
v -16 16 -368
v -16 0 -368
v -16 0 -416
v -16 16 -416
v -80 0 -544
v -80 0 -496
v -80 32 -496
v -80 32 -544
v -16 32 -496
v -16 0 -496
v -16 0 -544
v -16 32 -544
v -80 0 -480
v -80 0 -432
v -80 24 -432
v -80 24 -480
v -16 24 -432
v -16 0 -432
v -16 0 -480
v -16 24 -480
v -80 0 -608
v -80 0 -560
v -80 40 -560
v -80 40 -608
v -16 40 -560
v -16 0 -560
v -16 0 -608
v -16 40 -608
v -16 64 -176
v -80 0 -176
v -80 0 -128
v -16 64 -128
v -16 0 -128
v -16 0 -176
v -80 40 -96
v -80 40 -80
v -80 56 -80
v -80 56 -96
v -64 56 -80
v -64 40 -80
v -64 40 -96
v -64 56 -96
v -80 0 -672
v -80 0 -624
v -80 48 -624
v -80 48 -672
v -16 48 -624
v -16 0 -624
v -16 0 -672
v -16 48 -672
v -383.71281292110143 64 -491.789764466972
v -467.71281292110143 64 -637.2820323027554
v -467.71281292110143 0 -637.2820323027554
v -383.7128129211016 0 -491.7897644669698
v -412.2871870789022 0 -669.2820323027554
v -412.2871870788979 64 -669.2820323027552
v -328.2871870789022 0 -523.7897644669683
v -328.2871870788988 64 -523.7897644669711
v -784 80 -1344
v -784 80 -1120
v -784 96 -1120
v -784 96 -1344
v -640 96 -1120
v -640 80 -1120
v -640 80 -1344
v -640 96 -1344
v -784 0 -1136
v -784 0 -1120
v -784 80 -1120
v -784 80 -1136
v -640 80 -1120
v -640 0 -1120
v -640 0 -1136
v -640 80 -1136
v -656 0 -1344
v -656 0 -1168
v -656 80 -1168
v -656 80 -1344
v -640 80 -1168
v -640 0 -1168
v -640 0 -1344
v -640 80 -1344
v -736 0 -1264
v -736 0 -1232
v -736 32 -1232
v -736 32 -1264
v -704 32 -1232
v -704 0 -1232
v -704 0 -1264
v -704 32 -1264
# texture coordinates
vt 21 -0.5
vt 0 -0.5
vt 0 -0
vt 21 -0
vt -12.5 -0
vt -12.5 -0.5
vt -12.5 21
vt 0 21
vt 84 -0.5
vt 0 12.5
vt 84 12.5
vt -49 12.5
vt -50 12.5
vt -50 -0.5
vt -49 -0.5
vt -50 83.5
vt -49 83.5
vt -1 -0.5
vt 0 -13.5
vt -1 -13.5
vt 49 -13.5
vt 49 -0.5
vt 49 -1.5
vt 0 -1.5
vt -84 -0.5
vt -84 -13.5
vt 1 -13.5
vt 1 -0.5
vt 1 -1.5
vt 1 -84.5
vt 0 -84.5
vt 83 -0.5
vt 83 12.5
vt -1 12.5
vt -1 82.5
vt -49 82.5
vt -1 83.5
vt 47 -0.5
vt 27 -0.5
vt 47 5.5
vt -37 46.5
vt -49 46.5
vt -49 26.5
vt -37 26.5
vt -37 -0.5
vt -49 5.5
vt -37 5.5
vt 16 4
vt 16 -0.5
vt 13 -0.5
vt 13 4
vt -1 4
vt -5 -0.5
vt -5 12.5
vt -5 15.5
vt -1 15.5
vt 21 4.5
vt 18 -0.5
vt 18 4.5
vt -1 4.5
vt -1 17.5
vt -5 17.5
vt -5 20.5
vt -1 20.5
vt 26 -0.5
vt 23 -0.5
vt 23 0.5
vt 26 0.5
vt -1 0.5
vt -5 0.5
vt -1 22.5
vt -5 22.5
vt -5 25.5
vt -1 25.5
vt 34 -0.5
vt 31 -0.5
vt 31 1.5
vt 34 1.5
vt -1 1.5
vt -5 1.5
vt -1 30.5
vt -5 30.5
vt -5 33.5
vt -1 33.5
vt 30 -0.5
vt 27 1
vt 30 1
vt -1 1
vt -5 1
vt -1 26.5
vt -5 26.5
vt -5 29.5
vt -1 29.5
vt 38 -0.5
vt 35 -0.5
vt 35 2
vt 38 2
vt -1 2
vt -5 2
vt -1 34.5
vt -5 34.5
vt -5 37.5
vt -1 37.5
vt -1 10.5
vt -5 10.5
vt -5 7.5
vt -1 7.5
vt -1 3.5
vt 11 3.5
vt 8 3.5
vt 8 -0.5
vt 11 -0.5
vt 6 2
vt 5 2
vt 5 3
vt 6 3
vt -4 3
vt -5 3
vt -4 2
vt -4 4.5
vt -5 4.5
vt -5 5.5
vt -4 5.5
vt 42 -0.5
vt 39 -0.5
vt 39 2.5
vt 42 2.5
vt -1 2.5
vt -5 2.5
vt -1 38.5
vt -5 38.5
vt -5 41.5
vt -1 41.5
vt 2.9721363 1
vt 4.012384 1
vt 4.012384 -0
vt 2.9721363 -0
vt -7 -0.010470837
vt -8.0075245 -0.010470837
vt -8.0075245 1.0088615
vt -7 1.0088615
vt -0.18885452 4.75
vt -0.38699692 4.75
vt -0.38699692 6.0625
vt -0.18885452 6.0625
vt -0.96789175 3.9947429
vt -2.044087 3.9947429
vt -2.044087 3.0000005
vt -0.96789175 3.0000005
vt -6 1.0033593
vt -7.0144353 1.0033593
vt -7.0144353 -0
vt -6 -0
vt 35 2.5
vt 35 3
vt 42 3
vt -20 3
vt -24.5 3
vt -24.5 2.5
vt -20 2.5
vt -20 35
vt -24.5 35
vt -24.5 42
vt -20 42
vt 35.5 -0
vt 35 -0
vt 35.5 2.5
