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addons/yet_another_behavior_tree/LICENSE.md
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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||||||
7
addons/yet_another_behavior_tree/plugin.cfg
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|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btblackboard.png")
|
||||||
|
extends Node
|
||||||
|
class_name BTBlackboard
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var data:Dictionary = {}
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _execution_data:Dictionary = {}
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
# On copie le dico défini par l'utilisateur dans le dico privé
|
||||||
|
_execution_data.merge(data)
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func get_delta() -> float:
|
||||||
|
return get_data("delta")
|
||||||
|
|
||||||
|
func has_data(key:Variant) -> bool:
|
||||||
|
return get_data(key) != null
|
||||||
|
|
||||||
|
func get_data(key:Variant, default_value:Variant = null) -> Variant:
|
||||||
|
var result:Variant = _execution_data.get(key, default_value)
|
||||||
|
return result.get_ref() if result is WeakRef else result
|
||||||
|
|
||||||
|
func set_data(key:Variant, value:Variant) -> Variant:
|
||||||
|
var old_value:Variant = _execution_data[key] if _execution_data.has(key) else null
|
||||||
|
_execution_data[key] = weakref(value) if value is Node else value
|
||||||
|
return old_value.get_ref() if old_value is WeakRef else old_value
|
||||||
|
|
||||||
|
func delete_data(key:Variant) -> Variant:
|
||||||
|
var old_value = _execution_data[key] if _execution_data.has(key) else null
|
||||||
|
_execution_data.erase(key)
|
||||||
|
return old_value.get_ref() if old_value is WeakRef else old_value
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
116
addons/yet_another_behavior_tree/src/Nodes/BTNode.gd
Normal file
@@ -0,0 +1,116 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btnode.png")
|
||||||
|
extends Node
|
||||||
|
class_name BTNode
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@onready var _is_in_editor:bool = Engine.is_editor_hint()
|
||||||
|
var _children:Array[BTNode] = []
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _init() -> void:
|
||||||
|
super._init()
|
||||||
|
if _is_in_editor:
|
||||||
|
child_entered_tree.connect(_update_configuration_warnings_1)
|
||||||
|
child_exiting_tree.connect(_update_configuration_warnings_1)
|
||||||
|
tree_entered.connect(_update_configuration_warnings_0)
|
||||||
|
tree_exited.connect(_update_configuration_warnings_0)
|
||||||
|
child_entered_tree.connect(_update_cached_children)
|
||||||
|
child_exiting_tree.connect(_update_cached_children)
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
if _is_in_editor:
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
|
||||||
|
func is_leaf() -> bool:
|
||||||
|
return false
|
||||||
|
|
||||||
|
func enter(blackboard:BTBlackboard) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func start(blackboard:BTBlackboard) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func stop(blackboard:BTBlackboard) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func exit(blackboard:BTBlackboard) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _update_configuration_warnings_0() -> void:
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
func _update_configuration_warnings_1(any) -> void:
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return false
|
||||||
|
|
||||||
|
func _update_cached_children(any) -> void:
|
||||||
|
_children = get_children().map(_node_as_bt_node)
|
||||||
|
|
||||||
|
func _execute(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
if _is_in_editor:
|
||||||
|
return BTTickResult.FAILURE
|
||||||
|
|
||||||
|
_enter(blackboard);
|
||||||
|
|
||||||
|
_start(blackboard)
|
||||||
|
|
||||||
|
var result:int = tick(actor, blackboard)
|
||||||
|
if result != BTTickResult.RUNNING:
|
||||||
|
_stop(blackboard)
|
||||||
|
|
||||||
|
_exit(blackboard)
|
||||||
|
return result
|
||||||
|
|
||||||
|
func _node_as_bt_node(node:Node) -> BTNode:
|
||||||
|
return node as BTNode
|
||||||
|
|
||||||
|
func _enter(blackboard:BTBlackboard) -> void:
|
||||||
|
enter(blackboard)
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _start(blackboard:BTBlackboard) -> void:
|
||||||
|
blackboard.get_data("running_nodes", []).append(self)
|
||||||
|
|
||||||
|
if not blackboard.get_data("previously_running_nodes", []).has(self):
|
||||||
|
start(blackboard)
|
||||||
|
|
||||||
|
func _stop(blackboard:BTBlackboard) -> void:
|
||||||
|
blackboard.get_data("running_nodes", []).erase(self)
|
||||||
|
stop(blackboard)
|
||||||
|
|
||||||
|
func _exit(blackboard:BTBlackboard) -> void:
|
||||||
|
exit(blackboard)
|
||||||
|
pass
|
||||||
|
|
||||||
162
addons/yet_another_behavior_tree/src/Nodes/BTRoot.gd
Normal file
@@ -0,0 +1,162 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btroot.png")
|
||||||
|
extends BTNode
|
||||||
|
class_name BTRoot
|
||||||
|
|
||||||
|
enum BTRootProcessMode {
|
||||||
|
PROCESS,
|
||||||
|
PHYSIC_PROCESS
|
||||||
|
}
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
signal on_running(running_node_names:Array)
|
||||||
|
signal on_idle()
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var enabled:bool = true:
|
||||||
|
set(value):
|
||||||
|
enabled = value
|
||||||
|
set_process(enabled)
|
||||||
|
set_physics_process(enabled)
|
||||||
|
|
||||||
|
@export var root_process_mode:BTRootProcessMode = BTRootProcessMode.PHYSIC_PROCESS
|
||||||
|
|
||||||
|
@export var actor_path:NodePath :
|
||||||
|
set(value):
|
||||||
|
actor_path = value
|
||||||
|
_update_actor_from_path()
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
@export var blackboard:BTBlackboard = null :
|
||||||
|
set(value):
|
||||||
|
blackboard = value
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _blackboard:BTBlackboard
