// Game: Godot // Format: Standard // entity 0 { "classname" "worldspawn" "_tb_textures" "textures" // brush 0 { ( -800 -272 -32 ) ( -800 -264.875 -32 ) ( -800 -272 -31 ) dark 0 512 0 0.015625 0.015625 ( -816 0 -32 ) ( -816 0 -31 ) ( -808.625 0 -32 ) dark 0 512 0 0.015625 0.015625 ( -816 -272 -32 ) ( -808.625 -272 -32 ) ( -816 -264.875 -32 ) dark 0 512 0 0.015625 0.015625 ( 128 640 0 ) ( 128 647.125 0 ) ( 135.375 640 0 ) dark 0 512 0 0.015625 0.015625 ( 128 1344 0 ) ( 135.375 1344 0 ) ( 128 1344 1 ) dark 0 512 0 0.015625 0.015625 ( 0 640 0 ) ( 0 640 1 ) ( 0 647.125 0 ) dark 0 512 0 0.015625 0.015625 } // brush 1 { ( -800 0 80 ) ( -800 1 80 ) ( -800 0 81 ) dark 0 512 0 0.015625 0.015625 ( -800 0 80 ) ( -800 0 81 ) ( -799 0 80 ) dark 0 512 0 0.015625 0.015625 ( -800 0 0 ) ( -799 0 0 ) ( -800 1 0 ) dark 0 512 0 0.015625 0.015625 ( -736 144 208 ) ( -736 145 208 ) ( -735 144 208 ) dark 0 512 0 0.015625 0.015625 ( -736 1344 96 ) ( -735 1344 96 ) ( -736 1344 97 ) dark 0 512 0 0.015625 0.015625 ( -784 144 96 ) ( -784 144 97 ) ( -784 145 96 ) dark 0 512 0 0.015625 0.015625 } // brush 2 { ( -784 0 208 ) ( -784 1 208 ) ( -784 0 209 ) dark 0 512 0 0.015625 0.015625 ( -80 0 208 ) ( -80 0 209 ) ( -79 0 208 ) dark 0 512 0 0.015625 0.015625 ( -80 0 0 ) ( -79 0 0 ) ( -80 1 0 ) dark 0 512 0 0.015625 0.015625 ( 0 16 208 ) ( 0 17 208 ) ( 1 16 208 ) dark 0 512 0 0.015625 0.015625 ( 0 16 224 ) ( 1 16 224 ) ( 0 16 225 ) dark 0 512 0 0.015625 0.015625 ( 0 16 224 ) ( 0 16 225 ) ( 0 17 224 ) dark 0 512 0 0.015625 0.015625 } // brush 3 { ( -16 496 0 ) ( -16 497 0 ) ( -16 496 1 ) dark 0 512 0 0.015625 0.015625 ( -32 16 0 ) ( -32 16 1 ) ( -31 16 0 ) dark 0 512 0 0.015625 0.015625 ( -32 496 0 ) ( -31 496 0 ) ( -32 497 0 ) dark 0 512 0 0.015625 0.015625 ( 0 624 208 ) ( 0 625 208 ) ( 1 624 208 ) dark 0 512 0 0.015625 0.015625 ( 0 1344 16 ) ( 1 1344 16 ) ( 0 1344 17 ) dark 0 512 0 0.015625 0.015625 ( 0 624 16 ) ( 0 624 17 ) ( 0 625 16 ) dark 0 512 0 0.015625 0.015625 } // brush 4 { ( -784 1328 0 ) ( -784 1329 0 ) ( -784 1328 1 ) dark 0 512 0 0.015625 0.015625 ( -576 1328 0 ) ( -576 1328 1 ) ( -575 1328 0 ) dark 0 512 0 0.015625 0.015625 ( -576 1328 0 ) ( -575 1328 0 ) ( -576 1329 0 ) dark 0 512 0 0.015625 0.015625 ( -16 1344 208 ) ( -16 1345 208 ) ( -15 1344 208 ) dark 0 512 0 0.015625 0.015625 ( -16 1344 16 ) ( -15 1344 16 ) ( -16 1344 17 ) dark 0 512 0 0.015625 0.015625 ( -16 1344 16 ) ( -16 1344 17 ) ( -16 1345 16 ) dark 0 512 0 0.015625 0.015625 } // brush 5 { ( -784 752 0 ) ( -784 752 96 ) ( -784 432 0 ) dark 0 512 0 0.015625 0.015625 ( -784 752 96 ) ( -592 752 96 ) ( -592 432 0 ) dark 0 512 0 0.015625 0.015625 ( -592 432 0 ) ( -592 752 0 ) ( -784 752 0 ) dark 0 512 0 0.015625 0.015625 ( -592 752 0 ) ( -592 752 96 ) ( -784 752 96 ) dark 0 512 0 0.015625 0.015625 ( -592 432 0 ) ( -592 752 96 ) ( -592 752 0 ) dark 0 512 0 0.015625 0.015625 } } // entity 1 { "classname" "Player" "origin" "-576 208 16" } // entity 2 { "classname" "enemy_dummy" "origin" "-240 480 16" }