vt -24.5 -0
vt -20 -0
vt -24.5 35.5
vt -20 35.5
vt 42 -0
vt 36.5 -0
vt 36.5 2.5
vt -20.5 2.5
vt -20.5 -0
vt -20 36.5
vt -20.5 36.5
vt -20.5 42
vt 39.5 -0
vt 38.5 -0
vt 38.5 1
vt 39.5 1
vt -22 1
vt -23 1
vt -23 -0
vt -22 -0
vt -22 38.5
vt -23 38.5
vt -23 39.5
vt -22 39.5
# normals
vn -1 0 -0
vn 0 0 1
vn 0 -1 -0
vn 0 1 -0
vn 0 0 -1
vn 1 0 -0
vn 0 0.9578262852211514 0.28734788556634544
vn -0.7474093186836598 0.6643638388299198 -0
vn -0.7808688094430304 0.6246950475544243 -0
vn -0.7071067811865476 0.7071067811865476 -0
vn -0.8660254037844389 0 0.4999999999999995
vn -0.5000000000000006 0 -0.8660254037844384
vn 0.4999999999999998 0 0.8660254037844389
vn 0.8660254037844387 0 -0.5
o entity0_brush0
usemtl concrete_15
f 1/1/1 2/2/1 3/3/1 4/4/1
usemtl concrete_15
f 5/3/2 3/5/2 2/6/2 6/2/2
usemtl concrete_15
f 6/3/3 2/5/3 1/7/3 7/8/3
usemtl concrete_15
f 8/8/4 4/7/4 3/5/4 5/3/4
usemtl concrete_15
f 7/2/5 1/6/5 4/5/5 8/3/5
usemtl concrete_15
f 8/4/6 5/3/6 6/2/6 7/1/6
o entity0_brush1
usemtl dark
f 9/9/1 10/2/1 11/10/1 12/11/1
usemtl dark
f 13/12/2 11/13/2 10/14/2 14/15/2
usemtl dark
f 14/15/3 10/14/3 9/16/3 15/17/3
usemtl dark
f 16/17/4 12/16/4 11/14/4 13/15/4
usemtl dark
f 15/15/5 9/14/5 12/13/5 16/12/5
usemtl dark
f 16/11/6 13/10/6 14/2/6 15/9/6
o entity0_brush2
usemtl dark
f 17/18/1 18/2/1 19/19/1 20/20/1
usemtl dark
f 21/19/2 19/21/2 18/22/2 22/2/2
usemtl dark
f 22/2/3 18/22/3 17/23/3 23/24/3
usemtl dark
f 24/24/4 20/23/4 19/22/4 21/2/4
usemtl dark
f 23/2/5 17/22/5 20/21/5 24/19/5
usemtl dark
f 24/20/6 21/19/6 22/2/6 23/18/6
o entity0_brush3
usemtl dark
f 25/25/1 26/18/1 27/20/1 28/26/1
usemtl dark
f 29/19/2 27/27/2 26/28/2 30/2/2
usemtl dark
f 30/24/3 26/29/3 25/30/3 31/31/3
usemtl dark
f 32/31/4 28/30/4 27/29/4 29/24/4
usemtl dark
f 31/2/5 25/28/5 28/27/5 32/19/5
usemtl dark
f 32/26/6 29/20/6 30/18/6 31/25/6
o entity0_brush4
usemtl dark
f 33/9/1 34/32/1 35/33/1 36/11/1
usemtl dark
f 37/34/2 35/12/2 34/15/2 38/18/2
usemtl dark
f 38/35/3 34/36/3 33/17/3 39/37/3
usemtl dark
f 40/37/4 36/17/4 35/36/4 37/35/4
usemtl dark
f 39/18/5 33/15/5 36/12/5 40/34/5
usemtl dark
f 40/11/6 37/33/6 38/32/6 39/9/6
o entity0_brush5
usemtl dark
f 41/38/1 42/39/1 43/40/1
usemtl dark
f 44/41/7 43/42/7 42/43/7 45/44/7
usemtl dark
f 45/44/3 42/43/3 41/42/3 46/41/3
usemtl dark
f 46/45/5 41/15/5 43/46/5 44/47/5
usemtl dark
f 45/39/6 46/38/6 44/40/6
o entity0_brush6
usemtl dark
f 47/48/8 48/49/8 49/50/8 50/51/8
usemtl dark
f 50/52/2 49/53/2 51/18/2
usemtl dark
f 51/34/3 49/54/3 48/55/3 52/56/3
usemtl dark
f 52/18/5 48/53/5 47/52/5
usemtl dark
f 47/48/6 50/51/6 51/50/6 52/49/6
o entity0_brush7
usemtl dark
f 53/57/9 54/1/9 55/58/9 56/59/9
usemtl dark
f 56/60/2 55/53/2 57/18/2
usemtl dark
f 57/61/3 55/62/3 54/63/3 58/64/3
usemtl dark
f 58/18/5 54/53/5 53/60/5
usemtl dark
f 53/57/6 56/59/6 57/58/6 58/1/6
o entity0_brush8
usemtl dark
f 59/65/1 60/66/1 61/67/1 62/68/1
usemtl dark
f 63/69/2 61/70/2 60/53/2 64/18/2
usemtl dark
f 64/71/3 60/72/3 59/73/3 65/74/3
usemtl dark
f 66/74/4 62/73/4 61/72/4 63/71/4
usemtl dark
f 65/18/5 59/53/5 62/70/5 66/69/5
usemtl dark
f 66/68/6 63/67/6 64/66/6 65/65/6
o entity0_brush9
usemtl dark
f 67/75/1 68/76/1 69/77/1 70/78/1
usemtl dark
f 71/79/2 69/80/2 68/53/2 72/18/2
usemtl dark
f 72/81/3 68/82/3 67/83/3 73/84/3
usemtl dark
f 74/84/4 70/83/4 69/82/4 71/81/4
usemtl dark
f 73/18/5 67/53/5 70/80/5 74/79/5
usemtl dark
f 74/78/6 71/77/6 72/76/6 73/75/6
o entity0_brush10
usemtl dark
f 75/85/1 76/39/1 77/86/1 78/87/1
