extends Control @onready var game = get_tree().get_current_scene() as Game @onready var previous = $MAIN @onready var current = $MAIN func _on_main_start_game(): previous = current current = $"START GAME" $"START GAME".show() func back(): current.hide() previous.show() var tmp = current current = previous previous = tmp func _on_start_game_start_game(): game.load_map() self.hide() func _on_start_game_back(): previous = $MAIN back()