[folding] node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("CollisionShape3D"), PackedStringArray("Transform"), NodePath("Body/Head"), PackedStringArray("Transform"), NodePath("Body/Head/RevolverFix"), PackedStringArray("Transform")] resource_unfolds=["res://player_q3/PlayerQ3.tscn::1", PackedStringArray("Resource")] nodes_folded=[]