usemtl dark
f 79/88/2 77/89/2 76/53/2 80/18/2
usemtl dark
f 80/90/3 76/91/3 75/92/3 81/93/3
usemtl dark
f 82/93/4 78/92/4 77/91/4 79/90/4
usemtl dark
f 81/18/5 75/53/5 78/89/5 82/88/5
usemtl dark
f 82/87/6 79/86/6 80/39/6 81/85/6
o entity0_brush11
usemtl dark
f 83/94/1 84/95/1 85/96/1 86/97/1
usemtl dark
f 87/98/2 85/99/2 84/53/2 88/18/2
usemtl dark
f 88/100/3 84/101/3 83/102/3 89/103/3
usemtl dark
f 90/103/4 86/102/4 85/101/4 87/100/4
usemtl dark
f 89/18/5 83/53/5 86/99/5 90/98/5
usemtl dark
f 90/97/6 87/96/6 88/95/6 89/94/6
o entity0_brush12
usemtl dark
f 91/104/10 92/105/10 93/106/10 94/107/10
usemtl dark
f 94/108/2 93/53/2 95/18/2
usemtl dark
f 95/107/3 93/106/3 92/105/3 96/104/3
usemtl dark
f 96/18/5 92/53/5 91/108/5
usemtl dark
f 91/109/6 94/110/6 95/111/6 96/112/6
o entity0_brush13
usemtl dark
f 97/113/1 98/114/1 99/115/1 100/116/1
usemtl dark
f 101/117/2 99/118/2 98/99/2 102/119/2
usemtl dark
f 102/120/3 98/121/3 97/122/3 103/123/3
usemtl dark
f 104/123/4 100/122/4 99/121/4 101/120/4
usemtl dark
f 103/119/5 97/99/5 100/118/5 104/117/5
usemtl dark
f 104/116/6 101/115/6 102/114/6 103/113/6
o entity0_brush14
usemtl dark
f 105/124/1 106/125/1 107/126/1 108/127/1
usemtl dark
f 109/128/2 107/129/2 106/53/2 110/18/2
usemtl dark
f 110/130/3 106/131/3 105/132/3 111/133/3
usemtl dark
f 112/133/4 108/132/4 107/131/4 109/130/4
usemtl dark
f 111/18/5 105/53/5 108/129/5 112/128/5
usemtl dark
f 112/127/6 109/126/6 110/125/6 111/124/6
o entity0_brush15
usemtl shipping_container_01_side
f 113/134/11 114/135/11 115/136/11 116/137/11
usemtl shipping_container_01_front
f 117/138/12 115/139/12 114/140/12 118/141/12
usemtl shipping_container_01_side
f 119/142/3 116/143/3 115/144/3 117/145/3
usemtl shipping_container_01_front
f 118/146/4 114/147/4 113/148/4 120/149/4
usemtl shipping_container_01_front
f 120/150/13 113/151/13 116/152/13 119/153/13
usemtl shipping_container_01_side
f 118/135/14 120/134/14 119/137/14 117/136/14
o entity0_brush16
usemtl __TB_empty
f 121/127/1 122/154/1 123/155/1 124/156/1
usemtl __TB_empty
f 125/157/2 123/158/2 122/159/2 126/160/2
usemtl __TB_empty
f 126/161/3 122/162/3 121/163/3 127/164/3
usemtl __TB_empty
f 128/164/4 124/163/4 123/162/4 125/161/4
usemtl __TB_empty
f 127/160/5 121/159/5 124/158/5 128/157/5
usemtl __TB_empty
f 128/156/6 125/155/6 126/154/6 127/127/6
o entity0_brush17
usemtl __TB_empty
f 129/165/1 130/166/1 131/154/1 132/167/1
usemtl __TB_empty
f 133/160/2 131/159/2 130/168/2 134/169/2
usemtl __TB_empty
f 134/161/3 130/162/3 129/170/3 135/171/3
usemtl __TB_empty
f 136/171/4 132/170/4 131/162/4 133/161/4
usemtl __TB_empty
f 135/169/5 129/168/5 132/159/5 136/160/5
usemtl __TB_empty
f 136/167/6 133/154/6 134/166/6 135/165/6
o entity0_brush18
usemtl __TB_empty
f 137/172/1 138/173/1 139/174/1 140/127/1
usemtl __TB_empty
f 141/160/2 139/175/2 138/176/2 142/169/2
usemtl __TB_empty
f 142/177/3 138/178/3 137/179/3 143/164/3
usemtl __TB_empty
f 144/164/4 140/179/4 139/178/4 141/177/4
usemtl __TB_empty
f 143/169/5 137/176/5 140/175/5 144/160/5
usemtl __TB_empty
f 144/127/6 141/174/6 142/173/6 143/172/6
o entity0_brush19
usemtl __TB_empty
f 145/180/1 146/181/1 147/182/1 148/183/1
usemtl __TB_empty
f 149/184/2 147/185/2 146/186/2 150/187/2
usemtl __TB_empty
f 150/188/3 146/189/3 145/190/3 151/191/3
usemtl __TB_empty
f 152/191/4 148/190/4 147/189/4 149/188/4
usemtl __TB_empty
f 151/187/5 145/186/5 148/185/5 152/184/5
usemtl __TB_empty
f 152/183/6 149/182/6 150/181/6 151/180/6

