// Game: Godot // Format: Standard // entity 0 { "classname" "worldspawn" "_tb_textures" "textures" // brush 0 { ( -464 -592 -16 ) ( -464 -584.8750000000001 -16 ) ( -464 -592 -15 ) dark 0 0 0 1 1 ( -464 -592 -16 ) ( -464 -592 -15 ) ( -456.6250000000001 -592 -16 ) dark 0 0 0 1 1 ( -464 -592 -16 ) ( -456.6250000000001 -592 -16 ) ( -464 -584.8750000000001 -16 ) dark 0 0 0 1 1 ( 480 320 16 ) ( 480 327.125 16 ) ( 487.3749999999998 320 16 ) dark 0 0 0 1 1 ( 480 320 16 ) ( 487.3749999999998 320 16 ) ( 480 320 17 ) dark 0 0 0 1 1 ( 480 320 16 ) ( 480 320 17 ) ( 480 327.125 16 ) dark 0 0 0 1 1 } } // entity 1 { "classname" "Player" "origin" "32 -48 32" } // entity 2 { "classname" "light" "origin" "28 -188 20" }