extends Node func _input(event): if event is InputEventKey and event.is_pressed(): if event.keycode == KEY_T: load_gltf("runtime_loader_test.glb") func load_gltf(path, hasCollision = false, trimesh = false): var gltf := GLTFDocument.new() var gltf_state := GLTFState.new() if(OS.has_feature("editor")): path = "/home/kookroach/Documents/Projects/Scoom_test/"+path else: path = OS.get_executable_path() + "/"+path var snd_file = FileAccess.open(path, FileAccess.READ) var fileBytes = PackedByteArray() fileBytes = snd_file.get_buffer(snd_file.get_length()) gltf.append_from_buffer(fileBytes, "", gltf_state) print("Loading ", path) var node = gltf.generate_scene(gltf_state) var entity_count = 0; for o in node.get_children(): if o.name.begins_with("entity_"): print("Loading entity ",o.name) if loadEntity(o): entity_count += 1; else: if(hasCollision): var meshInstance = node.get_child(0) as MeshInstance3D if(trimesh): meshInstance.create_trimesh_collision() else: meshInstance.create_convex_collision() if(entity_count > 0): print("Loaded gltf/glb file with ", entity_count, " entities.") add_child(node) return node func loadEntity(node): var path = "" if(OS.has_feature("editor")): path = "/home/kookroach/Documents/Projects/Scoom_test/" else: path = OS.get_executable_path() + "/" var config = ConfigFile.new() var err = config.load(path+"/entity_test.cfg") if err != OK: printerr("COULD NOT LOAD ENTITY : ", node.name) return false var x = config.get_section_keys(node.name) if(x.size() < 1): printerr("NO CONFIG FOUND FOR ENTITY : ", node.name) return false var entity = load_gltf(config.get_value(node.name, "model")) as Node3D entity.transform.origin = node.transform.origin entity.scale = (Vector3(1.5,1.5,1.5)) node.queue_free() return true