|
||||||
|
var _previous_running_nodes:Array[BTNode] = []
|
||||||
|
var _actor:Node2D
|
||||||
|
var _execution_blackboard:BTBlackboard
|
||||||
|
|
||||||
|
var _execution_start_time_ms:float
|
||||||
|
var _execution_stop_time_ms:float
|
||||||
|
|
||||||
|
@onready var _performance_monitor_identifier:String = "BTRoot/%s-%s" % [get_name(), get_instance_id()]
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
super._ready()
|
||||||
|
|
||||||
|
if not is_valid():
|
||||||
|
enabled = false
|
||||||
|
# Init du blackboard: soit celui de l'utilisateur, soit un tout neuf
|
||||||
|
if blackboard != null and is_instance_valid(blackboard):
|
||||||
|
_blackboard= blackboard
|
||||||
|
else:
|
||||||
|
_blackboard = BTBlackboard.new()
|
||||||
|
|
||||||
|
if not Engine.is_editor_hint():
|
||||||
|
_add_custom_performance_monitor()
|
||||||
|
tree_entered.connect(_add_custom_performance_monitor)
|
||||||
|
tree_exited.connect(_remove_custom_performance_monitor)
|
||||||
|
|
||||||
|
func _process(delta:float) -> void:
|
||||||
|
if not Engine.is_editor_hint() and enabled and root_process_mode == BTRootProcessMode.PROCESS:
|
||||||
|
_do_execute(delta)
|
||||||
|
|
||||||
|
func _physics_process(delta:float) -> void:
|
||||||
|
if not Engine.is_editor_hint() and enabled and root_process_mode == BTRootProcessMode.PHYSIC_PROCESS:
|
||||||
|
_do_execute(delta)
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
if not _check_direct_children_validity():
|
||||||
|
warnings.append("Root tree must contains only one child of type BTComposite")
|
||||||
|
if not _check_actor_validity():
|
||||||
|
warnings.append("Root tree actor must be filled")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return _check_direct_children_validity() and _check_actor_validity()
|
||||||
|
|
||||||
|
func _check_direct_children_validity() -> bool:
|
||||||
|
var is_valid:bool = get_child_count() == 1
|
||||||
|
if is_valid:
|
||||||
|
is_valid = get_child(0) is BTComposite
|
||||||
|
return is_valid
|
||||||
|
|
||||||
|
func _check_actor_validity() -> bool:
|
||||||
|
var is_valid:bool = actor_path != null and not actor_path.is_empty()
|
||||||
|
if is_valid:
|
||||||
|
_update_actor_from_path()
|
||||||
|
is_valid =_actor != null and is_instance_valid(_actor)
|
||||||
|
return is_valid
|
||||||
|
|
||||||
|
func _update_actor_from_path() -> void:
|
||||||
|
_actor = get_node_or_null(actor_path)
|
||||||
|
if not is_instance_valid(_actor) and is_inside_tree():
|
||||||
|
# Fallback : si le chemin donné n'était pas relatif à la scene courante, on le check en absolu
|
||||||
|
_actor = get_tree().current_scene.get_node_or_null(actor_path)
|
||||||
|
|
||||||
|
func _do_execute(delta:float):
|
||||||
|
_register_execution_start()
|
||||||
|
_blackboard.set_data("delta", delta)
|
||||||
|
_blackboard.set_data("previously_running_nodes", Array(_previous_running_nodes))
|
||||||
|
_blackboard.set_data("running_nodes", [])
|
||||||
|
|
||||||
|
_children[0]._execute(_actor, _blackboard)
|
||||||
|
|
||||||
|
var running_nodes:Array[BTNode] = _blackboard.get_data("running_nodes", [])
|
||||||
|
if _previous_running_nodes != running_nodes:
|
||||||
|
for n in _previous_running_nodes:
|
||||||
|
if not running_nodes.has(n):
|
||||||
|
n._stop( _blackboard)
|
||||||
|
|
||||||
|
if not running_nodes.is_empty():
|
||||||
|
var running_node_names:Array[String] = running_nodes.filter(func(n): return n.is_leaf()).map(func(n): return str(n.name))
|
||||||
|
on_running.emit(running_node_names)
|
||||||
|
else:
|
||||||
|
on_idle.emit()
|
||||||
|
_previous_running_nodes = running_nodes
|
||||||
|
_register_execution_stop()
|
||||||
|
|
||||||
|
func _add_custom_performance_monitor() -> void:
|
||||||
|
if not Performance.has_custom_monitor(_performance_monitor_identifier):
|
||||||
|
Performance.add_custom_monitor(_performance_monitor_identifier, _compute_last_exec_time)
|
||||||
|
|
||||||
|
func _remove_custom_performance_monitor() -> void:
|
||||||
|
if Performance.has_custom_monitor(_performance_monitor_identifier):
|
||||||
|
Performance.remove_custom_monitor(_performance_monitor_identifier)
|
||||||
|
|
||||||
|
func _register_execution_start() -> void:
|
||||||
|
_execution_start_time_ms = Time.get_ticks_msec()
|
||||||
|
|
||||||
|
func _register_execution_stop() -> void:
|
||||||
|
_execution_stop_time_ms = Time.get_ticks_msec()
|
||||||
|
|
||||||
|
func _compute_last_exec_time() -> float:
|
||||||
|
return _execution_stop_time_ms - _execution_start_time_ms
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btcomposite.png")
|
||||||
|
extends BTNode
|
||||||
|
class_name BTComposite
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
if not _has_at_least_one_child():
|
||||||
|
warnings.append("A composite must have at least one child node")
|
||||||
|
if not _all_children_are_bt_nodes():
|
||||||
|
warnings.append("A composite must have children nodes of type BTNode")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return _has_at_least_one_child() and _all_children_are_bt_nodes()
|
||||||
|
|
||||||
|
func _has_at_least_one_child() -> bool:
|
||||||
|
return get_child_count() >= 1
|
||||||
|
|
||||||
|
func _all_children_are_bt_nodes() -> bool:
|
||||||
|
for child in get_children():
|
||||||
|
if not child is BTNode:
|
||||||
|
return false
|
||||||
|
return true
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btparallel.png")
|
||||||
|
extends BTComposite
|
||||||
|
class_name BTParallel
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
var at_least_one_child_running:bool = false
|
||||||
|
var at_least_one_child_success:bool = false
|
||||||
|
|
||||||
|
for child in _children:
|
||||||
|
var result:int = child._execute(actor, blackboard)
|
||||||
|
if result == BTTickResult.SUCCESS:
|
||||||
|
at_least_one_child_success = true
|
||||||
|
if result == BTTickResult.RUNNING:
