extends Node3D var pos = Vector2.ZERO var y = 0 func _ready(): pos.x = 0.3 # Replace with function body. pos.y = -1 y = -0.5 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if(transform.basis.x != 0.3 || transform.basis.z != -1): transform.basis.y = y + sin(1 * delta)