File diff suppressed because one or more lines are too long

View File

@@ -1,11 +0,0 @@
extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

View File

@@ -1,10 +0,0 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="PackedScene" uid="uid://ccbo4ow0r0q4y" path="res://assets/Weapons/Chainsaw/Chainsaw.glb" id="1_7u4ni"]
[node name="Chainsaw" instance=ExtResource("1_7u4ni")]
[node name="Cube014" parent="." index="0"]
transform = Transform3D(-1.5, 0, -1.31134e-07, 0, 1.5, 0, 1.31134e-07, 0, -1.5, 0, 0, 0)
layers = 2
cast_shadow = 0

View File

@@ -1,9 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://p3r1q0d3ibmj"]
[ext_resource type="PackedScene" uid="uid://d3sl3ypfxbfmw" path="res://assets/Weapons/Revolver/Revolver.glb" id="1_8hkoy"]
[node name="Revolver" instance=ExtResource("1_8hkoy")]
[node name="Cube011" parent="." index="0"]
layers = 2
cast_shadow = 0

View File

@@ -1,10 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://c46p1mte8280d"]
[ext_resource type="PackedScene" uid="uid://qc35m1a5gq81" path="res://assets/Weapons/Uzi/Uzi.glb" id="1_np5ff"]
[node name="Uzi" instance=ExtResource("1_np5ff")]
[node name="Cube024" parent="." index="0"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
layers = 2
cast_shadow = 0

