Compare commits

26 Commits

Author SHA1 Message Date
ce7b74c832 Networking 2023-01-17 22:30:12 +01:00
9893bc45b4 fully sync player movements over network 2023-01-17 13:54:26 +01:00
1ef5d54d6c start Multiplayer 2023-01-15 23:59:12 +01:00
5cfc0839f7 add entity collision option 2023-01-03 23:43:30 +01:00
2e4c378991 small fix 2023-01-03 23:29:55 +01:00
40d73f2590 improve runtimeloader for glb files 2023-01-03 23:28:43 +01:00
a7118b3d77 update scoom data 2023-01-03 23:18:52 +01:00
b2b82271f7 fix weapon draw bug 2023-01-03 23:16:05 +01:00
b5286a5f54 extend PCK support 2023-01-03 01:00:11 +01:00
4c8499f4f0 add Scoom-Data submodule 2023-01-02 22:10:27 +01:00
5a891a5636 delete unwanted files 2023-01-02 22:07:30 +01:00
701bcfd39c PCK File loader 2023-01-02 17:55:28 +01:00
4de8162f48 Merge branch 'main' of ssh://git.peroxy.dev:222/kookroach/Scoom 2023-01-01 19:35:00 +01:00
face5c4527 Pre-Release 2023-01-01 19:34:37 +01:00
2c2641c1d3 Add 'README.md' 2022-12-31 12:01:35 +01:00
54a90ab22c add trenchbroom map 2022-12-31 03:49:35 +01:00
d808ef5a53 add runtime object loader (gltf only) 2022-12-31 03:49:01 +01:00
56255f5473 add modding support 2022-12-31 03:48:00 +01:00
d2ed1afdc7 Add modified weapon models 2022-12-07 08:41:10 +01:00
307eec1f4e Add Reload Animation 2022-12-06 15:10:38 +01:00
9eb5099b0e Update 'README.md' 2022-12-06 14:04:08 +01:00
140a97a15a Update README.md 2022-12-06 14:03:36 +01:00
6bc2b07ab6 Start Hitscan & add Crosshair shader 2022-12-06 14:02:22 +01:00
825d86f271 Add Sway and Bob 2022-12-06 00:48:50 +01:00
04a4ebc899 delete .godot folder 2022-12-05 01:48:05 +01:00
05333c3748 Update .gitignore 2022-12-05 01:46:12 +01:00
308 changed files with 1767 additions and 2493 deletions

BIN
.exr Normal file

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@@ -1,7 +1,12 @@
# Godot 4+ specific ignores
.godot/
# Godot-specific ignores # Godot-specific ignores
.import/ .import/
export.cfg export.cfg
export_presets.cfg export_presets.cfg
# Dummy HTML5 export presets file for continuous integration
!.github/dist/export_presets.cfg
# Imported translations (automatically generated from CSV files) # Imported translations (automatically generated from CSV files)
*.translation *.translation
@@ -9,3 +14,9 @@ export_presets.cfg
# Mono-specific ignores # Mono-specific ignores
.mono/ .mono/
data_*/ data_*/
mono_crash.*.json
# System/tool-specific ignores
.directory
.DS_Store
*~

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url = ssh://git@git.peroxy.dev:222/kookroach/Scoom-Data.git

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}

View File

@@ -1,5 +0,0 @@
[folding]
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resource_unfolds=[]
nodes_folded=[]

View File

@@ -1,3 +0,0 @@
[folding]
sections_unfolded=PackedStringArray()

View File

@@ -1,3 +0,0 @@
[folding]
sections_unfolded=PackedStringArray()

View File

@@ -1,3 +0,0 @@
AnimationPlayer
CharacterBody2D
DirectionalLight3D

View File

@@ -1 +0,0 @@
StandardMaterial3D

View File

@@ -1,36 +0,0 @@
[docks]
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dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=371
dock_hsplit_3=-375
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=["res://Game.tscn", "res://player_q3/Revolver.tscn", "res://player_q3/PlayerQ3.tscn", "res://player_q3/RevolverFix.tscn"]
[ScriptEditor]
open_scripts=["res://Game.gd", "res://player_q3/PlayerQ3.gd", "res://player_q3/Weapon.gd", "res://player_q3/Weapons.gd"]
open_help=["@GlobalScope"]
script_split_offset=70
list_split_offset=0
[editor_log]
log_filter_0=true
log_filter_2=true
log_filter_1=true
log_filter_3=true
log_filter_4=true
collapse=false
show_search=true

View File

@@ -1,170 +0,0 @@
[editor_states]
Anim={
"visible": false
}
2D={
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}

View File

@@ -1,5 +0,0 @@
[folding]
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resource_unfolds=["res://map/entity_0_worldspawn.tscn::2", PackedStringArray("Resource", "surface_1"), "res://map/entity_0_worldspawn.tscn::3", PackedStringArray("Resource")]
nodes_folded=[]

View File

@@ -1,30 +0,0 @@
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View File

@@ -1,6 +0,0 @@
res://Game.tscn
res://assets/Weapons/Gun/Gun.tres
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res://player_q3/RevolverFix.tscn
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View File

@@ -1,26 +0,0 @@
[editor_metadata]
executable_path="C:/Users/Onlyy/OneDrive/Desktop/Godot_v4.0-beta7_win64.exe"
[debug_options]
run_live_debug=true
run_reload_scripts=true
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scenes=["res://player_q3/RevolverFix.tscn", "res://player_q3/PlayerQ3.tscn", "res://player_q3/Revolver.tscn", "res://Game.tscn", "res://player_q3/revolver.tscn", "res://assets/Weapons/Gun/Revolver.gltf", "res://map/entity_0_worldspawn.tscn", "res://revolver.tscn"]
scripts=["@GlobalScope", "res://player_q3/Weapon.gd", "res://player_q3/Weapons.gd", "res://tests.gd", "res://assets/Weapons/Gun/Bob.gd", "res://Game.gd", "res://player_q3/PlayerQ3.gd", "res://README.md", "DisplayServer"]
[dialog_bounds]
project_settings=Rect2(830, 346, 900, 700)
editor_settings=Rect2(830, 428, 900, 700)
[script_setup]
last_selected_language="GDScript"
[scripts_panel]
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View File

@@ -1,6 +0,0 @@
res://player_q3
res://assets/Weapons/Gun
res://assets/Weapons/Gun/
res://
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/usr/bin

View File

@@ -1,170 +0,0 @@
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View File

@@ -1,170 +0,0 @@
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View File

@@ -1,5 +0,0 @@
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View File

@@ -1,5 +0,0 @@
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View File

@@ -1,69 +0,0 @@
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View File

@@ -1,170 +0,0 @@
[editor_states]
Anim={
"visible": false
}
2D={
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"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
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},
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View File

@@ -1,5 +0,0 @@
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View File

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View File

@@ -1,170 +0,0 @@
[editor_states]
Anim={
"visible": false
}
2D={
"grid_offset": Vector2(0, 0),
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},
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View File

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Some files were not shown because too many files have changed in this diff Show More