|
||||||
|
at_least_one_child_running = true
|
||||||
|
|
||||||
|
# At least one runn ing : this is still running !
|
||||||
|
if at_least_one_child_running:
|
||||||
|
return BTTickResult.RUNNING
|
||||||
|
# No one is running, so, at least one success > success, else failure
|
||||||
|
elif at_least_one_child_success:
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
else:
|
||||||
|
return BTTickResult.FAILURE
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btrandomselector.png")
|
||||||
|
extends BTSelector
|
||||||
|
class_name BTRandomSelector
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func start(blackboard:BTBlackboard) -> void:
|
||||||
|
super.start(blackboard)
|
||||||
|
if not save_progression or _running_child_index == -1:
|
||||||
|
_children.shuffle()
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btselector.png")
|
||||||
|
extends BTComposite
|
||||||
|
class_name BTSelector
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var save_progression:bool = false
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _running_child_index:int = -1
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
for child_index in _children.size():
|
||||||
|
if not save_progression or child_index >= _running_child_index:
|
||||||
|
var child:BTNode = _children[child_index]
|
||||||
|
var result:int = child._execute(actor, blackboard)
|
||||||
|
if result != BTTickResult.FAILURE:
|
||||||
|
if save_progression and result == BTTickResult.RUNNING:
|
||||||
|
_running_child_index = child_index
|
||||||
|
return result
|
||||||
|
|
||||||
|
return BTTickResult.FAILURE
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func start(blackboard:BTBlackboard) -> void:
|
||||||
|
_running_child_index = 0
|
||||||
|
|
||||||
|
func stop(blackboard:BTBlackboard) -> void:
|
||||||
|
_running_child_index = -1
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btsequence.png")
|
||||||
|
extends BTComposite
|
||||||
|
class_name BTSequence
|
||||||
|
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var save_progression:bool = false
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
for child in _children:
|
||||||
|
var result:int = child._execute(actor, blackboard)
|
||||||
|
if result != BTTickResult.SUCCESS:
|
||||||
|
return result
|
||||||
|
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btdecorator.png")
|
||||||
|
extends BTNode
|
||||||
|
class_name BTDecorator
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
if not _has_only_one_child():
|
||||||
|
warnings.append("A decorator must have only one child")
|
||||||
|
if not _child_is_bt_node():
|
||||||
|
warnings.append("A decorator must have a child of type BTNode")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return _has_only_one_child() and _child_is_bt_node()
|
||||||
|
|
||||||
|
func _has_only_one_child() -> bool:
|
||||||
|
return get_child_count() >= 1
|
||||||
|
|
||||||
|
func _child_is_bt_node() -> bool:
|
||||||
|
for child in get_children():
|
||||||
|
if not child is BTNode:
|
||||||
|
return false
|
||||||
|
return true
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btfailure.png")
|
||||||
|
extends BTDecorator
|
||||||
|
class_name BTFailure
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
_children[0]._execute(actor, blackboard)
|
||||||
|
return BTTickResult.FAILURE
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btinverter.png")
|
||||||
|
extends BTDecorator
|
||||||
|
class_name BTInverter
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
var child_result:int = _children[0]._execute(actor, blackboard)
|
||||||
|
if child_result == BTTickResult.SUCCESS:
|
||||||
|
return BTTickResult.FAILURE
|
||||||
|
if child_result == BTTickResult.FAILURE:
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
return BTTickResult.RUNNING
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btlimiter.png")
|
||||||
|
extends BTDecorator
|
||||||
|
class_name BTLimiter
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export_range(0, 9999999, 1) var limit:int = 1
|
||||||
|
|
||||||
|
@export var include_limit:bool = true
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _invocation_count:int = 0
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
var limit_reached:bool = _invocation_count >= limit
|
||||||
|
if not include_limit:
|
||||||
|
limit_reached = _invocation_count >= limit - 1
|
||||||
|
|
||||||
|
if limit_reached:
|
||||||
|
return BTTickResult.FAILURE
|
||||||
|
|
||||||
|
var result:int = _children[0]._execute(actor, blackboard)
|
||||||
|
if result != BTTickResult.RUNNING:
|
||||||
|
_invocation_count += 1
|
||||||
|
return result
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btrandom.png")
|
||||||
|
extends BTDecorator
|
||||||
|
class_name BTRandom
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export_range(0, 1) var probability:float = 0.5
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
var random_float:float = randf()
|
||||||
|
if random_float > probability:
|
||||||
|
return BTTickResult.FAILURE
|
||||||
|
return _children[0]._execute(actor, blackboard)
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btrepeatuntil.png")
|
||||||
|
extends BTDecorator
|
||||||
|
class_name BTRepeatUntil
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export_enum("SUCCESS:0", "RUNNING:1", "FAILURE:2") var stop_condition:int = 0
|
||||||
|
|
||||||
|
@export_range(0, 999999) var max_iteration:int = 0
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
var result:int
|
||||||
|
var not_stopped:bool = true
|
||||||
|
var iteration_count:int = 0
|
||||||
|
while not_stopped:
|
||||||
|
result = _children[0]._execute(actor, blackboard)
|
||||||
|
if stop_condition == BTTickResult.SUCCESS and result == BTTickResult.SUCCESS:
|
||||||
|
not_stopped = false
|
||||||
|
if stop_condition == BTTickResult.RUNNING and result == BTTickResult.RUNNING:
|
||||||
|
not_stopped = false
|
||||||
|
if stop_condition == BTTickResult.FAILURE and result == BTTickResult.FAILURE:
|
||||||
|
not_stopped = false
|
||||||
|
|
||||||
|
if max_iteration > 0:
|
||||||
|
iteration_count += 1
|
||||||
|
if not not_stopped and iteration_count > max_iteration:
|
||||||
|
not_stopped = false
|
||||||
|
|
||||||
|
return result
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btsuccess.png")
|
||||||
|
extends BTDecorator
|
||||||
|
class_name BTSuccess
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
_children[0]._execute(actor, blackboard)
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btaction.png")
|
||||||
|
extends BTLeaf
|
||||||
|
class_name BTAction
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btactionblackboarddelete.png")
|
||||||
|
extends BTLeaf
|
||||||
|
class_name BTActionBlackboardDelete
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var blackboard_key:String = "" :
|
||||||
|
set(value):
|
||||||
|
blackboard_key = value
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
warnings.append_array(super._get_configuration_warnings())
|
||||||
|
if not _blackboard_key_is_set():
|
||||||
|
warnings.append("Blackboard key must be set")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
blackboard.delete_data(blackboard_key)
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
var is_valid:bool = super.is_valid()
|
||||||
|
if is_valid:
|
||||||
|
is_valid = _blackboard_key_is_set()
|
||||||
|
return is_valid
|
||||||
|
|
||||||
|
func _blackboard_key_is_set() -> bool:
|
||||||
|
return blackboard_key != null and not blackboard_key.is_empty()
|
||||||
|
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btactionblackboardset.png")
|
||||||
|
extends BTLeaf
|
||||||
|
class_name BTActionBlackboardSet
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var blackboard_key:String = "" :
|
||||||
|
set(value):
|
||||||
|
blackboard_key = value
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
@export_multiline var expression:String = "" :
|
||||||
|
set(value):
|
||||||
|
if value != expression:
|
||||||
|
