extends Node class_name Hitable var health = 200 var enemies_in_range = [] func Hit(dmg): #var tween = create_tween() health -= dmg if(health <= 0): queue_free() func _on_area_3d_body_entered(body): if body.get_collision_layer() == 10: enemies_in_range.append(body) func _on_area_3d_body_exited(body): if body.get_collision_layer() == 10: enemies_in_range.erase(body)