// Game: Godot // Format: Standard // entity 0 { "classname" "worldspawn" "_tb_textures" "textures" // brush 0 { ( -448 -592 -16 ) ( -448 -584.8750000000001 -16 ) ( -448 -592 -15 ) dark 0 0 -360 0.0625 0.0625 ( -464 -320 -16 ) ( -464 -320 -15 ) ( -456.6250000000001 -320 -16 ) dark 0 0 -360 0.0625 0.0625 ( -464 -592 -16 ) ( -456.6250000000001 -592 -16 ) ( -464 -584.8750000000001 -16 ) dark 0 0 -360 0.0625 0.0625 ( 480 320 16 ) ( 480 327.125 16 ) ( 487.3749999999998 320 16 ) dark 0 0 -360 0.0625 0.0625 ( 480 1024 16 ) ( 487.3749999999998 1024 16 ) ( 480 1024 17 ) dark 0 0 -360 0.0625 0.0625 ( 352 320 16 ) ( 352 320 17 ) ( 352 327.125 16 ) dark 0 0 -360 0.0625 0.0625 } // brush 1 { ( -448 -320 96 ) ( -448 -319 96 ) ( -448 -320 97 ) dark 0 -256 0 0.0625 0.0625 ( -448 -320 96 ) ( -448 -320 97 ) ( -447 -320 96 ) dark 0 -256 0 0.0625 0.0625 ( -448 -320 16 ) ( -447 -320 16 ) ( -448 -319 16 ) dark 0 -256 0 0.0625 0.0625 ( -384 -176 224 ) ( -384 -175 224 ) ( -383 -176 224 ) dark 0 -256 0 0.0625 0.0625 ( -384 1024 112 ) ( -383 1024 112 ) ( -384 1024 113 ) dark 0 -256 0 0.0625 0.0625 ( -432 -176 112 ) ( -432 -176 113 ) ( -432 -175 112 ) dark 0 -256 0 0.0625 0.0625 } // brush 2 { ( -432 -320 224 ) ( -432 -319 224 ) ( -432 -320 225 ) dark 0 -256 0 0.0625 0.0625 ( 272 -320 224 ) ( 272 -320 225 ) ( 273 -320 224 ) dark 0 -256 0 0.0625 0.0625 ( 272 -320 16 ) ( 273 -320 16 ) ( 272 -319 16 ) dark 0 -256 0 0.0625 0.0625 ( 352 -304 224 ) ( 352 -303 224 ) ( 353 -304 224 ) dark 0 -256 0 0.0625 0.0625 ( 352 -304 240 ) ( 353 -304 240 ) ( 352 -304 241 ) dark 0 -256 0 0.0625 0.0625 ( 352 -304 240 ) ( 352 -304 241 ) ( 352 -303 240 ) dark 0 -256 0 0.0625 0.0625 } // brush 3 { ( 336 176 16 ) ( 336 177 16 ) ( 336 176 17 ) dark 0 -256 0 0.0625 0.0625 ( 320 -304 16 ) ( 320 -304 17 ) ( 321 -304 16 ) dark 0 -256 0 0.0625 0.0625 ( 320 176 16 ) ( 321 176 16 ) ( 320 177 16 ) dark 0 -256 0 0.0625 0.0625 ( 352 304 224 ) ( 352 305 224 ) ( 353 304 224 ) dark 0 -256 0 0.0625 0.0625 ( 352 1024 32 ) ( 353 1024 32 ) ( 352 1024 33 ) dark 0 -256 0 0.0625 0.0625 ( 352 304 32 ) ( 352 304 33 ) ( 352 305 32 ) dark 0 -256 0 0.0625 0.0625 } // brush 4 { ( -432 1008 16 ) ( -432 1009 16 ) ( -432 1008 17 ) dark 0 -256 0 0.0625 0.0625 ( -224 1008 16 ) ( -224 1008 17 ) ( -223 1008 16 ) dark 0 -256 0 0.0625 0.0625 ( -224 1008 16 ) ( -223 1008 16 ) ( -224 1009 16 ) dark 0 -256 0 0.0625 0.0625 ( 336 1024 224 ) ( 336 1025 224 ) ( 337 1024 224 ) dark 0 -256 0 0.0625 0.0625 ( 336 1024 32 ) ( 337 1024 32 ) ( 336 1024 33 ) dark 0 -256 0 0.0625 0.0625 ( 336 1024 32 ) ( 336 1024 33 ) ( 336 1025 32 ) dark 0 -256 0 0.0625 0.0625 } } // entity 1 { "classname" "Player" "origin" "-176 -80 32" }