// Game: Godot // Format: Standard // entity 0 { "classname" "worldspawn" "_tb_textures" "textures" // brush 0 { ( -1024 -592 -16 ) ( -1024 -584.8750000000001 -16 ) ( -1024 -592 -15 ) dark 0 0 -360 0.1 0.1 ( -464 -288 -16 ) ( -464 -288 -15 ) ( -456.6250000000001 -288 -16 ) dark 0 0 -360 0.1 0.1 ( -464 -592 -16 ) ( -456.6250000000001 -592 -16 ) ( -464 -584.8750000000001 -16 ) dark 0 0 -360 0.1 0.1 ( 480 320 16 ) ( 480 327.125 16 ) ( 487.3749999999998 320 16 ) dark 0 0 -360 0.1 0.1 ( 480 320 16 ) ( 487.3749999999998 320 16 ) ( 480 320 17 ) dark 0 0 -360 0.1 0.1 ( 352 320 16 ) ( 352 320 17 ) ( 352 327.125 16 ) dark 0 0 -360 0.1 0.1 } } // entity 1 { "classname" "func_group" "_tb_type" "_tb_layer" "_tb_name" "Map" "_tb_id" "1" "_tb_layer_sort_index" "0" }