expression = value
|
||||||
|
_update_expression()
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
@export var can_overwrite_value:bool = false
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _expression:BTExpression = BTExpression.new()
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
warnings.append_array(super._get_configuration_warnings())
|
||||||
|
if not _blackboard_key_is_set():
|
||||||
|
warnings.append("Blackboard key must be set")
|
||||||
|
if not _expression_key_is_set():
|
||||||
|
warnings.append("Expression must be set")
|
||||||
|
if not _expression_is_valid():
|
||||||
|
warnings.append("Expression is not valid")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
if can_overwrite_value or not blackboard.has_data(blackboard_key):
|
||||||
|
var value:Variant = _expression.evaluate(actor, blackboard)
|
||||||
|
blackboard.set_data(blackboard_key, value)
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
var is_valid:bool = super.is_valid()
|
||||||
|
if is_valid:
|
||||||
|
is_valid = _blackboard_key_is_set()
|
||||||
|
if is_valid:
|
||||||
|
is_valid = _expression_key_is_set()
|
||||||
|
return is_valid
|
||||||
|
|
||||||
|
func _blackboard_key_is_set() -> bool:
|
||||||
|
return blackboard_key != null and not blackboard_key.is_empty()
|
||||||
|
|
||||||
|
func _expression_key_is_set() -> bool:
|
||||||
|
return expression != null and not expression.is_empty()
|
||||||
|
|
||||||
|
func _expression_is_valid() -> bool:
|
||||||
|
return _expression.is_valid()
|
||||||
|
|
||||||
|
func _update_expression() -> void:
|
||||||
|
_expression.expression = expression
|
||||||
@@ -0,0 +1,100 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btactioncallable.png")
|
||||||
|
extends BTLeaf
|
||||||
|
class_name BTActionCallable
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var method_owner_path:NodePath:
|
||||||
|
set(value):
|
||||||
|
method_owner_path = value
|
||||||
|
_update_method_owner_from_path()
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
@export var method_name:String = "":
|
||||||
|
set(value):
|
||||||
|
method_name = value
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
@export var method_arguments:Array[String] = []
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _method_owner:Node
|
||||||
|
var _cached_method_arguments:Array[String] = []
|
||||||
|
var _argument_expression:Array[BTExpression] = []
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
_update_method_owner_from_path()
|
||||||
|
_update_argument_expressions()
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
warnings.append_array(super._get_configuration_warnings())
|
||||||
|
if not _check_method_owner_validity():
|
||||||
|
warnings.append("Method owner must be set")
|
||||||
|
if not _check_method_name_validity():
|
||||||
|
warnings.append("Method name must be set")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
_update_argument_expressions()
|
||||||
|
var arguments:Array[Variant] = _argument_expression.map(func(expr):return expr.evaluate(actor, blackboard))
|
||||||
|
var result:Variant = _method_owner.callv(method_name, arguments)
|
||||||
|
if result is bool:
|
||||||
|
return BTTickResult.SUCCESS if result else BTTickResult.FAILURE
|
||||||
|
if result is int:
|
||||||
|
return result
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return _check_method_owner_validity() and _check_method_name_validity()
|
||||||
|
|
||||||
|
func _check_method_owner_validity() -> bool:
|
||||||
|
var is_valid:bool = method_owner_path != null and not method_owner_path.is_empty()
|
||||||
|
if is_valid:
|
||||||
|
_update_method_owner_from_path()
|
||||||
|
is_valid = _method_owner != null and is_instance_valid(_method_owner)
|
||||||
|
return is_valid
|
||||||
|
|
||||||
|
func _check_method_name_validity() -> bool:
|
||||||
|
return method_name != null and not method_name.is_empty()
|
||||||
|
|
||||||
|
func _update_method_owner_from_path() -> void:
|
||||||
|
_method_owner = get_node_or_null(method_owner_path)
|
||||||
|
if not is_instance_valid(_method_owner) and is_inside_tree():
|
||||||
|
# Fallback : si le chemin donné n'était pas relatif à la scene courante, on le check en absolu
|
||||||
|
_method_owner = get_tree().current_scene.get_node_or_null(method_owner_path)
|
||||||
|
|
||||||
|
func _update_argument_expressions() -> void:
|
||||||
|
if _cached_method_arguments != method_arguments:
|
||||||
|
_cached_method_arguments = Array(method_arguments)
|
||||||
|
_argument_expression.clear()
|
||||||
|
for expr in _cached_method_arguments:
|
||||||
|
var btexpression:BTExpression = BTExpression.new()
|
||||||
|
btexpression.expression = expr
|
||||||
|
_argument_expression.append(btexpression)
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btactionwait.png")
|
||||||
|
extends BTLeaf
|
||||||
|
class_name BTActionWait
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var wait_time_ms:int = 1_000
|
||||||
|
|
||||||
|
@export var random_deviation_ms:int = 0
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _current_time_ms:float = 0
|
||||||
|
var _time_to_reach_ms:int
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
_current_time_ms += blackboard.get_delta() * 1_000
|
||||||
|
if _current_time_ms <= _time_to_reach_ms:
|
||||||
|
return BTTickResult.RUNNING
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
|
||||||
|
func start(blackboard:BTBlackboard) -> void:
|
||||||
|
_current_time_ms = 0
|
||||||
|
_time_to_reach_ms = wait_time_ms
|
||||||
|
if random_deviation_ms != 0:
|
||||||
|
_time_to_reach_ms += randi_range(0, random_deviation_ms)
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btcondition.png")
|
||||||
|
extends BTLeaf
|
||||||
|
class_name BTCondition
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btconditionblackboardkeyexists.png")
|
||||||
|
extends BTLeaf
|
||||||
|
class_name BTConditionBlackboardKeyExists
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var blackboard_key:String = "" :
|
||||||
|
set(value):
|
||||||
|
blackboard_key = value
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
warnings.append_array(super._get_configuration_warnings())
|
||||||
|
if not _blackboard_key_is_set():
|
||||||
|
warnings.append("Blackboard key must be set")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
var result:int = BTTickResult.FAILURE
|
||||||
|
if blackboard.has_data(blackboard_key):
|
||||||
|
result = BTTickResult.SUCCESS
|
||||||
|
return result
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
var is_valid:bool = super.is_valid()
|
||||||
|
if is_valid:
|
||||||
|
is_valid = _blackboard_key_is_set()
|
||||||
|
return is_valid
|
||||||
|
|
||||||
|
func _blackboard_key_is_set() -> bool:
|
||||||
|
return blackboard_key != null and not blackboard_key.is_empty()
|
||||||
|
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btconditionblackboardvaluescomparison.png")
|
||||||
|
extends BTLeaf
|
||||||
|
class_name BTConditionBlackboardValuesComparison
|
||||||
|
|
||||||
|
enum Operator {
|
||||||
|
EQUAL,
|
||||||
|
NOT_EQUAL,
|
||||||
|
LOWER,
|
||||||
|
LOWER_OR_EQUAL,
|
||||||
|
GREATER,
|
||||||
|
GREATER_OR_EQUAL
|
||||||
|
}
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var first_operand_blackboard_key:String = "" :
|
||||||
|
set(value):
|
||||||
|
first_operand_blackboard_key = value
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
@export_enum(EQUAL, NOT_EQUAL, LOWER, LOWER_OR_EQUAL, GREATER, GREATER_OR_EQUAL) var operator:int = 0
|
||||||
|
|
||||||
|
@export var second_operand_blackboard_key:String = "" :
|
||||||
|
set(value):
|
||||||
|
second_operand_blackboard_key = value
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _parsed_compared_value:Variant
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
warnings.append_array(super._get_configuration_warnings())
|
||||||
|
if not _blackboard_keys_are_set():
|
||||||
|
warnings.append("Blackboard keys must be set")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