1
scoom Submodule

Submodule scoom added at 81bf2c532a

View File

@@ -2,6 +2,9 @@ extends CharacterBody3D
const DIST_FLOOR_SNAP := Vector3.DOWN * 0.2
@onready var label : Label = $CanvasLayer/Label
@onready var networking = $Networking
@onready var body : Node3D = $Body
@onready var head : Node3D = $Body/Head
@onready var cam : Camera3D = $Body/Head/Camera3D
@@ -26,9 +29,27 @@ const DIST_FLOOR_SNAP := Vector3.DOWN * 0.2
var floor_snap := Vector3.ZERO
func _enter_tree():
$Networking/MultiplayerSynchronizer.set_multiplayer_authority(str(name).to_int())
$Body/Head/Camera3D.current = is_local_authority()
if is_local_authority():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func init():
$Body/Head/Hand.set_weapons()
func is_local_authority():
return $Networking/MultiplayerSynchronizer.get_multiplayer_authority() == multiplayer.get_unique_id()
func _process(_delta):
if not is_local_authority():
return
label.text = "H Velocity: %3.2f" % [Vector2(velocity.x, velocity.z).length()]
label.text += "\nV Velocity: %3.2f" % [velocity.y]
label.text += "\nOn floor: %s" % is_on_floor()
label.text += "\nNetwork ID: %d" % multiplayer.get_unique_id()
func get_move_direction() -> Vector3:
var input_dir := Vector2(
Input.get_action_strength("move_backward") - Input.get_action_strength("move_forward"),
Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
@@ -36,18 +57,24 @@ func get_move_direction() -> Vector3:
return input_dir.x * body.global_transform.basis.z + input_dir.y * body.global_transform.basis.x
func _input(event):
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED and event is InputEventMouseMotion:
rotate_look(event.relative * 0.001 * mouse_sensitivity)
if is_local_authority():
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED and event is InputEventMouseMotion:
rotate_look(event.relative * 0.001 * mouse_sensitivity)
func rotate_look(amount : Vector2) -> void:
body.rotation.y -= amount.x
head.rotation.x = clamp(head.rotation.x - amount.y, -PI * 0.5, PI * 0.5)
func _physics_process(delta):
if !is_local_authority():
if not networking.processed_position:
position = networking.sync_position
networking.processed_position = true
velocity = networking.sync_velocity
move_and_slide()
return
var was_on_floor : bool = is_on_floor()
var h_target_dir : Vector3 = get_move_direction()
@@ -78,7 +105,9 @@ func _physics_process(delta):
floor_snap = DIST_FLOOR_SNAP
elif was_on_floor and !is_on_floor():
floor_snap = Vector3.ZERO
networking.sync_position = position
networking.sync_velocity = velocity
func accelerate(delta : float, p_target_dir : Vector3, p_target_speed : float, p_accel : float):
var current_speed : float = velocity.dot(p_target_dir)
@@ -87,10 +116,9 @@ func accelerate(delta : float, p_target_dir : Vector3, p_target_speed : float, p
var accel_speed : float = min(add_speed, p_accel * delta * p_target_speed)
velocity += p_target_dir * accel_speed
func apply_friction(delta : float):
var vec : Vector3 = velocity
#var vec : Vector3 = velocity
var speed : float = velocity.length()
if is_zero_approx(speed):
velocity = Vector3.ZERO

View File

@@ -29,55 +29,68 @@ var SHOOTING_SPEED: float
var can_shoot : bool
var clip : int
var state = DEFAULT
var tween : Tween
func stop_tween():
if(tween.is_running()):
tween.stop()
func init():
visible = true
state = DEFAULT
SHOOTING_SPEED = 60.0 / RPM
var tween = create_tween()
if(tween != null && tween.is_running()):
tween.stop()
MODEL.position = DRAW_POS
MODEL.rotation = DRAW_ROT
can_shoot = true
tween.tween_callback(InitialPos).set_delay(DRAW_TIME)
InitialPos(DRAW_TIME, DRAW_TIME)
func InitialPos():
var tween = create_tween()
func InitialPos(draw_time, ready_time):
tween = create_tween()
tween.set_trans(Tween.TRANS_QUAD)
tween.set_parallel(true)
tween.tween_property(MODEL, "position", Vector3.ZERO, RECOIL_COOLDOWN / 2)
tween.tween_property(MODEL, "rotation", Vector3.ZERO, RECOIL_COOLDOWN / 2)
tween.tween_callback(func(): state = INITIAL).set_delay(SHOOTING_SPEED / 2)
tween.tween_property(MODEL, "position", Vector3.ZERO, draw_time)
tween.tween_property(MODEL, "rotation", Vector3.ZERO, draw_time)
tween.tween_callback(func(): state = INITIAL).set_delay(ready_time)
@rpc
func Shoot():
if CanShoot():
if not FIREMODE:
can_shoot = false
if not MELEE:
clip -= 1
state = SHOOT;
var tween = create_tween()
tween.set_trans(Tween.TRANS_ELASTIC)
tween.set_ease(Tween.EASE_OUT)
tween.set_parallel(true)
tween.tween_property(MODEL, "position", Vector3(.0, MOMENTUM.x, MOMENTUM.y), RECOIL_COOLDOWN / 2)
var rand_rot_y = randi_range(-ANGULAR_MOMENTUM.y,ANGULAR_MOMENTUM.y)
var rand_rot_z = randi_range(-ANGULAR_MOMENTUM.z,ANGULAR_MOMENTUM.z)
tween.tween_property(MODEL, "rotation", Vector3(deg_to_rad(ANGULAR_MOMENTUM.x),deg_to_rad(rand_rot_y),deg_to_rad(rand_rot_z)),RECOIL_COOLDOWN /2)
tween.tween_callback(InitialPos).set_delay(SHOOTING_SPEED / 2)
rpc("rpc_AnimShoot")
return true
return false
@rpc(call_local, any_peer)
func rpc_AnimShoot():
state = SHOOT;
tween = create_tween()
tween.set_trans(Tween.TRANS_ELASTIC)
tween.set_ease(Tween.EASE_OUT)
tween.set_parallel(true)
tween.tween_property(MODEL, "position", Vector3(.0, MOMENTUM.x, MOMENTUM.y), RECOIL_COOLDOWN / 2)
var rand_rot_y = randf_range(-ANGULAR_MOMENTUM.y,ANGULAR_MOMENTUM.y)
var rand_rot_z = randf_range(-ANGULAR_MOMENTUM.z,ANGULAR_MOMENTUM.z)
tween.tween_property(MODEL, "rotation", Vector3(deg_to_rad(ANGULAR_MOMENTUM.x),deg_to_rad(rand_rot_y),deg_to_rad(rand_rot_z)),RECOIL_COOLDOWN /2)
tween.tween_callback(func(): InitialPos(RECOIL_COOLDOWN / 2, SHOOTING_SPEED / 2)).set_delay(SHOOTING_SPEED / 2)
func CanShoot():
return clip > 0 && state == INITIAL && can_shoot
@rpc
func Release():
rpc("rpc_Release")
@rpc(call_local, any_peer)
func rpc_Release():
if !FIREMODE:
can_shoot = true
@@ -85,7 +98,7 @@ func Release():
func Reload():
if(clip < MAX_CLIP && state == INITIAL):
state = RELOAD
var tween = create_tween()
tween = create_tween()
tween.set_trans(Tween.TRANS_CIRC)
tween.set_ease(Tween.EASE_IN)
tween.set_parallel(true)

