; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "Node3D", "class": &"Game", "language": &"GDScript", "path": "res://Game.gd" }, { "base": "Node", "class": &"Hitable", "language": &"GDScript", "path": "res://scripts/player/Hitable.gd" }, { "base": "EditorPlugin", "class": &"TBPlugin", "language": &"GDScript", "path": "res://addons/tbloader/src/plugin.gd" }, { "base": "Node3D", "class": &"Weapon", "language": &"GDScript", "path": "res://scripts/player/Weapon.gd" }] _global_script_class_icons={ "Game": "", "Hitable": "", "TBPlugin": "", "Weapon": "" } [application] config/name="Scoom" run/main_scene="res://scenes/map/Game.tscn" config/features=PackedStringArray("4.0") config/icon="res://textures/icon.png" [autoload] Runtimeloader="*res://scripts/utils/runtimeloader.gd" Network="*res://scripts/utils/network.gd" [display] window/stretch/mode="2d" window/size/width=640 window/size/height=360 window/size/test_width=1280 window/size/test_height=720 [editor_plugins] enabled=PackedStringArray("res://addons/tbloader/plugin.cfg") [input] move_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null) ] } move_forward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null) ] } move_backward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null) ] } shoot={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(289, 25),"global_position":Vector2(293, 70),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null) ] } wheel_up={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"pressed":false,"double_click":false,"script":null) ] } wheel_down={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"pressed":false,"double_click":false,"script":null) ] } reload={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"unicode":0,"echo":false,"script":null) ] } [physics] common/enable_pause_aware_picking=true [rendering] textures/default_filters/use_nearest_mipmap_filter=true textures/default_filters/anisotropic_filtering_level=4 textures/canvas_textures/default_texture_filter=2 textures/canvas_textures/default_texture_repeat=1 environment/default_environment="res://default_env.tres"