// Game: Godot // Format: Standard // entity 0 { "classname" "worldspawn" "_tb_textures" "textures" // brush 0 { ( -800 -272 -16 ) ( -800 -264.875 -16 ) ( -800 -272 -15 ) dark 0 0 0 0.03125 0.03125 ( -816 0 -16 ) ( -816 0 -15 ) ( -808.625 0 -16 ) dark 0 0 0 0.03125 0.03125 ( -816 -272 -16 ) ( -808.625 -272 -16 ) ( -816 -264.875 -16 ) dark 0 0 0 0.03125 0.03125 ( 128 640 16 ) ( 128 647.125 16 ) ( 135.375 640 16 ) dark 0 0 0 0.03125 0.03125 ( 128 1344 16 ) ( 135.375 1344 16 ) ( 128 1344 17 ) dark 0 0 0 0.03125 0.03125 ( 0 640 16 ) ( 0 640 17 ) ( 0 647.125 16 ) dark 0 0 0 0.03125 0.03125 } // brush 1 { ( -800 0 96 ) ( -800 1 96 ) ( -800 0 97 ) dark 0 -384 0 0.03125 0.03125 ( -800 0 96 ) ( -800 0 97 ) ( -799 0 96 ) dark 0 -384 0 0.03125 0.03125 ( -800 0 16 ) ( -799 0 16 ) ( -800 1 16 ) dark 0 -384 0 0.03125 0.03125 ( -736 144 224 ) ( -736 145 224 ) ( -735 144 224 ) dark 0 -384 0 0.03125 0.03125 ( -736 1344 112 ) ( -735 1344 112 ) ( -736 1344 113 ) dark 0 -384 0 0.03125 0.03125 ( -784 144 112 ) ( -784 144 113 ) ( -784 145 112 ) dark 0 -384 0 0.03125 0.03125 } // brush 2 { ( -784 0 224 ) ( -784 1 224 ) ( -784 0 225 ) dark 0 0 0 0.03125 0.03125 ( -80 0 224 ) ( -80 0 225 ) ( -79 0 224 ) dark 0 0 0 0.03125 0.03125 ( -80 0 16 ) ( -79 0 16 ) ( -80 1 16 ) dark 0 0 0 0.03125 0.03125 ( 0 16 224 ) ( 0 17 224 ) ( 1 16 224 ) dark 0 0 0 0.03125 0.03125 ( 0 16 240 ) ( 1 16 240 ) ( 0 16 241 ) dark 0 0 0 0.03125 0.03125 ( 0 16 240 ) ( 0 16 241 ) ( 0 17 240 ) dark 0 0 0 0.03125 0.03125 } // brush 3 { ( -16 496 16 ) ( -16 497 16 ) ( -16 496 17 ) dark 0 0 0 0.03125 0.03125 ( -32 16 16 ) ( -32 16 17 ) ( -31 16 16 ) dark 0 0 0 0.03125 0.03125 ( -32 496 16 ) ( -31 496 16 ) ( -32 497 16 ) dark 0 0 0 0.03125 0.03125 ( 0 624 224 ) ( 0 625 224 ) ( 1 624 224 ) dark 0 0 0 0.03125 0.03125 ( 0 1344 32 ) ( 1 1344 32 ) ( 0 1344 33 ) dark 0 0 0 0.03125 0.03125 ( 0 624 32 ) ( 0 624 33 ) ( 0 625 32 ) dark 0 0 0 0.03125 0.03125 } // brush 4 { ( -784 1328 16 ) ( -784 1329 16 ) ( -784 1328 17 ) dark 0 0 0 0.03125 0.03125 ( -576 1328 16 ) ( -576 1328 17 ) ( -575 1328 16 ) dark 0 0 0 0.03125 0.03125 ( -576 1328 16 ) ( -575 1328 16 ) ( -576 1329 16 ) dark 0 0 0 0.03125 0.03125 ( -16 1344 224 ) ( -16 1345 224 ) ( -15 1344 224 ) dark 0 0 0 0.03125 0.03125 ( -16 1344 32 ) ( -15 1344 32 ) ( -16 1344 33 ) dark 0 0 0 0.03125 0.03125 ( -16 1344 32 ) ( -16 1344 33 ) ( -16 1345 32 ) dark 0 0 0 0.03125 0.03125 } } // entity 1 { "classname" "Player" "origin" "-528 240 32" }