View File

@@ -1,39 +1,156 @@
extends Node3D
const CONFIG_PATH = "user://weapons.scoom"
const REVOLVER = 0
const UZI = 1
const CHAINSAW = 2
const WEAPON_SCENE = preload("res://entities/Weapon.scn")
var state = 0
@onready var player_root = get_node("../../../../PlayerQ3") as CharacterBody3D
@onready var player_root = get_node("../../..")
@onready var raycast = get_node("../Camera3D/AimCast") as RayCast3D
#@onready var crosshair = $Crosshair
@onready var MainCam = get_node("../Camera3D")
@onready var GunCam = get_node("../Camera3D/SubViewportContainer/SubViewport/GunCam")
var ALL_WEAPONS = []
var weapons = []
var current_weapon = 0
var current_weapon_index = 0
var current_weapon = null
var mouse_mov : Vector3
var sway_lerp = 5
@onready var game = get_node("/root/Game") as Game
func _ready():
var config = load_data() as ConfigFile
for weapon in config.get_sections():
var root = Weapon.new()
root.name = weapon
var weapon_model = Runtimeloader.load_gltf(config.get_value(weapon, "MODEL")) as Node3D
var old_parent = weapon_model.get_parent()
old_parent.remove_child(weapon_model)
Init_Config(game.weapon_config)
if not player_root.is_local_authority():
for w_name in game.init_config.get_value("PLAYER", "starting_weapons"):
GiveWeapon(w_name)
func set_weapons():
for w_name in game.init_config.get_value("PLAYER", "starting_weapons"):
rpc("GiveWeapon",w_name)
@rpc(call_local, any_peer)
func GiveWeapon(weapon_name):
for i in ALL_WEAPONS.size():
if(ALL_WEAPONS[i].name != weapon_name):
continue
if(weapons.has(i)):
return
weapons.append(i)
if(current_weapon == null):
rpc("ChangeWeapon", ((posmod(current_weapon_index, weapons.size()))))
return
@rpc(call_local, any_peer)
func TakeWeapon(weapon_name):
for i in ALL_WEAPONS.size():
if(ALL_WEAPONS[i].name != weapon_name):
continue
weapons.erase(i)
if(current_weapon == ALL_WEAPONS[i]):
rpc("ChangeWeapon", ((posmod(current_weapon_index, weapons.size()))))
var mesh = weapon_model.get_child(0) as MeshInstance3D
var mat = mesh.material_override as Material
//TODO
#Set Weapon nodes
root.add_child(weapon_model)
func _input(event):
if not player_root.is_local_authority():
return
if event is InputEventMouseMotion:
mouse_mov.y = clampf(-event.relative.x, -0.1, 0.1)
mouse_mov.x = clampf(event.relative.y, -0.1, 0.1)
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_T:
rpc("GiveWeapon","CHAINSAW")
func _unhandled_input(_event):
if not player_root.is_local_authority():
return
if(weapons.size() == 0):
return
if weapons.size() > 1 && Input.is_action_just_released("wheel_up"):
rpc("ChangeWeapon", (posmod((current_weapon_index + 1),weapons.size())))
if weapons.size() > 1 && Input.is_action_just_released("wheel_down"):
rpc("ChangeWeapon", (posmod((current_weapon_index - 1),weapons.size())))
if Input.is_action_just_pressed("reload"):
current_weapon.Reload()
@rpc(call_local, any_peer)
func ChangeWeapon(i):
if(current_weapon):
current_weapon.hide()
if(weapons.size() == 0):
current_weapon = null
return
current_weapon_index = i
var w_index = weapons[current_weapon_index]
current_weapon = ALL_WEAPONS[w_index]
current_weapon.show()
current_weapon.init()
raycast.target_position.z = -current_weapon.RAY_LEN
var time = 0
func _process(delta):
if not player_root.is_local_authority():
return
if(current_weapon == null):
return
if Input.is_action_pressed("shoot") && current_weapon.Shoot():
if(current_weapon.HITSCAN):
HitScan()
else:
Projectile()
if Input.is_action_just_released("shoot"):
current_weapon.Release()
#SWAY
if mouse_mov != null && mouse_mov.length() > 0:
current_weapon.MODEL.rotation = current_weapon.MODEL.rotation.lerp(mouse_mov, sway_lerp * delta)
mouse_mov = Vector3.ZERO
else:
current_weapon.MODEL.rotation = current_weapon.MODEL.rotation.lerp(Vector3.ZERO, sway_lerp * delta)
#BOB