var result:int = BTTickResult.FAILURE
|
||||||
|
|
||||||
|
var first_operand:Variant = blackboard.get_data(first_operand_blackboard_key)
|
||||||
|
var second_operand:Variant = blackboard.get_data(second_operand_blackboard_key)
|
||||||
|
if first_operand != null and second_operand != null:
|
||||||
|
var compare_result:bool = false
|
||||||
|
match(operator):
|
||||||
|
Operator.EQUAL:
|
||||||
|
compare_result = first_operand == second_operand
|
||||||
|
Operator.NOT_EQUAL:
|
||||||
|
compare_result = first_operand != second_operand
|
||||||
|
Operator.LOWER:
|
||||||
|
compare_result = first_operand < second_operand
|
||||||
|
Operator.LOWER_OR_EQUAL:
|
||||||
|
compare_result = first_operand <= second_operand
|
||||||
|
Operator.GREATER:
|
||||||
|
compare_result = first_operand > second_operand
|
||||||
|
Operator.GREATER_OR_EQUAL:
|
||||||
|
compare_result = first_operand >= second_operand
|
||||||
|
if compare_result:
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
return result
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
var is_valid:bool = super.is_valid()
|
||||||
|
if is_valid:
|
||||||
|
is_valid = _blackboard_keys_are_set()
|
||||||
|
return is_valid
|
||||||
|
|
||||||
|
func _blackboard_keys_are_set() -> bool:
|
||||||
|
return first_operand_blackboard_key != null and not first_operand_blackboard_key.is_empty() and second_operand_blackboard_key != null and not second_operand_blackboard_key.is_empty()
|
||||||
|
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btconditioncallable.png")
|
||||||
|
extends BTLeaf
|
||||||
|
class_name BTConditionCallable
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
@export var method_owner_path:NodePath:
|
||||||
|
set(value):
|
||||||
|
method_owner_path = value
|
||||||
|
_update_method_owner_from_path()
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
@export var method_name:String = "":
|
||||||
|
set(value):
|
||||||
|
method_name = value
|
||||||
|
update_configuration_warnings()
|
||||||
|
|
||||||
|
@export var method_arguments:Array[String] = []
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _method_owner:Node
|
||||||
|
var _cached_method_arguments:Array[String] = []
|
||||||
|
var _argument_expression:Array[BTExpression] = []
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
_update_method_owner_from_path()
|
||||||
|
_update_argument_expressions()
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
warnings.append_array(super._get_configuration_warnings())
|
||||||
|
if not _check_method_owner_validity():
|
||||||
|
warnings.append("Method owner must be set")
|
||||||
|
if not _check_method_name_validity():
|
||||||
|
warnings.append("Method name must be set")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func tick(actor:Node2D, blackboard:BTBlackboard) -> int:
|
||||||
|
_update_argument_expressions()
|
||||||
|
var arguments:Array[Variant] = _argument_expression.map(func(expr):return expr.evaluate(actor, blackboard))
|
||||||
|
var result:bool = _method_owner.callv(method_name, arguments)
|
||||||
|
return BTTickResult.SUCCESS if result else BTTickResult.FAILURE
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return _check_method_owner_validity() and _check_method_name_validity()
|
||||||
|
|
||||||
|
func _check_method_owner_validity() -> bool:
|
||||||
|
var is_valid:bool = method_owner_path != null and not method_owner_path.is_empty()
|
||||||
|
if is_valid:
|
||||||
|
_update_method_owner_from_path()
|
||||||
|
is_valid = _method_owner != null and is_instance_valid(_method_owner)
|
||||||
|
return is_valid
|
||||||
|
|
||||||
|
func _check_method_name_validity() -> bool:
|
||||||
|
return method_name != null and not method_name.is_empty()
|
||||||
|
|
||||||
|
func _update_method_owner_from_path() -> void:
|
||||||
|
_method_owner = get_node_or_null(method_owner_path)
|
||||||
|
if not is_instance_valid(_method_owner) and is_inside_tree():
|
||||||
|
# Fallback : si le chemin donné n'était pas relatif à la scene courante, on le check en absolu
|
||||||
|
_method_owner = get_tree().current_scene.get_node_or_null(method_owner_path)
|
||||||
|
|
||||||
|
func _update_argument_expressions() -> void:
|
||||||
|
if _cached_method_arguments != method_arguments:
|
||||||
|
_cached_method_arguments = Array(method_arguments)
|
||||||
|
_argument_expression.clear()
|
||||||
|
for expr in _cached_method_arguments:
|
||||||
|
var btexpression:BTExpression = BTExpression.new()
|
||||||
|
btexpression.expression = expr
|
||||||
|
_argument_expression.append(btexpression)
|
||||||
48
addons/yet_another_behavior_tree/src/Nodes/Leaves/BTLeaf.gd
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
@tool
|
||||||
|
@icon("res://addons/yet_another_behavior_tree/src/Assets/Icons/btleaf.png")
|
||||||
|
extends BTNode
|
||||||
|
class_name BTLeaf
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _get_configuration_warnings() -> PackedStringArray:
|
||||||
|
var warnings:PackedStringArray = []
|
||||||
|
if not _has_no_child():
|
||||||
|
warnings.append("A leaf must not have child")
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_leaf() -> bool:
|
||||||
|
return true
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return _has_no_child()
|
||||||
|
|
||||||
|
func _has_no_child() -> bool:
|
||||||
|
return get_child_count() == 0
|
||||||
|
|
||||||
36
addons/yet_another_behavior_tree/src/Result/BTTickResult.gd
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
extends RefCounted
|
||||||
|
class_name BTTickResult
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
enum {
|
||||||
|
SUCCESS = 0,
|
||||||
|
RUNNING = 1,
|
||||||
|
FAILURE = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
64
addons/yet_another_behavior_tree/src/Utils/BTExpression.gd
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
extends RefCounted
|
||||||
|
class_name BTExpression
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Signaux
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Exports
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var expression:String = "":
|
||||||
|
set(value):
|
||||||
|
if value != expression:
|
||||||
|
expression = value
|
||||||
|
_expression = _parse_expression(expression)
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Variables privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
var _expression:Expression
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions Godot redéfinies
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions publiques
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return _expression != null
|
||||||
|
|
||||||
|
func evaluate(actor:Node2D, blackboard:BTBlackboard) -> Variant:
|
||||||
|
var arguments:Array[Variant] = [actor, blackboard, blackboard.get_delta()]
|
||||||
|
return _execute_expression(arguments)
|
||||||
|
|
||||||
|
#------------------------------------------
|
||||||
|
# Fonctions privées
|
||||||
|
#------------------------------------------
|
||||||
|
|
||||||
|
func _parse_expression(string_expr:String) -> Expression:
|
||||||
|
var expr:Expression = Expression.new()
|
||||||
|
var parse_code:int = expr.parse(string_expr, ["actor", "blackboard", "delta"])
|
||||||
|
if parse_code != OK:
|
||||||
|
push_error("Unable to parse expression '%s' : %s" % [string_expr, expr.get_error_text()])
|
||||||
|
return null
|
||||||
|
return expr
|
||||||
|
|
||||||
|
func _execute_expression(arguments:Array[Variant]) -> Variant:
|
||||||
|
var result:Variant = null
|
||||||
|
if _expression == null:
|
||||||
|
_expression = _parse_expression(expression)
|
||||||
|
if _expression != null:
|
||||||
|
result = _expression.execute(arguments, self, true)
|
||||||
|
if _expression.has_execute_failed():
|
||||||
|
result = null
|
||||||
|
push_error("Unable to execute expression '%s' : %s" % [expression, _expression.get_error_text()])
|
||||||
|
return result
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
@tool
|
||||||
|
extends EditorPlugin
|
||||||
|
|
||||||
|
|
||||||
|
func _enter_tree() -> void:
