Compare commits

14 Commits

Author SHA1 Message Date
2c2641c1d3 Add 'README.md' 2022-12-31 12:01:35 +01:00
54a90ab22c add trenchbroom map 2022-12-31 03:49:35 +01:00
d808ef5a53 add runtime object loader (gltf only) 2022-12-31 03:49:01 +01:00
56255f5473 add modding support 2022-12-31 03:48:00 +01:00
d2ed1afdc7 Add modified weapon models 2022-12-07 08:41:10 +01:00
307eec1f4e Add Reload Animation 2022-12-06 15:10:38 +01:00
9eb5099b0e Update 'README.md' 2022-12-06 14:04:08 +01:00
140a97a15a Update README.md 2022-12-06 14:03:36 +01:00
6bc2b07ab6 Start Hitscan & add Crosshair shader 2022-12-06 14:02:22 +01:00
825d86f271 Add Sway and Bob 2022-12-06 00:48:50 +01:00
04a4ebc899 delete .godot folder 2022-12-05 01:48:05 +01:00
05333c3748 Update .gitignore 2022-12-05 01:46:12 +01:00
a85a4e6290 Merge branch 'main' of ssh://git.peroxy.dev:222/kookroach/Scoom 2022-12-05 01:43:14 +01:00
76660a0336 Variables to Weapon.gd 2022-12-05 01:43:00 +01:00
232 changed files with 3487 additions and 2222 deletions

11
.gitignore vendored
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@@ -1,7 +1,12 @@
# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Dummy HTML5 export presets file for continuous integration
!.github/dist/export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
@@ -9,3 +14,9 @@ export_presets.cfg
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# System/tool-specific ignores
.directory
.DS_Store
*~

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View File

@@ -1,3 +0,0 @@
[folding]
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View File

@@ -1,3 +0,0 @@
[folding]
sections_unfolded=PackedStringArray()

View File

@@ -1,3 +0,0 @@
AnimationPlayer
CharacterBody2D
DirectionalLight3D

View File

@@ -1 +0,0 @@
StandardMaterial3D

View File

@@ -1,36 +0,0 @@
[docks]
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dock_filesystem_file_sort=0
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dock_hsplit_3=-293
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=["res://Game.tscn", "res://player_q3/Revolver.tscn", "res://player_q3/PlayerQ3.tscn", "res://player_q3/RevolverFix.tscn"]
[ScriptEditor]
open_scripts=["res://Game.gd", "res://player_q3/PlayerQ3.gd", "res://player_q3/Weapon.gd", "res://player_q3/Weapons.gd"]
open_help=[]
script_split_offset=70
list_split_offset=0
[editor_log]
log_filter_0=true
log_filter_2=true
log_filter_1=true
log_filter_3=true
log_filter_4=true
collapse=false
show_search=true

View File

@@ -1,170 +0,0 @@
[editor_states]
Anim={
"visible": false
}
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}

View File

@@ -1,5 +0,0 @@
[folding]
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resource_unfolds=["res://map/entity_0_worldspawn.tscn::2", PackedStringArray("Resource", "surface_1"), "res://map/entity_0_worldspawn.tscn::3", PackedStringArray("Resource")]
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View File

@@ -1,29 +0,0 @@
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View File

@@ -1,8 +0,0 @@
res://player_q3/RevolverFix.tscn
res://assets/Weapons/Gun/Gun.tres
res://Game.tscn
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res://player_q3/PlayerQ3.gd

View File

@@ -1,26 +0,0 @@
[editor_metadata]
executable_path="/usr/bin/godot4"
[debug_options]
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run_reload_scripts=true
[recent_files]
scenes=["res://player_q3/RevolverFix.tscn", "res://player_q3/PlayerQ3.tscn", "res://player_q3/Revolver.tscn", "res://Game.tscn", "res://player_q3/revolver.tscn", "res://assets/Weapons/Gun/Revolver.gltf", "res://map/entity_0_worldspawn.tscn", "res://revolver.tscn"]
scripts=["res://player_q3/Weapon.gd", "res://player_q3/Weapons.gd", "res://tests.gd", "res://assets/Weapons/Gun/Bob.gd", "res://Game.gd", "res://player_q3/PlayerQ3.gd", "res://README.md", "DisplayServer"]
[dialog_bounds]
project_settings=Rect2(830, 346, 900, 700)
editor_settings=Rect2(830, 428, 900, 700)
[script_setup]
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[scripts_panel]
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View File

@@ -1,6 +0,0 @@
res://player_q3
res://assets/Weapons/Gun
res://assets/Weapons/Gun/
res://
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/usr/bin

View File

@@ -1,170 +0,0 @@
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}

View File

@@ -1,170 +0,0 @@
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Anim={
"visible": false
}
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View File

@@ -1,5 +0,0 @@
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View File

@@ -1,5 +0,0 @@
[folding]
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View File

@@ -1,69 +0,0 @@
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View File

@@ -1,170 +0,0 @@
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Some files were not shown because too many files have changed in this diff Show More