if player_root.velocity.length() > 0:
time += delta
var bobOscillate = sin(time * 4 * (2 * PI)) * 0.01
position.y = bobOscillate
bobOscillate = sin(time * 4 * (PI) + PI/4) * 0.015
position.x = bobOscillate
@rpc(call_local, any_peer)
func HitScan():
if(raycast.is_colliding()):
var target = raycast.get_collider()
print_debug("Hit target ", target.name, " with ", current_weapon.name, " ",current_weapon_index, ". Dealt damage ", current_weapon.DAMAGE)
if(raycast.get_collision_mask_value(10)):
if(target is Hitable):
target.Hit(current_weapon.DAMAGE)
func Projectile():
pass
func Init_Config(config):
for weapon in config.get_sections():
var root = WEAPON_SCENE.instantiate()
root.name = weapon
var model_path = config.get_value(weapon, "MODEL") as String
var weapon_model
if(model_path.ends_with(".glb") or model_path.ends_with(".gltf")):
weapon_model = Runtimeloader.load_gltf(model_path, root) as Node3D
elif(model_path.ends_with(".tscn") or model_path.ends_with(".scn")):
weapon_model = Runtimeloader.loadScene(model_path, root)
else:
printerr("Invalid file extension for "+ model_path)
continue
root.position = config.get_value(weapon, "HAND_POS")
root.rotation = config.get_value(weapon, "HAND_ROT")
root.hide()
@@ -62,88 +179,5 @@ func _ready():
root.RELOAD_MOMENTUM = config.get_value(weapon, "RELOAD_MOMENTUM")
root.RELOAD_ANGULAR_MOMENTUM = config.get_value(weapon, "RELOAD_ANGULAR_MOMENTUM")
root.RELOAD_TIME = config.get_value(weapon, "RELOAD_TIME")
weapons.append(root)
weapons[current_weapon].init()
raycast.target_position.z = -weapons[current_weapon].RAY_LEN
func _input(event):
if event is InputEventMouseMotion:
mouse_mov.y = clampf(-event.relative.x, -0.1, 0.1)
mouse_mov.x = clampf(event.relative.y, -0.1, 0.1)
func _unhandled_input(_event):
if weapons.size() > 1 && Input.is_action_just_released("wheel_up"):
ChangeWeapon((current_weapon + 1) % weapons.size())
if weapons.size() > 1 && Input.is_action_just_released("wheel_down"):
ChangeWeapon((current_weapon - 1) % weapons.size())
if Input.is_action_just_pressed("reload"):
weapons[current_weapon].Reload()
func ChangeWeapon(i):
weapons[current_weapon].hide()
current_weapon = i
weapons[current_weapon].init()
raycast.target_position.z = -weapons[current_weapon].RAY_LEN
var time = 0
func _process(delta):
GunCam.global_transform = MainCam.global_transform
if Input.is_action_pressed("shoot") && weapons[current_weapon].Shoot():
if(weapons[current_weapon].HITSCAN):
HitScan()
else:
Projectile()
if Input.is_action_just_released("shoot"):
weapons[current_weapon].Release()
#SWAY
if mouse_mov != null && mouse_mov.length() > 0:
weapons[current_weapon].MODEL.rotation = weapons[current_weapon].MODEL.rotation.lerp(mouse_mov, sway_lerp * delta)
mouse_mov = Vector3.ZERO
else:
weapons[current_weapon].MODEL.rotation = weapons[current_weapon].MODEL.rotation.lerp(Vector3.ZERO, sway_lerp * delta)
#BOB
if player_root.velocity.length() > 0:
time += delta
var bobOscillate = sin(time * 4 * (2 * PI)) * 0.01
position.y = bobOscillate
bobOscillate = sin(time * 4 * (PI) + PI/4) * 0.015
position.x = bobOscillate
func HitScan():
if(raycast.is_colliding()):
var target = raycast.get_collider()
print_debug("Hit target ", target.name, " with ", weapons[current_weapon].MODEL.name, " ",current_weapon, ". Dealt damage ", weapons[current_weapon].DAMAGE)
if(raycast.get_collision_mask_value(10)):
if(target is Hitable):
target.Hit(weapons[current_weapon].DAMAGE)
func Projectile():
pass
func load_data():
var path = ""
if(OS.has_feature("editor")):
path = "/home/kookroach/Documents/Projects/Scoom_test/"
else:
path = OS.get_executable_path() + "/"
var config = ConfigFile.new()
var err = config.load(path+"weapons.cfg")
if err != OK:
printerr("FAILED LOADING WEAPONS DATA")
return config
ALL_WEAPONS.append(root)

