extends Node3D @onready var label : Label = $CanvasLayer/Label @onready var player : CharacterBody3D = $PlayerQ3 func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) var config = Runtimeloader.loadConfig("init.cfg") as ConfigFile print("Loading PCK...") for map_list in config.get_section_keys("MAPS"): for map in config.get_value("MAPS", map_list): Runtimeloader.loadPCK(map) for weapons_list in config.get_section_keys("WEAPONS"): for weapon in config.get_value("WEAPONS", weapons_list): Runtimeloader.loadPCK(weapon) print("Loading Resources Done.") Runtimeloader.loadScene("maps/test_map.tscn", self) #Runtimeloader.get_all_entities(node) func _process(_delta): label.text = "H Velocity: %3.2f" % [Vector2(player.velocity.x, player.velocity.z).length()] label.text += "\nV Velocity: %3.2f" % [player.velocity.y] label.text += "\nOn floor: %s" % player.is_on_floor() func _input(event): if event is InputEventKey and event.is_pressed(): if event.keycode == KEY_F: if !DisplayServer.window_get_mode(): DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) elif event.keycode == KEY_ESCAPE: get_tree().quit()