|
||||||
|
# Initialization of the plugin goes here.
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _exit_tree() -> void:
|
||||||
|
# Clean-up of the plugin goes here.
|
||||||
|
pass
|
||||||
@@ -6,15 +6,15 @@
|
|||||||
[ext_resource type="Shader" path="res://assets/shader/crosshair.gdshader" id="3_3vnqi"]
|
[ext_resource type="Shader" path="res://assets/shader/crosshair.gdshader" id="3_3vnqi"]
|
||||||
[ext_resource type="Script" path="res://entities/PlayerSync.gd" id="5_828co"]
|
[ext_resource type="Script" path="res://entities/PlayerSync.gd" id="5_828co"]
|
||||||
|
|
||||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_6d8kk"]
|
[sub_resource type="CylinderShape3D" id="CylinderShape3D_isqk5"]
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ikq67"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1h62m"]
|
||||||
albedo_texture = ExtResource("2_mxb5i")
|
albedo_texture = ExtResource("2_mxb5i")
|
||||||
uv1_scale = Vector3(3, 2, 1)
|
uv1_scale = Vector3(3, 2, 1)
|
||||||
|
|
||||||
[sub_resource type="CylinderMesh" id="CylinderMesh_4e7dm"]
|
[sub_resource type="CylinderMesh" id="CylinderMesh_w15yb"]
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_08bwh"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_loyla"]
|
||||||
shader = ExtResource("3_3vnqi")
|
shader = ExtResource("3_3vnqi")
|
||||||
shader_parameter/center_enabled = null
|
shader_parameter/center_enabled = null
|
||||||
shader_parameter/legs_enabled = null
|
shader_parameter/legs_enabled = null
|
||||||
@@ -29,7 +29,7 @@ shader_parameter/len = null
|
|||||||
shader_parameter/spacing = null
|
shader_parameter/spacing = null
|
||||||
shader_parameter/spread = null
|
shader_parameter/spread = null
|
||||||
|
|
||||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_rfdcv"]
|
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_qcftn"]
|
||||||
properties/0/path = NodePath("Body/Head:rotation")
|
properties/0/path = NodePath("Body/Head:rotation")
|
||||||
properties/0/spawn = true
|
properties/0/spawn = true
|
||||||
properties/0/sync = true
|
properties/0/sync = true
|
||||||
@@ -51,14 +51,14 @@ script = ExtResource("1")
|
|||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
shape = SubResource("CylinderShape3D_6d8kk")
|
shape = SubResource("CylinderShape3D_isqk5")
|
||||||
|
|
||||||
[node name="Body" type="Node3D" parent="."]
|
[node name="Body" type="Node3D" parent="."]
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Body"]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Body"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
material_override = SubResource("StandardMaterial3D_ikq67")
|
material_override = SubResource("StandardMaterial3D_1h62m")
|
||||||
mesh = SubResource("CylinderMesh_4e7dm")
|
mesh = SubResource("CylinderMesh_w15yb")
|
||||||
skeleton = NodePath("../../CollisionShape3D")
|
skeleton = NodePath("../../CollisionShape3D")
|
||||||
|
|
||||||
[node name="Head" type="Node3D" parent="Body"]
|
[node name="Head" type="Node3D" parent="Body"]
|
||||||
@@ -68,7 +68,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)
|
|||||||
script = ExtResource("2_dl1i1")
|
script = ExtResource("2_dl1i1")
|
||||||
|
|
||||||
[node name="Crosshair" type="ColorRect" parent="Body/Head/Hand"]
|
[node name="Crosshair" type="ColorRect" parent="Body/Head/Hand"]
|
||||||
material = SubResource("ShaderMaterial_08bwh")
|
material = SubResource("ShaderMaterial_loyla")
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
@@ -97,4 +97,4 @@ script = ExtResource("5_828co")
|
|||||||
|
|
||||||
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="Networking"]
|
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="Networking"]
|
||||||
root_path = NodePath("../..")
|
root_path = NodePath("../..")