45
scripts/utils/network.gd Normal file
View File

@@ -0,0 +1,45 @@
extends Node
signal player_spawn
# The player scene (which we want to configure for replication).
const Player = preload("res://entities/Player.tscn")
@onready var NetworkingRoot = get_node("/root/Game/Networking")
func start_network(server: bool, ip="localhost"):
var peer = ENetMultiplayerPeer.new()
if server:
peer.create_server(27015)
# Listen to peer connections, and create new player for them
multiplayer.peer_connected.connect(create_player)
# Listen to peer disconnections, and destroy their players
multiplayer.peer_disconnected.connect(destroy_player)
multiplayer.set_multiplayer_peer(peer)
create_player()
else:
peer.create_client(ip, 27015)
multiplayer.set_multiplayer_peer(peer)
func add_network_entity(path):
var spawner = NetworkingRoot.get_node("Networking") as MultiplayerSpawner
spawner.add_spawnable_scene(path)
func create_player(id=1):
# Instantiate a new player for this client.
var p = Player.instantiate()
# Sets the player name (only sent during spawn).
#p.player_name = "Player %d" % id
# Set a random position (sent on every replicator update).
#p.position = Vector2(randi() % 500, randi() % 500)
# Add it to the "Players" node.
# We give the new Node a name for easy retrieval, but that's not necessary.
p.name = str(id)
#p.set_multiplayer_authority(id)
NetworkingRoot.add_child(p)
p.init()
func destroy_player(id):
# Delete this peer's node.
NetworkingRoot.get_node(str(id)).queue_free()

View File

@@ -1,70 +1,107 @@
extends Node
var PATH = "res://scoom/"
var EXTERNAL_PATH = "res://scoom/"
const ENTITY_CONFIG = "entity.cfg"
func _input(event):
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_T:
load_gltf("runtime_loader_test.glb")
func _ready():
if(not OS.has_feature("editor")):
EXTERNAL_PATH = OS.get_executable_path().get_base_dir() + "/scoom/"
func load_gltf(path, hasCollision = false, trimesh = false):
func get_all_children(in_node, arr = []):
arr.push_back(in_node)
for child in in_node.get_children():
arr = get_all_children(child,arr)
return arr
func load_gltf(file, parent = self, hasCollision = false, trimesh = false):
if(file == null):
printerr("No model provided to load")
return
var gltf := GLTFDocument.new()
var gltf_state := GLTFState.new()
if(OS.has_feature("editor")):
path = "/home/kookroach/Documents/Projects/Scoom_test/"+path
else:
path = OS.get_executable_path() + "/"+path
var snd_file = FileAccess.open(path, FileAccess.READ)
var snd_file = FileAccess.open(EXTERNAL_PATH + file, FileAccess.READ)
var fileBytes = PackedByteArray()
fileBytes = snd_file.get_buffer(snd_file.get_length())
gltf.append_from_buffer(fileBytes, "", gltf_state)
print("Loading ", EXTERNAL_PATH + file)
var node = gltf.generate_scene(gltf_state) as Node
print("Loading ", path)
var node = gltf.generate_scene(gltf_state)
var entity_count = 0;
parent.add_child(node)
get_all_entities(node)
for o in node.get_children():
if not hasCollision:
return node
for o in get_all_children(node):
if o is MeshInstance3D:
if(trimesh):
o.create_trimesh_collision()
else:
o.create_convex_collision()
return node
func get_all_entities(at_node):
var entity_count = 0
for o in get_all_children(at_node):
if o.name.begins_with("entity_"):
print("Loading entity ",o.name)
print("Loading entity ", o.name)
if loadEntity(o):
entity_count += 1;
else:
if(hasCollision):
var meshInstance = node.get_child(0) as MeshInstance3D
if(trimesh):
meshInstance.create_trimesh_collision()
else:
meshInstance.create_convex_collision()
if(entity_count > 0):
print("Loaded gltf/glb file with ", entity_count, " entities.")
add_child(node)
return node
print("Loaded ", entity_count, " entities.")
func loadEntity(node):
var path = ""
if(OS.has_feature("editor")):
path = "/home/kookroach/Documents/Projects/Scoom_test/"
else:
path = OS.get_executable_path() + "/"
var config = ConfigFile.new()
var err = config.load(path+"/entity_test.cfg")
var err = config.load(PATH + ENTITY_CONFIG)
if err != OK:
printerr("COULD NOT LOAD ENTITY : ", node.name)
return false
var x = config.get_section_keys(node.name)
if(x.size() < 1):
if(not config.has_section(node.name)):
printerr("NO CONFIG FOUND FOR ENTITY : ", node.name)
return false
var model = config.get_value(node.name, "model")
var has_collision = config.get_value(node.name, "has_collision")
var has_trimesh_col = config.get_value(node.name, "has_trimesh_col")
var entity = load_gltf(config.get_value(node.name, "model")) as Node3D
var entity = load_gltf(model, node.get_parent(), has_collision, has_trimesh_col) as Node3D
if(entity == null):
printerr("ENTITY COULD NOT BE CREATED : ", node.name)
return false
entity.transform.origin = node.transform.origin
entity.scale = (Vector3(1.5,1.5,1.5))
entity.scale = config.get_value(node.name, "scale")
node.queue_free()
return true
func loadPCK(file):
var success = ProjectSettings.load_resource_pack(EXTERNAL_PATH + file)
if success:
print("Resource pack loaded ", EXTERNAL_PATH + file)
func loadConfig(file):
var config = ConfigFile.new()
var err = config.load(EXTERNAL_PATH + file)
if err != OK:
printerr("FAILED LOADING CONFIG DATA @ ",EXTERNAL_PATH + file)
return config
func loadScene(file, parent = self):
var res = load(PATH + file) as PackedScene
var scene = res.instantiate()
get_all_entities(scene)
parent.add_child(scene)
return scene