|
||||||
replication_config = SubResource("SceneReplicationConfig_rfdcv")
|
replication_config = SubResource("SceneReplicationConfig_qcftn")
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=5 format=3 uid="uid://bp5ekvan8qsmc"]
|
[gd_scene load_steps=6 format=3 uid="uid://bp5ekvan8qsmc"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/player/Hitable.gd" id="1_f1sho"]
|
[ext_resource type="Script" path="res://scripts/player/Hitable.gd" id="1_f1sho"]
|
||||||
|
|
||||||
@@ -10,9 +10,12 @@ material = SubResource("StandardMaterial3D_uw38t")
|
|||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mfgnk"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mfgnk"]
|
||||||
|
|
||||||
|
[sub_resource type="SphereShape3D" id="SphereShape3D_yvynv"]
|
||||||
|
radius = 20.0
|
||||||
|
|
||||||
[node name="Enemy" type="CharacterBody3D"]
|
[node name="Enemy" type="CharacterBody3D"]
|
||||||
collision_layer = 512
|
collision_layer = 512
|
||||||
collision_mask = 512
|
collision_mask = 513
|
||||||
script = ExtResource("1_f1sho")
|
script = ExtResource("1_f1sho")
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
@@ -22,3 +25,14 @@ mesh = SubResource("CapsuleMesh_3ufk0")
|
|||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
shape = SubResource("CapsuleShape3D_mfgnk")
|
shape = SubResource("CapsuleShape3D_mfgnk")
|
||||||
|
|
||||||
|
[node name="Area3D" type="Area3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
|
collision_layer = 512
|
||||||
|
collision_mask = 512
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
|
||||||
|
shape = SubResource("SphereShape3D_yvynv")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
|
||||||
|
[connection signal="body_exited" from="Area3D" to="." method="_on_area_3d_body_exited"]
|
||||||
|
|||||||
@@ -8,34 +8,6 @@
|
|||||||
|
|
||||||
config_version=5
|
config_version=5
|
||||||
|
|
||||||
_global_script_classes=[{
|
|
||||||
"base": "Node3D",
|
|
||||||
"class": &"Game",
|
|
||||||
"language": &"GDScript",
|
|
||||||
"path": "res://Game.gd"
|
|
||||||
}, {
|
|
||||||
"base": "Node",
|
|
||||||
"class": &"Hitable",
|
|
||||||
"language": &"GDScript",
|
|
||||||
"path": "res://scripts/player/Hitable.gd"
|
|
||||||
}, {
|
|
||||||
"base": "EditorPlugin",
|
|
||||||
"class": &"TBPlugin",
|
|
||||||
"language": &"GDScript",
|
|
||||||
"path": "res://addons/tbloader/src/plugin.gd"
|
|
||||||
}, {
|
|
||||||
"base": "Node3D",
|
|
||||||
"class": &"Weapon",
|
|
||||||
"language": &"GDScript",
|
|
||||||
"path": "res://scripts/player/Weapon.gd"
|
|
||||||
}]
|
|
||||||
_global_script_class_icons={
|
|
||||||
"Game": "",
|
|
||||||
"Hitable": "",
|
|
||||||
"TBPlugin": "",
|
|
||||||
"Weapon": ""
|
|
||||||
}
|
|
||||||
|
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="Scoom"
|
config/name="Scoom"
|
||||||
@@ -56,9 +28,13 @@ window/size/height=360
|
|||||||
window/size/test_width=1280
|
window/size/test_width=1280
|
||||||
window/size/test_height=720
|
window/size/test_height=720
|
||||||
|
|
||||||
|
[editor]
|
||||||
|
|
||||||
|
export/convert_text_resources_to_binary=true
|
||||||
|
|
||||||
[editor_plugins]
|
[editor_plugins]
|
||||||
|
|
||||||
enabled=PackedStringArray("res://addons/tbloader/plugin.cfg")
|
enabled=PackedStringArray("res://addons/yet_another_behavior_tree/plugin.cfg")
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
@@ -108,6 +84,10 @@ reload={
|
|||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[layer_names]
|
||||||
|
|
||||||
|
3d_physics/layer_10="Enemy"
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
common/enable_pause_aware_picking=true
|
common/enable_pause_aware_picking=true
|
||||||
|
|||||||
9
scenes/map/NearEnemy.gd
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
extends BTCondition
|
||||||
|
class_name NearEnemy
|
||||||
|
|
||||||
|
@export var player_detection_distance:int = 50
|
||||||
|
|
||||||
|
func tick(actor:Node2D, _blackboard:BTBlackboard) -> int:
|
||||||
|
if actor.enemies_in_range.size() > 0:
|
||||||
|
return BTTickResult.SUCCESS
|
||||||
|
return BTTickResult.FAILURE
|
||||||
@@ -1,10 +1,16 @@
|
|||||||
[gd_scene load_steps=12 format=3 uid="uid://bq7p576e7a17i"]
|
[gd_scene load_steps=18 format=3 uid="uid://bq7p576e7a17i"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bx4pdgghucl4k" path="res://textures/concrete_15.jpg" id="1_37wdm"]
|
[ext_resource type="Texture2D" uid="uid://bx4pdgghucl4k" path="res://textures/concrete_15.jpg" id="1_37wdm"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bj2qm3joiywso" path="res://textures/dark.png" id="2_f8syx"]
|
[ext_resource type="Texture2D" uid="uid://bj2qm3joiywso" path="res://textures/dark.png" id="2_f8syx"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bt671xkej3a2s" path="res://textures/shipping_container_01_side.jpg" id="3_vf5qg"]
|
[ext_resource type="Texture2D" uid="uid://bt671xkej3a2s" path="res://textures/shipping_container_01_side.jpg" id="3_vf5qg"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c52qu6ad3taix" path="res://textures/shipping_container_01_front.jpg" id="4_70w0l"]
|
[ext_resource type="Texture2D" uid="uid://c52qu6ad3taix" path="res://textures/shipping_container_01_front.jpg" id="4_70w0l"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bp5ekvan8qsmc" path="res://entities/enemy/dummy.tscn" id="5_1x24o"]
|
[ext_resource type="PackedScene" uid="uid://bp5ekvan8qsmc" path="res://entities/enemy/dummy.tscn" id="5_1x24o"]
|
||||||
|
[ext_resource type="Script" path="res://addons/yet_another_behavior_tree/src/Nodes/BTRoot.gd" id="6_sr8ry"]
|
||||||
|
[ext_resource type="Script" path="res://addons/yet_another_behavior_tree/src/Nodes/Composite/BTSelector.gd" id="7_2hqse"]
|
||||||
|
[ext_resource type="Script" path="res://addons/yet_another_behavior_tree/src/Nodes/Decorators/BTInverter.gd" id="8_6fp60"]
|
||||||
|
[ext_resource type="Script" path="res://addons/yet_another_behavior_tree/src/Nodes/Composite/BTSequence.gd" id="8_oe2bf"]
|
||||||
|
[ext_resource type="Script" path="res://scenes/map/NearEnemy.gd" id="9_dts0y"]
|
||||||
|
[ext_resource type="Script" path="res://addons/yet_another_behavior_tree/src/Blackboard/BTBlackboard.gd" id="10_xftr2"]
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yhpph"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yhpph"]
|
||||||
albedo_texture = ExtResource("1_37wdm")
|
albedo_texture = ExtResource("1_37wdm")
|
||||||
@@ -81,3 +87,23 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.7493, -0.748922, -3.17036
|
|||||||
|
|
||||||
[node name="Enemy" parent="." instance=ExtResource("5_1x24o")]
|
[node name="Enemy" parent="." instance=ExtResource("5_1x24o")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.47822, -2.5938, -7.02456)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.47822, -2.5938, -7.02456)
|
||||||
|
|
||||||
|
[node name="BTRoot" type="Node" parent="Enemy" node_paths=PackedStringArray("blackboard")]
|
||||||
|
script = ExtResource("6_sr8ry")
|
||||||
|
actor_path = NodePath("..")
|
||||||
|
blackboard = NodePath("../BTBlackboard")
|
||||||
|
|
||||||
|
[node name="States" type="Node" parent="Enemy/BTRoot"]
|
||||||
|
script = ExtResource("7_2hqse")
|
||||||
|
|
||||||
|
[node name="Idle" type="Node" parent="Enemy/BTRoot/States"]
|
||||||
|
script = ExtResource("8_oe2bf")
|
||||||
|
|
||||||
|
[node name="Enemy not in range" type="Node" parent="Enemy/BTRoot/States/Idle"]
|
||||||
|
script = ExtResource("8_6fp60")
|
||||||
|
|
||||||
|
[node name="enemy in sight" type="Node" parent="Enemy/BTRoot/States/Idle/Enemy not in range"]
|
||||||
|
script = ExtResource("9_dts0y")
|
||||||
|
|
||||||
|
[node name="BTBlackboard" type="Node" parent="Enemy"]
|
||||||
|
script = ExtResource("10_xftr2")
|
||||||
|
|||||||
@@ -2,9 +2,20 @@ extends Node
|
|||||||
class_name Hitable
|
class_name Hitable
|
||||||
|
|
||||||
var health = 200
|
var health = 200
|
||||||
|
var enemies_in_range = []
|
||||||
|
|
||||||
func Hit(dmg):
|
func Hit(dmg):
|
||||||
#var tween = create_tween()
|
#var tween = create_tween()
|
||||||
health -= dmg
|
health -= dmg
|
||||||
if(health <= 0):
|
if(health <= 0):
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_area_3d_body_entered(body):
|
||||||
|
if body.get_collision_layer() == 10:
|
||||||
|
enemies_in_range.append(body)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_area_3d_body_exited(body):
|
||||||
|
if body.get_collision_layer() == 10:
|
||||||
|
enemies_in_range.erase(body)
|
||||||
|
|||||||
@@ -47,7 +47,11 @@ func _process(_delta):
|
|||||||
label.text = "H Velocity: %3.2f" % [Vector2(velocity.x, velocity.z).length()]
|
label.text = "H Velocity: %3.2f" % [Vector2(velocity.x, velocity.z).length()]
|
||||||
label.text += "\nV Velocity: %3.2f" % [velocity.y]
|
label.text += "\nV Velocity: %3.2f" % [velocity.y]
|
||||||
label.text += "\nOn floor: %s" % is_on_floor()
|
label.text += "\nOn floor: %s" % is_on_floor()
|
||||||
label.text += "\nNetwork ID: %d" % multiplayer.get_unique_id()
|
if(multiplayer.get_unique_id() == 1):
|
||||||
|
label.text += "\nNetwork ID: HOST"
|
||||||
|
else:
|
||||||
|
label.text += "\nNetwork ID: %d " % multiplayer.get_unique_id()
|
||||||
|
label.text += "(%dms)" % Network.delta_latency
|
||||||
|
|
||||||
func get_move_direction() -> Vector3:
|
func get_move_direction() -> Vector3:
|
||||||
var input_dir := Vector2(
|
var input_dir := Vector2(
|
||||||
|
|||||||
@@ -1,11 +1,14 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
|
||||||
signal player_spawn
|
signal player_spawn
|
||||||
# The player scene (which we want to configure for replication).
|
# The player scene (which we want to configure for replication).
|
||||||
const Player = preload("res://entities/Player.tscn")
|
const Player = preload("res://entities/Player.tscn")
|
||||||
@onready var NetworkingRoot = get_node("/root/Game/Networking")
|
@onready var NetworkingRoot = get_node("/root/Game/Networking")
|
||||||
|
|
||||||
|
var client_clock = 0
|
||||||
|
var latency = 0
|
||||||
|
var delta_latency = 0
|
||||||
|
var latency_array = []
|
||||||
|
|
||||||
func start_network(server: bool, ip="localhost"):
|
func start_network(server: bool, ip="localhost"):
|
||||||
var peer = ENetMultiplayerPeer.new()
|
var peer = ENetMultiplayerPeer.new()
|
||||||
@@ -20,26 +23,47 @@ func start_network(server: bool, ip="localhost"):
|
|||||||
else:
|
else:
|
||||||
peer.create_client(ip, 27015)
|
peer.create_client(ip, 27015)
|
||||||
multiplayer.set_multiplayer_peer(peer)
|
multiplayer.set_multiplayer_peer(peer)
|
||||||
|
var timer = Timer.new()
|
||||||
|
timer.wait_time = 0.5
|
||||||
|
timer.autostart = true
|
||||||
|
timer.connect("timeout", func(): rpc_id(1, "Ping", Time.get_unix_time_from_system()))
|
||||||
|
add_child(timer)
|
||||||
|
timer.start()
|
||||||
|
|
||||||
func add_network_entity(path):
|
func add_network_entity(path):
|
||||||
var spawner = NetworkingRoot.get_node("Networking") as MultiplayerSpawner
|
var spawner = NetworkingRoot.get_node("Networking") as MultiplayerSpawner
|
||||||
spawner.add_spawnable_scene(path)
|
spawner.add_spawnable_scene(path)
|
||||||
|
|
||||||
|
|
||||||
func create_player(id=1):
|
func create_player(id=1):
|
||||||
# Instantiate a new player for this client.
|
# Instantiate a new player for this client.
|
||||||
var p = Player.instantiate()
|
var p = Player.instantiate()
|
||||||
# Sets the player name (only sent during spawn).
|
|
||||||
#p.player_name = "Player %d" % id
|
|
||||||
# Set a random position (sent on every replicator update).
|
|
||||||
#p.position = Vector2(randi() % 500, randi() % 500)
|
|
||||||
# Add it to the "Players" node.
|
|
||||||
# We give the new Node a name for easy retrieval, but that's not necessary.
|
|
||||||
p.name = str(id)
|
p.name = str(id)
|
||||||
#p.set_multiplayer_authority(id)
|
|
||||||
NetworkingRoot.add_child(p)
|
NetworkingRoot.add_child(p)
|
||||||
p.init()
|
p.init()
|
||||||
|
|
||||||
func destroy_player(id):
|
func destroy_player(id):
|
||||||
# Delete this peer's node.
|
# Delete this peer's node.
|
||||||
NetworkingRoot.get_node(str(id)).queue_free()
|
NetworkingRoot.get_node(str(id)).queue_free()
|
||||||
|
|
||||||
|
@rpc(any_peer)
|
||||||
|
func Ping(client_time):
|
||||||
|
print("Got ping")
|
||||||
|
var player_id = multiplayer.get_remote_sender_id()
|
||||||
|
rpc_id(player_id, "Pong", client_time)
|
||||||
|
|
||||||
|
@rpc
|
||||||
|
func Pong(client_time):
|
||||||
|
latency_array.append((Time.get_unix_time_from_system() - client_time) /2)
|
||||||
|
if latency_array.size() == 9:
|
||||||
|
var total_latency = 0
|
||||||
|
latency_array.sort()
|
||||||
|
var mid_point = latency_array[4]
|
||||||
|
for i in range(latency_array.size()-1,-1,-1):
|
||||||
|
if latency_array[i] > (2 * mid_point) and latency_array[i] > 20:
|
||||||
|
latency_array.remove_at(i)
|
||||||
|
else:
|
||||||
|
total_latency += latency_array[i]
|
||||||
|
delta_latency = (total_latency / latency_array.size()) - latency
|
||||||
|
latency = total_latency / latency_array.size()
|
||||||
|
latency_array.clear()
|
||||||
|
print(delta_latency)
|
||||||
|
|||||||